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Just a small alternation of the previous version (fire params, spread, recoil). I was going to do more stuff, but currently not working at it, so I decided...
Some minor fixes and roll-backs: - Fixed camera tilt (when moving sides) - Less spread and recoil - Bot nerfs
Minor fixes and improvements: - Bot teammate on the way staying still fix - A bit more spread and recoil - Some changes to the weapons; pistols fix ...
Bot purchase hot fix. Radar zoom (defaults to ',' and '.'); the radar size and the default zoom have been accessible through the advanced options since...
Fixed minor inconveniences from the previous version. Added a new map..
A more casual style playing version. Reduced recoil. Reduced head damage, increased armor value for longer fights. Other changes: improved radar, bot...
Hot fix: player roll (when moving). The rest is the same as the version 1.0.
The full version of the mod including the core and the XML. Install: unpack to the mods folder; Civilization IV vanilla version 1.74 is required (the...
The core DLL and the supporting python files. Will work with the vanilla game or mods that don't use an own DLL. Install: unpack to the Mods folder, select...
Yep, I'm still maintaining this. A heavily reworked version aimed primarily at bug fixes and improvements. The folder name is now "specialist" but the...
Hi! So, after years of slacky working on this mod I decided finally to put a new version here. Many things fixed and updated, but some major bugs are...
For some reason it wasn't here. Now it is. :) These maps are old though.
I just reenabled everything what was disabled in the beta release. All weapons. Player id (hilite). CS1.6 compatibility (maps) was also improved a bit...
The loadout is now stored per map. Can adjust starting money (mp_startmoney_t, mp_startmoney_ct; put it to your server config). Can choose prev/next fire...
Same set using a different recoil model (more realistic). You can also switch to the old one: d_recoilmodel 1, d_spreadmodel 1 (it was in reverse before...
Patch allowing a few more weapons. ***************
Feels like releasing this beta 0.9 as a main release. I'll delay v 1.0 for several weeks. Have fun (it's fun), anyway! :) Beta notes: - Not all weapons...
This is the same version as you could find at bfmods. I hoped to release 1.12 w/n letters but it's delayed for an uncertain amount of time. So just putting...
Some data on game objects, etc. Stuff, I thought, what has to be explained. There you can find armor thickness, hitpoints, armament and other gameplay...
*** A more refined version of this. *** Make sure to uninstall the previous version first.
1.01 update. Some minor gameplay fixes: tank ammo, rifle and MG zoom, BAR and snipers spread. 2 out of the 3 submods got removed. Gun sights are now available...
All guns and vehicles one map. I used this map to test the stuff.
A collection of experiments I've done to the game. 3 additional submods included.