DELETE ANY PREVIOUS VERSIONS OF TOTAL MAYHEM BEFORE INSTALLING THIS ONE. Bug fixes, new units, new projectiles and new sounds as usual. Have fun and enjoy!
Sweet, thanks for the download link!
i cant downlaod it because it just shows the advert
At the top of the ad there should be a link to the download,
should say something like:
"Click to download TotalMayhem120.zip if it doesn't start automatically or try another mirror."
or does that not show up?
Aye, there are a lot of people waiting for Your next releases. As soon as it donloads I'm giving it a try. Keep up the good work!
Great! Thank you, will give it a try.
Hmm, either I did something wrong (I did delete the previous 1.19 version before installing) or the new download is actually the old one? I can't see new units in game, and in the mod selection it says 1.19 not 1.20
aw, thats a mistake I made, I forgot to change the version number in the modinfo file. There arent that many new units actually, there should be a T2 Cybran gunship, t3 cybran multi-purpose fighter, t3 uef stealth fighter, t4 cybran snakebite. there might be more tho
so we will have to wait for the next update for the UEF flying experimental??
thanks for the update and keep up the good work burnie!!
T2 Cybran Gunship? pretty sure I do not have this unit. i have 2 extra gunships at t3 but i know they are with another mod. what is it called? what does it look like? new t2 cybran air units I have are stealth fighter and advanced stealth bomber and thats it. I am up to date with this 1.20...
Edit: NEVERMIND! you OBVIOUSLY meant the experimental one and not one produced from the air factory!
ok, back to testing!
Do I need a previous version the Mechanical Mayhem, or it's included?
mechanical mayhem is integrated in this, so you only need this one
You doin' the great work, keep it up!
I fricken love the cyb t3 fighters! if you win air then you win everything as I just proved with my last game with an Aix. I had a hundred of those t3 multirole fighters then sent them at the other acu. no amount of flak could help his poor ACU :D
Oh sehr schön, da freut sich meine Zocker Seele^^
what digits do you plan on taking he mod to? or is it like all others abd youll keep working on it as you see fit? havent tried it yet but i certainly will.
will the redhawk be in this mod?
Redhawk is in this update, yes
Hmm it is a bit unfair! The Ai doesn't use Units of this mod.
Very nice mod btw.
You need to use Sorian AI for AI to use mod units
if you don't have sorian AI then you probably don't have the icon support either. It makes the unit icons show up.
i have downloaded the mod and when i build the new units they fire and dont do any damage to any units. they just sit there and shoot. they also put red lines every where they aim.
im having the same problem how did you fix it
Hello. This is a problem that occurs when you install the mod wrong.
when you download the mod it comes in a zip file called "TotalMayhem120". inside that is a folder called "Mods". move that folder into your supcomFA directory.
so it should look like SupremeCommanderFA/mods/totalmayhem
thanks the problem ended up being that my file path looked like SupremeCommander - Forged Alliance/mods/totalmayhem
had to change the name of the game
thanks will check to see if it works
where do you put the file
are you talking about the sorian AI and icon support I mentioned above?
sorian ai goes into the forged alliance gamedata folder.
icon support goes into the mods folder just like every other mod.
The problem you are having with units shooting red lines is an install problem. You didn't put TotalMayhem in the right folder.
Put TotalMayhem into the mods folder in the forged alliance directory. If there is no folder called "mods" make one.
Ive got an issue. MY supcom is downloaded as Steamapps/common/Supreme Commander Forged Alliance
I cant find a folder thats SupremeCommanderFA, where would i find that?
i just abbreviated forged alliance to "FA". your at the right folder.
just drag the "mods" folder included in the TM download into the supreme commander forged alliance folder.
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This mod just revived my interest in Forged Alliance! Thanks a lot!
And one quick question: I noticed the AI is using the TM units, yet I don't even have Sorian AI installed in the gamedata directory. Is this a bug, or is it just me?
BTW, I use Duncane's AI fix as well as LEM.
I believe Duncanes AI allows AI to use md units just like Sorian
also burnie, a couple guys pm'd earlier thinking I was the creator of the mod cause I respond so much :D lol hope you don't mind I answer all the small questions :P
No, I dont mind that at all, Im happy for all the help you give :)
Just found something unusual: There are options to set the unit cap as high as 2000 or as low as 75.
Is this a bug? Or is it the Lobby Enhancement mod?
that´s from the lobby enhanced mod
Count on me too ;)
Thanks, downloading now!
Love the snakebite, and the model of the Cybran T2 gunship is amazing! Multipurpose T3 fighters are just what I was looking for, my only complaint is that the Snakebites are slow as hell, and usually get eaten by Tac missiles long before they get in range of a base, However a loyalist escort has been taking care of that problem for me.
Get the Total mayhem mod that removes the ai using tac missiles and increases the amount of defenses they put up instead. well worth it!
If you can find me the name of that mod, I will love you forever internet stranger!
LOVE ME SNOWY ;)
Mucho love to you, you sentient food truck you!
Thanks for this. I have downloaded, put it in the mods folder and activated it in game but the AI are still not building any defences. Any ideas or alternatives?
I had no sjooting sounds for any of your units. I put everything where the readme told to. Sounds to sounds the rest to mods. Is this an issue or am i doing sth wrong? I haven't had previous versions.
did you take the sounds out of the sounds.zip? if you didn't it wont work
Of course I did.
Nevermind - I fixed it. I unzipped it again and overwrote the files and everything seems to be working.
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