notice the nuclear hazard symbol on the side of the truck..
notice the nuclear hazard symbol on the side of the truck..
it replaces the original shell map in 1.1 with the old .93 version shellmap, if that clears things up
you should call the stealth fighter a stealth gunship, it would be more fitting
sorry bud but this isn't tib sun or tib dawn. its his mod so quit critiquing it
wasn't that model in the generals alpha?
do you have the construction animations or are the buildings just going to pop out of the ground?
you should make the outline of the crown the house color, imo...
very good to hear. but does the austrailian faction have an "epic unit" to counter the liberty walker and war fortress?
YES! i've always wanted a kirov concept that has cannon instead of bombs. excellent
i wish you would get rid of the acolite drone and use a firescout or something
will the red parts of the turret change when the focusing crystal upgrade is purchaced?
it doesn't really have that much indicating its nuclear nature, don't you think?
hey i have an idea, what if, instead of spawning the crates out of thin air, you could have some aircraft fly in and drop crates... i dont know if that is possible, but i think it's better than teleporting supplies lol
is that a little video playing on the radar screen on the top right corner?
i think abrams need a bigger turret and an over all upscaling, but otherwise, it looks great
this mod is freakin' awesome!! i wanna see mmore
yeah i like your idea, i hope you get permission and are also able to clean up and balance everything, then this could be the best mod out there
do the infantry implode into bloody pieces like in uprising or no?
umm do the missile turrets have a different model for each faction that captures it? because i noticed the rising sun flag and how the missile turrets seem very similar to the other missile turrets used by the empire
i feel bad asking, but some mods have a "percent completion" in their summary to give those who watch the mod an idea of how close to a release it is. I think many would agree that it would be awesome if you could do that!
thanks,
mobius
sounds like a really dumb idea and overcomplicates the game, in my opinion. the use of different generals favoring different strategies/gameplay styles eliminates the need for something like this
so the actual microwave turret isn't what disables the vehicles, does it have another function now?
what exactly was changed? did you add that little release date thing?
i like the model, but it seems kind of simple... maybe thats just because you haven't skinned it yet, but either way, i like what i see
i really like the whole idea behind it, even though the grammar in the summary was hard to follow :P but i'm definantly tracking
help me out here, what exactly IS the bloom effect? i can't notice a difference
i have some questions about the airforce general regarding the patriot missile system... since he is the only other faction besides vanilla usa to use the patriot battery will he use the new version you just created? also will you be making a slightly different model for the EMP patriot battery for the superweapon general because it looked slightly different from the normal patriot?
mobius117
john joined
This member has provided no bio about themself...