Just tried and it's fixed!
Thank you!
Edit: by the way, you forgot to update the graphics API for the ultimateHD BAT file.
Just tried and it's fixed!
Thank you!
Edit: by the way, you forgot to update the graphics API for the ultimateHD BAT file.
I only have "RBDOOM-3-BFG_run_with_logging.bat", is it this one?
There is no other BAT file outside of the mods one.
I keep crashing in Erebus - Level 3, in the room just before you find Preston Glenn in the Medical Labs section.
I could go through by sticking my view to the wall, but If I watch the whole room, I crash.
My bad! Found the PDA, but didn't check the audio log!
Thought you had to see the code on the dashboard trough the security camera, sorry!
Ok, perfect! Thanks for the answer!
Also, it seems the security cameras in "Central Processing" that is needed to see the access code for CPU Lab A seems bugged and only show a black screen, instead of the camera feed.
The BAT file to launch Ultimate HD is still set to OpenGL, is it because there is some issues with this mod and DX12, or just an oversight and I can switch to DX12 for playing this mod without any problems?
Thanks for this awesome update by the way!
Hi! First, thanks for your excellent mod!
I would like to ask you if you could add a settings to disable Texture Streaming, if it is technically possible?
Texture Streaming always lower performance, so it would be nice to be able to disable it. :)
Could you please add a setting to disable projectile rotation for monsters & weapons, please?
I don't know why, but it give me headache!
Thank you for your amazing mod by the way!
Hello,
can you make the left part of the Super Shotgun blend better with the hand, like the standard shotgun or the right part of the SSG (there is some outline on the right part).
The super shotgun with the hand really look like 2 sprites superposed, while the standard shotgun look fine.
Thank you!
Hello,
how to disable motion blur?
Thanks!
Isn't the "barrel" for the new plasma gun sprite too round? It doesn't fit with the reload animation of it which still use the standard design.
The barrel from the standard sprite is more flat in the middle.
Except this issue, good work! ;)
Can you please add an option to remove the camera moving after using the super shotgun in classical, it's the only weapon that does that.
I would love to play without using vertical looking (using controller on my couch), or using center view everytime after i shoot the SSG.
Thank you!
Mylliah
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