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Comment History
MooseisLoose50
MooseisLoose50 - - 27 comments @ Empire At War Remake: Galactic Civil War

Fair enough, those two do fill that role well, albeit they're a little on the expensive side compared to their abilities in combat especially later on. Also your argument makes perfect sense when considering there is only so much room on the build bar for ships and its gotten quite full.

Good karma+1 vote
MooseisLoose50
MooseisLoose50 - - 27 comments @ Empire At War Remake: Galactic Civil War

Any way we can get the vindicator Cruiser for the empire as it was a quite common canon ship, fractal sponge has a wonderful model of it here - Fractalsponge.net

Good karma0 votes
MooseisLoose50
MooseisLoose50 - - 27 comments @ M7057 Defoliant Projector

It would be great if you guys could talk to the arma 3 secs about adding support for flame devices and ordinance since they are coming up with a full jungle map, where the US still reserves the right to use napalm like devices on enemy positions.

Good karma+3 votes
MooseisLoose50
MooseisLoose50 - - 27 comments @ DropshipMovingParts

absolutely fantastic

Good karma+2 votes
MooseisLoose50
MooseisLoose50 - - 27 comments @ Rebirth

due to lack of public progress, can i assume this mod is paused or dead?

Good karma+2 votes
MooseisLoose50
MooseisLoose50 - - 27 comments @ HeavyCombatRifleWIP_2

understood and thank you, oh and being a hard core RTS fan how could i have not heard of Nod... those were the glory days of RTS

Good karma+1 vote
MooseisLoose50
MooseisLoose50 - - 27 comments @ HeavyCombatRifleWIP_2

Right, would be fantastic if a Napalm Weapon was created for arma with a constant damage, spread, and burn time with smoke to create a fear and area weapon for the game that could work with bombs and shells like the m202 flash

Good karma+1 vote
MooseisLoose50
MooseisLoose50 - - 27 comments @ HeavyCombatRifleWIP_2

you could really build on this gun if you could add multiple ammunition types and possible sub-munition abilities. examples could include he-dp, HV-AP-FS rounds, and Incendiary rounds would make this a jack of all trades death machine with medium range, slow ROF, and high damage with good accuracy when using single fire while auto could be controlled but only for close range.

Good karma+2 votes
MooseisLoose50
MooseisLoose50 - - 27 comments @ AR-42-Update_3-ClrCncpt

is it possible to make that sight ASDG rail compatible to help it become available for most of the weapons in game because it has a very sleek profile. Also now that i touched the subject, that rifle would also be even better if it was ASDG compatible as well to give it the option to use many different sights.

Good karma+2 votes
MooseisLoose50
MooseisLoose50 - - 27 comments @ AR-42-Update_2

worst is the mod that improves ai combat but makes all ai throw grenades if they have them or not, not the best way to die

Good karma+1 vote
MooseisLoose50
MooseisLoose50 - - 27 comments @ AR-42-Update_2

that is beautiful, what is a reasonable eta for the next update so i can get my hands on this and run it through some Arma style field tests? and will there be a grenade launcher free version? If so cool but if not that is also fine since it blends in so well with this weapon.

Good karma+3 votes
MooseisLoose50
MooseisLoose50 - - 27 comments @ FUTARM: Altis/Stratis Inspired Digital Camo

Also if you are there, can you change the armor values to update to the newest Arma version, because the armor has a value of zero in the Virtual Arsenal.

Good karma+1 vote
MooseisLoose50
MooseisLoose50 - - 27 comments @ FUTARM: Altis/Stratis Inspired Digital Camo

could you add this camo to the new vests that came out with the marksman dlc update

Good karma+1 vote
MooseisLoose50
MooseisLoose50 - - 27 comments @ The Eridanus Insurrection

Could you bring back the chin strap on the helmets, it looks kind of strange without it and it would be extremely stupid to remove the neck and other protection it provides by the armor it has.

Good karma+3 votes
MooseisLoose50
MooseisLoose50 - - 27 comments @ Descent 01

I agree, it looks like just slapped it on and it removes any neck protection the helmet gave.

Good karma+1 vote
MooseisLoose50
MooseisLoose50 - - 27 comments @ Homeworld Universe 1.0.8 Final Release

I've been citing that error log in the release bin, the title of the error log is a text file called error log with the time and date of the error

Good karma+1 vote
MooseisLoose50
MooseisLoose50 - - 27 comments @ Homeworld Universe 1.0.8 Final Release

the (Homeworld2.exe is causing a Breakpoint in module debug.dll at 0023:000315a2)
Is what it says, do you mean something else?

Good karma+1 vote
MooseisLoose50
MooseisLoose50 - - 27 comments @ Homeworld Universe 1.0.8 Final Release

if we are using windows 8 with this mod and it crashes in skirmish, is it due to the operating system or user error, i can find the crash file and all it says is that Homeworld2.exe is causing a Breakpoint in module debug.dll at 0023:000315a2.
Any suggestions would be nice.

Good karma+1 vote
MooseisLoose50
MooseisLoose50 - - 27 comments @ Hiigaran Fleet Carrier

So it will be just fine then

Good karma+1 vote
MooseisLoose50
MooseisLoose50 - - 27 comments @ Hiigaran Fleet Carrier

What kind of firepower does this have and will it be able to defend itself well unlike the current defenseless carrier?

Good karma+1 vote
MooseisLoose50
MooseisLoose50 - - 27 comments @ Enhanced Uniform

what about the woodland and desert mar-pat variants? those would most likely work just as well and match those to variants just a good or better while adding a more futuristic approach.

Good karma+1 vote
MooseisLoose50
MooseisLoose50 - - 27 comments @ Obsolete version - Lost Dragons V 0.1.99

how about Zeus place-able units? are there any for that

Good karma+2 votes
MooseisLoose50
MooseisLoose50 - - 27 comments @ D77-TC Pelican Textured

will this be Zeus compatible so that i can just place them as i like real time?

Good karma+1 vote
MooseisLoose50
MooseisLoose50 - - 27 comments @ MA5B + UNSC Marines Ingame

that's what i was wondering so thanks

Good karma+1 vote
MooseisLoose50
MooseisLoose50 - - 27 comments @ MA5B + UNSC Marines Ingame

i was talking about the ability to shade the visor into something like a sunglasses tint to hide your face. So my concept was to be able to retract the visor AND be able to shade it into a darker tint to hide your face, as many of the odsts have shaded visors so you can't see their faces

Good karma+1 vote
MooseisLoose50
MooseisLoose50 - - 27 comments @ MA5B + UNSC Marines Ingame

will the helmets be able to shade by a command or will there be a shaded variant for looks but no affect your vision? if no to both of those could you developers think of this idea.

Good karma+1 vote
MooseisLoose50
MooseisLoose50 - - 27 comments @ Total Mayhem 1.20

Does this include Mechanical mayhem, if not where can i get the latest version. I love this, next will there be a 1.21 and how many new awesome units should we gamers expect. Also any good extra mods to go with this, i heard about something avanlanche, what is that

Good karma+1 vote