Ages of the Federation is a new total conversion mod for Sins of a Solar Empire: Rebellion. This mod takes place in the Enterprise and Original series eras, focusing on the conflict between the early Federation and Klingon Empire. A resurgent Romulan Star Empire, angry and still licking its wounds after their defeat to Earth and her allies waits in the shadows, ready to take advantage of any of misstep by either the warring powers. The Xindi, new to the galactic stage are also eager to forge their own path.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Shared Journey (view original)
Shared Journey
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
KidCanis
KidCanis - - 91 comments

**chef's kiss**

Reply Good karma Bad karma+4 votes
SandofAfrica
SandofAfrica - - 24 comments

Scott we have third warp nacelle, we go warp 9. ,✨

Reply Good karma Bad karma+1 vote
leetzelong
leetzelong - - 295 comments

I've always wondered and tried to explain to myself what difference an extra warp nacelle would make as in-universe seems to not support it adding any extra speed, also, the relation between the warpcore and the nacelles in my mind are kind of like the engine and wheels of a vehicle, no, so, I have finally concluded that it must contribute to warp bubble stability/integrity, kind of like how the extra wheels on a sixteen-wheeler allow it to carry extra weight and do long distances. more warp nacelles translate to High-end warp for longer?
Or am I missing something.

Reply Good karma Bad karma+1 vote
OrionSlaver Author
OrionSlaver - - 3,767 comments

I don't know of any canon benefits of having more than two, or indeed more than one nacelle. My head canon reason is that it spreads engine strain out over more nacelles, therefore increasing the range a ship can travel at high warp, and increasing the time between maintenance overhauls.

Reply Good karma+7 votes
leetzelong
leetzelong - - 295 comments

Although, I just remembered, When the nx-01 list one nacelle to the Xindi attack, they were only able to reach warp 1.but that's the only instance I can think of and I'm sure, in retrospect, that it wasn't really well thought through. Unless it's like trying to ride a bicycle on one wheel because the other got busted.

Reply Good karma Bad karma+3 votes
mdsnyder1975
mdsnyder1975 - - 68 comments

I once read that having 3 nacelles was more about redundancy than anything else. While the nacelles do have a part to play in overall power generation, what it really broke down to was that they could alternate which 2 they had up at any point in time, in order to reduce wear and maintenance. In the case of the dreadnaughts, such as the Federation class, it was also so that if they lost one, they could still fly.

Reply Good karma Bad karma+3 votes
mdsnyder1975
mdsnyder1975 - - 68 comments

Don't know if this matters to you guys or not, but just read an article about the dreadnought. Apparently, although the ship outwardly just looks like a Constitution class with an extra nacelle, inside the skin it is very different. There were mentions of the framework and armor backing of the ship made as a honeycomb lattice for extra strength, and that with the reduction of science lab capacity they were add both a larger photon torpedo storage and considerably more phaser capacitors so that the rate of fire was almost doubled. Hope this helps with fleshing out the lore, and possibly the function of the ship.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: