Alternate Warfare is a Total Conversion on C&C3 engine, the background story is set in the Cold War era in a different timeline, in which the experimental weapons that never practically saw service are granted a chance to prove themselves in the battlefield. As the Commander, you will have to battle through a series of campaigns dating from regional conflict in the 70s to a full-scale nuclear war in the mid-90s, make use of these new weapons wisely in order to emerge victorious in this Alternate Warfare.
NICE!
I think you could put some containers too =P
sauce!
looks nice
Is this going to be like the Generals like system or can we imagine as somehow the depot is spawning the crated like Tiberium viens do with Tiberium?
i see you've put tags on the infantry like a virtual reality system
will it be an option to turn these off?
personally i like distinguishing infantry by their look alone
but again this is just me
to General_Frank:
for now it's spawning crates. but the depot self is capturable and can be upgrade.
to Havoc_frost
the size of infantry is reduced for more realist looking, but yes it's then hard to distinguish them, so the tags are added. the image of tag will be change though.
hey i have an idea, what if, instead of spawning the crates out of thin air, you could have some aircraft fly in and drop crates... i dont know if that is possible, but i think it's better than teleporting supplies lol
i thought that too, but it'll be too hard to code due to the game engine limits.
Silly. They dun teleport. When one box loves another box really hard...(And I do mean reallllly hard.) They spawn little boxes. ^_^ Buahahahaha,
+500! Great!
is the building garrisonable? that would be awsome!
I think the supply might be able to respawn via a tunnel instead of airdrop. Add a tunnel to the depot and let them be respawned by lifting them up from the tunnel.
This is what happens when your quartermaster drinks on the job lol
well.. looks like I have enough sauce to make more Pizza!