Based mod, its about time we had a solid female player character mod.
Based mod, its about time we had a solid female player character mod.
Excited to see more animation mods, my only complaint would be that the displayed headshot animation lacks the effect of gravity to some degree, no puppet with its strings cut feel, they maintain the same speed of falling to their knees and forward. Where irl it would be near instant to the knees(as they give out) then an escalating speed when falling forward, as your bodyweight takes you to the ground, then the center of gravity shifts making you fall forward.
Looks good, only thing that bothers me is that her hat is basically floating off her head making her skull look unusually long lol.
Would be cool if in rare occasions they send you malicious coords to a kill squad waiting for you at a location if your rep is bad enough. Basically sending you into a trap.
Amazing, was just saying how trash the base anomaly meshes are.
How difficult would it be to add tiered storage, ie small stash with 50lb limit, medium 75, large 100. Or just small medium large for those with unlimited stash values. Each could be set to a different crafting toolbox, ie basic advanced etc.
nvg's got updated and someone finally made a magazine mod for rc btw.Magazine mod will likely be in the discord by the time you see this, if not on here.
which version is this for, u4h8 or rc?
Don't think so. I believe this is just a compatibility update for the old client to add magazines to the initial loadout. Likely without it you'd basically have whats in the gun and that's it.
Guessing its not rc compatible then, as it's got mags in it.
Anyone getting an error regarding spawns? I keep getting the error below. I believe its due to overspawning certain smarts where there's too much going on for the system to handle. This is in rc19, seems like the rapid spawning is causing some problems.
! [LUA] CSciptEntity : cannot access class member Alive! [2]
stack trace:
at address 0x00000001400F0189
My mistake, for some reason mod organizer 2 is giving a conflict indicator.
Just a heads up, this shares a file conflic with Bas, specificall weaponammo.itx
Oh damn, I thought you'd died or something. I noticed you removed powered exo's, does that also include the trader overhaul as well?
Hands down one of the best mods, thanks for all the work you guys do.
Just a heads up this really doesnt play well with some of the animation patches, bas, etc.
If you are new to the discord make sure you read the rules/faq, they require to to register for a role.
Will give this a try, it looks great.
Thanks beef, i'll go and tweak them out.
Ngl I kinda wish it only updated once per day vs every firefight or two, it feels like im getting a call whenever I open my pda.
Hope you keep going with this, it's something that's really needed for anomaly due to how badly the game snowballs economy wise.
Is this a merge where I need all the separate mods loaded first, or a combination of the icons and bas, where I don't need them separated with this above?
Curious if you've had any issues with the unjam mechanic in this merge. Sometimes it almost sticks and i'll either have to reload or wait awhile/unequip the gun for it to work again.
Hmm conflicts with boomsticks and sharpsticks. Might need to be merged or have a compatibility patch.
The nvg mod got updated just after you released your patch to correct a problem with their fixes btw. Not sure if it will impact the loadout you have or not.
God I love the canted sights guns, wish there were a few more :0... drool worthy all the same.
I was gonna say, only people ive seen go above 2000-2500 are body builders.
Will let you know how this works, im using a whole wack of mods and had issues with another icon port, I'm thinking it was due to b&s/ammo check or one of the mods changing ammo.
I have no idea why, but in rc18 this mod locks you out of some of the animations like the mask wipe feature. Things like aiming down sights and others till you reload a save.
Holy **** dude, finally someone got magazines in here. Wonder if this will work with the other merge addon and ammo check.
Could use a bit more info on whats in this merge.
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