Thanks. I googled the map name and found it on Quaddicted: Quaddicted.com
Thanks. I googled the map name and found it on Quaddicted: Quaddicted.com
What was that chunk-downloaded Quakeworld Coop map in the middle with the statue with a really fancy-looking face on it?
This is an excellent looking mod. I was just a little curious as to why it's built on DarkPlaces instead of Zircon Engine, which is an unofficial update to DarkPlaces as this is to Quake, SMC, & Quake 1.5?
Nice job with all these Zircon updates; glad someone's still updating the engine.
I worked on unifiedDeusEx back in the day. I might be able to fix the conflicts and allow you to put it back into the game if you can tell me what exactly went wrong.
Interesting stuff; nice to see Darkplaces finally getting an update from someone. I tried to comment on this on the Zircon QuakeOne topic, but their servers are so slow right now that they can't even log me in properly.
I had to add the following lines to my xpconfig.cfg file to make this build work:
set hunk_bsp "70"
set hunk_md2 "4"
set hunk_md3 "20"
I don't know if it's because of all the other mods I have for this game, but the G-Man's lips don't move in that last sequence when I run this mod.
So, I'm guessing this is what the recent changes to the HDR gamma calculations in tonemap.frag were about?
Finally! I've been waiting for almost two years of watching these previews for the announcement of a new release! I can't wait for it to come out.
Wow, what a timely update!
The Barney and G-Man models don't move their mouths. Is there a fix for that?
I had the same problem, and I was able to fix it by copying files from my Quake II RTX folders, in which I'd also installed and ran the latest Q2XP 1.26.9, and pasting them into my regular Quake 2 folder.
I tried the latest Barney model from the SVN in Half-Life: Source, but his mouth doesn't move right when he talks.
Does anyone have a Half-Life: Source port of the PS2 Barney and G-Man models with working mouth lipsync?
I love this game. It truly is a worthy successor to Quake. More than any other game this year I hope this one wins the IndieDB and Steam Awards.
I'll probably use the UNATCO skin. The Templars were the worst faction, suicide bombing whole cities because they didn't like nano-tech.
Oh wow, Janus! It'd be weird to see him in this game if he ends up dying in some Mankind Divided sequel or something...
What was the inspiration for the new forehead tattoo?
What was the inspiration for the new forehead tattoo?
Dude, you could seriously remake the show with all this stuff.
The dynamite isn't very colorful, but that aside these are some real good models and effects.
I want to buy JACK, but I'm going to hold off on paying for it until it has Wolfram support.
I uploaded the file here: Mediafire.com
I've downloaded a lot of Undertale Music mods, so I suppose one of them might be yours. Please tell me if any of the following were the filenames of the music mod you previously released:
MetalMod V1_3.zip
NEWMUSIC.rar
Sound Pack Zip-2-1-1.zip
Undertale_Music_Mod_V1.2.rar
Undertale_Music_Mod_V1.2.4.rar
UNDERTALE_the_Musical_early_access.zip
Nice interpretation of Av-Matoran-murdering living lightning bolts.
Nice. I didn't think anyone else cared about this Quake-contemporary. Know where I can get a legal copy of this game so I can play these levels, or is it abandonware by now?
Could you texture project the 2D alcove image over the model?
This is really coming along. By the way, will you have to reload in Reborn, like in Doom 3, or will the weapons be auto-loaded, like in all the other Doom games?
Nice. Apparently you and the original developers are inadvertently racing each other to get your 3D System Shock remakes finished first. I'd very much enjoy playing them both.
Mirrorman95
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