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Comment History  (0 - 30 of 90)
Minotaur21
Minotaur21 - - 90 comments @ RE:DONE Collection v2.2.3 VOL.1

FATAL ERROR

[error]Expression : D3DX10GetImageInfoFromMemory(S->pointer(),S->length(), 0, &IMG;, 0)
[error]Function : CRender::texture_load
[error]File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRenderDX10\dx10Texture.cpp
[error]Line : 405
[error]Description : Unspecified error

[error]Arguments : c:/games/efp/game_root\gamedata\textures\crete\crete_stena_04f.dds

I get this crash when trying to enter garbage from cordon. I don't think your textures like it when I play DX10. DX11 works fine, just letting you know about this since I haven't seen a comment specifying this error. Thanks for your hard work on this wonderful mod!

Good karma+1 vote
Minotaur21
Minotaur21 - - 90 comments @ [1.5.2] HG Companion [1.111]

This is a good mod. Thanks for your work. Perhaps in the future can you add an MCM option to toggle the new hud element? Personally I play with the minimalist companion hud icons and the new companion group hud provided by your mod is out of place.

Good karma+3 votes
Minotaur21
Minotaur21 - - 90 comments @ Dynamic Mutants Rework (Beta)

"Removed all monkey-code copypasta"
- Pour one out for the homie Levi

R.I.P bmblbx176: Good night sweet prince

Good karma+2 votes
Minotaur21
Minotaur21 - - 90 comments @ Unofficial Autocomplete + More Dynamic Tasks v1.0.1

Getting a bug when accepting a task from Fanatic. I'm also playing with iTheon's PDA Taskboard if that's relevant.

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: c:/games/anomaly\gamedata\scripts\z_autocomplete.script:28: attempt to index a nil value

Good karma+1 vote
Minotaur21
Minotaur21 - - 90 comments @ JSRS Lite Patch For Performance

Not sure, but the worst that can happen if you use them together is that you lose out on some of the newer sounds in 5.0A. Which means that any missing sounds will default back to what they would have been like for JSRS for 1.5.1.

Good karma+1 vote
Minotaur21
Minotaur21 - - 90 comments @ JSRS Lite Patch For Performance

Sorry but your reload sound problem is probably because of a weapon mod you installed. This JSRS Lite Patch doesn't touch anything related to weapon reloads.

Good karma+1 vote
Minotaur21
Minotaur21 - - 90 comments @ JSRS Lite Patch For Performance

I would recommend going into the Anomaly launcher and selecting the "prefetch sounds" option in the bottom-left corner before starting your game. This will probably help reduce disk usage and reduce stutters.

Good karma+1 vote
Minotaur21
Minotaur21 - - 90 comments @ JSRS Lite Patch For Performance

The missing ogg comment stuff is not related to this mod because this mod does not provide sound files.
You don't need to worry about this sort of error since it doesn't really harm your gameplay.

What this error means is that some other mod providing the bm16 reload sound might have issues like stereo vs mono sound, but it won't cause crashes or stutters.

Good karma+2 votes
Minotaur21
Minotaur21 - - 90 comments @ ABF Next gen

Yes! Bring on the difficulty!

Good karma+3 votes
Minotaur21
Minotaur21 - - 90 comments @ [1.5.1/1.5.2] Banjaji's Field workshop v3.2

Hey Banjaji, wanted to let you know that Arti's new WPO version on github now supports removing barrels. So there shouldn't be anyone trying to use both WPO and your mod together since they cover similar things, with the exception being your toolkit usage stuff. Instead of digging through WPO for compatibility purposes, you may just want to state that there will be a soft incompatibility and tell people not to use both together.

Good karma+3 votes
Minotaur21
Minotaur21 - - 90 comments @ Focus Zoom v0.41

Good thinking. I added the check (and made a small fix to the check) in v0.41. Thanks for the feedback!

Good karma+2 votes
Minotaur21
Minotaur21 - - 90 comments @ [1.5.1/1.5.2] Banjaji's Field workshop v3.2

If you'd like I could test and let you know before you commit your patch. I'll even be able to get some EFP testers on the case.

I'll also try to look into a workaround when I get a chance.

Good karma+3 votes
Minotaur21
Minotaur21 - - 90 comments @ [1.5.1/1.5.2] Banjaji's Field workshop v3.2

EFP doesn't really modify the ui_workshop.script, the issue is more related to condition calculation:

Your ui_workshop.script recalculates overall weapon condition when adding usable parts back in (as far as I can tell). That's because your mod follows the vanilla method of deriving overall condition from part conditions.

This interferes with EFP's usage of Arti's Weapon Parts Overhaul (WPO), which changes the connection between overall condition and part conditions. In WPO part conditions have no impact on overall condition; the overall condition is simply the cleanliness of your weapon and affects the rate at which your parts degrade.

Using both your mod and WPO together creates a feedback loop where part conditions can lower overall condition during repair by bypassing WPO's condition calculation, which then contributes to faster degradation of part conditions and so on.

For minimal WPO compatibility, you could just remove the portion of your script that reassigns overall condition when replacing a missing part with a usable part.

This next bit isn't necessary for minimal compatibility, but you could also remove the part duplication stuff for "stripping" all parts besides the barrel; this is because WPO already offers a field-strip feature that lets you remove parts by hand without needing to create duplicates, but it doesn't let you remove the barrel.

Good mod, very useful for my non-WPO gameplay. Thanks for your work.

Good karma+3 votes
Minotaur21
Minotaur21 - - 90 comments @ Crosshair Toggle Hotkey (with MCM Support)

There's a link to it in the description but I'll post it again here: Moddb.com

MCM (Mod Configuation Menu) lets you change mod settings while you're in the game. For my mod, MCM lets you change the keybind for Toggle Crosshair.

Good karma+1 vote
Minotaur21
Minotaur21 - - 90 comments @ 50-round drum magazine for 9x39 rifles (Mags Redux)

Not a problem. There's only 1 conflicting file (the icon file), and they're the exact same so it doesn't matter what order it's in.

Good karma+3 votes
Minotaur21
Minotaur21 - - 90 comments @ Looting takes time 0.51

I think he means an animation while in the inventory menu, like a symbol to show that you're still looting/when you're finished looting.

Good karma+3 votes
Minotaur21
Minotaur21 - - 90 comments @ Hide Attachment Limiter

Reserved for changelogs

Good karma+2 votes
Minotaur21
Minotaur21 - - 90 comments @ JSRS Lite Patch For Performance

That's good to hear. Thanks for the encouragement

Good karma+1 vote
Minotaur21
Minotaur21 - - 90 comments @ JSRS Lite Patch For Performance

I'm glad to help

Good karma+1 vote
Minotaur21
Minotaur21 - - 90 comments @ Looting takes time 0.51

Yes please!

Good karma+2 votes
Minotaur21
Minotaur21 - - 90 comments @ JSRS Lite Patch For Performance

With your existing order, you will first need to add the gamedata from "JSRS Lite Main" then add the gamedata from "JSRS Lite Patch for Blindsides + JSRS"

Good karma+2 votes
Minotaur21
Minotaur21 - - 90 comments @ Focus Zoom v0.41

Happy to hear yall are using it!

Good karma+2 votes
Minotaur21
Minotaur21 - - 90 comments @ Focus Zoom v0.41

Jesus Christ, i need to learn to use clamp ;]

Good karma+1 vote
Minotaur21
Minotaur21 - - 90 comments @ Open backpacks 1.3

I wonder if it's possible to set up a hotkey to open the backpack you have equipped.

Good karma+1 vote
Minotaur21
Minotaur21 - - 90 comments @ Banjaji's Task givers demise v2.5

I think you may be right about the potential issue. So far I haven't encountered any problems with my version of the patch, but it could just be a timebomb. I'm not too knowledgeable about that sort of thing.

Please feel free to make use of the patch, and you don't have to worry about giving me credit. Thanks for your work!

Good karma+2 votes
Minotaur21
Minotaur21 - - 90 comments @ Focus Zoom v0.41

Fixed the issue of incorrect defaults in v0.3 of Focus Zoom. Thanks for letting me know.

Good karma+1 vote
Minotaur21
Minotaur21 - - 90 comments @ Focus Zoom v0.41

Added patch in v0.3 of Focus Zoom. Go ahead and install that to avoid the issue. Thanks for letting me know.

Good karma+2 votes
Minotaur21
Minotaur21 - - 90 comments @ JSRS Lite Patch For Performance

Helps stutters as well, at least in my case.
I have a 2012 laptop with a garbage CPU; without this Lite patch, using JSRS always made my game stutter along in certain maps when there were too many gunshots happening at once.
With this patch I get almost no stutter anymore.

As a side note, if your PC stutters often even if there aren't a lot of gunshots happening, you may also want to go into Settings -> The Zone and turn Offline Combat to "Smart Terrains Only" or turn it "Off" altogether.

Good karma+1 vote
Minotaur21
Minotaur21 - - 90 comments @ Focus Zoom v0.41

Posted version 0.2. You can just reinstall to fix the issue. Thanks for letting me know.

Good karma+3 votes