nice lighting
Orion, this looks amazing. With your group's track record, I can't wait to play it. Let's Go!
Nice. Is the ship in the front an evolutionary mid point between the republic ships and the imperial ones?
Oh, I get the Warlord SSD's are powerful, I just meant as an average across all factions and all other mods.
Honestly, most of my games I either completely ignore the Titans in favor of more capital ships, only using a titan as my very last ship. That may change now - much more value
Very cool! Reminds me alot of what I would envision being ships of the "Wraith" from Stargate.
I thought you might be interested in that. I've checked, and it seems to be every mod EXCEPT your most recent AOTF. While it doesn't usually prompt a mini-dump, the games usually crash straight to desktop about an hour to two in. I'm assuming it has something to do with the memory allocation and limitations of the game engine itself. Somehow, your most recent version appears (so far at least) to be immune.
As to stability, reducing game effects specifically helped me play for hours without issue. Oddly enough, now ST Armada III is the one freaking out, lol. (As well as a few others I play, like SW Interregnum.)
I do wonder if the most recent game patch is contributing to mod instability. Before it came out, all the others never were an issue for me. (Then again, I'm running an Alienware with an RTX 3070...)
Niiiice. Even put in the "death star" moon, eh?
Gotta say, the new changes to the Klingons really do change the game dynamic ALOT. I'm looking forward to seeing how the equivalent of the "houses" tab works for the other factions.
You too Hobbs. Don't want you jealous! lol
Great shot. Gotta say, these Vulcan ships look awsome in the mod.
I've already done this, and it did in fact greatly cut down on crashing.
Actually, I'm running an I7 processor with 32 gb ram, and a RTX 3050 8gb video card.
God I can't wait for this mod. I've loved all your previous work, but this era in Trek has always interested me.
Thanks Hobbs, got it working. Had to uninstall/reinstall.
I appreciate the help.
Hobbs, I'm not sure how to "not install large address aware". I simply unzip the mod directly into the mods folder of sins. Am I not doing it correctly? I can't find a file or setting with that verbiage.
As to changing the video settings, I have, but even doing that crashes the program to a mini-dump.
I'm in the same boat, and I even have a 3050 ti nvidia card.
Am I the only one having an issue where the game freezes and then crashes within 30 seconds of the actual gameplay loading?
I've repaired Sins, made sure my drivers are up to date, and still no joy.
Thanks Orion!
You guys have done amazing work!
Don't know if this matters to you guys or not, but just read an article about the dreadnought. Apparently, although the ship outwardly just looks like a Constitution class with an extra nacelle, inside the skin it is very different. There were mentions of the framework and armor backing of the ship made as a honeycomb lattice for extra strength, and that with the reduction of science lab capacity they were add both a larger photon torpedo storage and considerably more phaser capacitors so that the rate of fire was almost doubled. Hope this helps with fleshing out the lore, and possibly the function of the ship.
Nice to see the progress with the new pics w/ pbr. Definitely looking forward to playing this once it is done. Was worried you guys were gonna scrap it and restart the coding visa-vie Sins 2.
Nice lighting display. The turrets on the one in light look awsome.
Nice. What class is this? I always get the kitbash classes confused
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