A more casual style playing version. Reduced recoil. Reduced head damage, increased armor value for longer fights. Other changes: improved radar, bot fixes, server and client options added. A test version.
A more casual style playing version. Reduced head damage, increased armor value for longer fights. Also can't zoom weapons without scopes for this version (by default).
This is an alpha yet, as it has many features that are being under test.
The full list of changes:
- The heavy armor and helmet get a bit more value against rifles.
- The player head hitboxes made smaller (testing)
- Reduced head damage (testing)
- New spread (testing)
- Reduced recoil
- Zoom with scopes only flag added (server options), turned on by default for this version
- Bot recoil fix (no more shooting bursts into one point), also the bot now tries to compensate for the recoil
- Bot mission and waypoint fixes
- Bot difficulty changes (more stupid at the lower levels), the default difficulty is now 25
- Bot defuse fix
- The bots are a bit more 'teamworky' now
- HUD hilite opacity addition (advanced options)
- Radar improvements
- The fire modes are not looped now (I'll later add an option for this)
- Reticle additions: the chevron and the circle dot reticles; the reticle illumination is now on by default