We're happy to bring you the latest version of Ages of the Federation. This is a substantial rebuild and should be treated as a brand new experience.
We're happy to bring you the latest version of Ages of the Federation. This is a substantial rebuild and should be treated as a brand new experience.
ROMULANS
========
• Some new ability particles
• Sparrow mesh smoothing groups fixed
• Sparrow zoom distance fixed
• 'Unused' weapon type named correctly
• Fixed some broken tech pre-reqs
• Removed references to Shadow Hawk until Tal-Shiar tree completed to avoid confusion
• Hunter now has an anomaly scan ability - ability icon to come later
• Militia will now spawn
• Outpost/Starbase weapon ranges adjusted
COALITION
=========
• Fleet supply hover crash fixed
FEDERATION
==========
• Kestrel infocard icon fixed
• Federation class mainview icon fixed
• Orbital Infrastructure research was locked by a tech in the incorrect faction tree
KLINGONS
========
• References to E-2 Qem Duj removed
• House Kor hero unlocks fixed
GAMEPLAY
=========
• Corrections to lore map random spawns
• Clicking on minor faction Reman M-1 would cause crash now fixed
STABILITY / CRASHING
===================
When we released the previous 2.03 update we said that this was the end of our efforts to address stability in AOTF. However we have spent considerable time compressing over 700 textures down to a quarter of the size they were previously. This has both made a significant stability improvement by reducing the load on the game, but has also reduced the total size of the mod.
ROMULANS
========
• Romulan playable faction added
• Imperial Navy government tree added (Tal Shiar to come in future update)
• New Romulan UI and interface
• Updates to Gallant Wing, Starglider, Eagle, Battlehawk, Swift wing, Capsize meshes plus many more
• New Romulan weapon sounds
• Plasma torpedo particle updated
• New WARP PARTICLES
• Minefields added
COALITION
=========
• Misc groundwork for future additions
• More ability/tech descriptions
• Misc ability/research icons
• Stat/ability/tech adjustments
FEDERATION
==========
• New Daedalus VOs
• Ship movement adjustments
• More ability/tech descriptions
• Misc ability/research icons
• Stat/ability/tech adjustments
KLINGONS
========
• Kor rebalanced
• More ability particles
• More ability/tech descriptions
• Misc ability/research icons
• Stat/ability/tech adjustments
XINDI
=====
• More ability/tech descriptions
• Misc ability/research icons
• Stat/ability/tech adjustments
GAMEPLAY
=========
• Adjusted planet group weightings
• Three new maps
• New NOMAD random event
• Reman Minor Faction now have unique cap ship names
GRAPHICS
========
• Compressed over 700 ship and station textures for stability
• Fixed custom star textures
• New bombing particles
SOUND AND MUSIC
===============
• Fixed Azati Prime music track (was in mono)
OTHER BUG FIXES
===============
• Multiple map adjustments and fixes
• Further deletion of unused legacy files
• Misc typos
STABILITY / CRASHING
===================
A number of changes to the mod have been made to address the crashing experienced by players. The highlights of these are:
• Removal of Class B E L and N planets from the planetary system, removal of their entities and textures from the mod.
• Class L planets replaced with class P on all maps.
• Class B E and N planets replaced with Class A on all maps.
• Compression of all lightmap bake textures by half reducing filesize of these files from 600mb+ to 150mb+.
• Release of the AOTF Low-Res Add-on for those who (despite the above changes) are still crashing. Please see the AOTF Add-on download page to learn more.
This is then end of our efforts to address stability in AOTF and we are extremely sorry if you are still experiencing issues even running this update or the add-on.
FEDERATION
==========
• Many many abilities added to Federation ships
• Massively expanded Federation tech tree
• Added three complete Federation focus trees
• Federation Starbase upgrades
• Kobayashi Maru Plasma Vent targeting fixed
• Renamed Enterprise Battlegroup tech to Defiant Battlegroup as USS Enterprise is now found within Focus Tree and this could be confusing
KLINGONS
========
• Klingon turret shield value fixed
XINDI
=====
• New Xindi VO's
GAMEPLAY
=========
• Minor Faction asteroid counts increased
• More minor Faction abilities implemented
• Minor Faction ship name lists increased
GRAPHICS
========
• New intro video
• New neutral particles
• Prerequisite tech lines now have corners to help denote direction
SOUND AND MUSIC
===============
• Removed references to UE/Fed/SF from Terran Empire ship VO's
• New neutral VO's
OTHER BUG FIXES
===============
• End game stat screen icons updated to represent titans being superweapons and Xindi only
• Fixed Quick Market disabled icons being misaligned
• Fixed Manage Save Game options page titles being misaligned
• Misc typos
STABILITY / CRASHING
===================
We are still investigating the stability issues and there will be more updates to address this.
KLINGONS
========
• All four government trees implemented (including call-ins)
• Major faction-wide stat overhaul
• New abilities added
• Multiple new ship wrecks added
GAMEPLAY
=========
* Shipyard repair ability range increased to match previous change in 1.02
* Turret weapon range increased
* Sensor Array boost reduced
* Standardised game event sounds across playable races
* Sensor and Disruption station local effects are now gravity well-wide
* Structure HP values adjusted
* Lore maps have new additional versions with alternative start positions
* COP Atlira abilities and ship stats adjusted
* COP Yorktown abilities and ship stats adjusted
* COP Vahklas abilities and ship stats adjusted
* COP Kumari abilities and ship stats adjusted
* Azati Prime battle music added
* New 10-player Star Hopping map
GRAPHICS
========
* Added start position numbers to map pictures
* COP research tab colours adjusted
* New Doomsday Machine explosion
* Misc weapon particle adjustments
* Misc explosion particle adjustments
OTHER BUG FIXES
===============
* Kirk had lower stats than a normal constitution class
* Missing Orion and Xindi shield meshes added
* COP Ushaan shield mesh resized
* XIN starbase shield mesh resized
* Removed free capital ship on all maps as originally intended
* Ship and station zoom distances corrected
* Generic ship call-in text mentioned Archer when this text appears for other call-ins
* Misc typos
STABILITY / CRASHING
===================
* Reduced the texture file size for the anomaly scan particle as this was a trigger for crashing
We are still investigating the stability issues and there will be more updates to address this.
GAMEPLAY
=========
* Xindi Vortex anchor improvements
* Xindi Tech tree improvements
* Xindi Sistruus and Contortrix stats and abilities updated
* Klingon K2 L3A and K3 stats updated
* Federation Asia abilities updated
* Federation Kobayashi Mobile Resupply updated
* Starbases balance updated for all factions
* Misc Klingon ability tweaks
* Federation Tech Tree improvements
* Federation Klingon and Xindi warp speed techs added
* Vulcan shipyards now have repair abilities
* AI cheat package refined
GRAPHICS
========
* Planet icons updated
* User generated map picture replaced
* Misc weapon particle improvements
OTHER BUG FIXES
===============
* Klingon E2 was being spammed by the AI
* Xindi Krysomal and Melida no longer excessively discounted
* Envoy stats made them better scouts than actual scouts
* Pirate base used "undiscovered planet" icon
* Random Medium Large, Random Large and Random Huge unable to host multiplayer games
* Delphic Expanse map had incorrect planet layout
* Vulcan research backdrop was missing tab names
* Misc typos
GAMEPLAY
=========
* NEW: Completely redesigned factions and rosters including:
- New Coalition of Planets faction - utilises ships and stations from United Earth, Andoria, Tellar and Vulcan
- Redesigned Federation of Planets faction - now a purely TOS era faction with new ships and stations
- Redesigned Klingon Empire faction - now made up of ENT and TOS designs
- New Xindi faction - utilising vortex travel mechanics and big planet destroying weapons
* NEW: AI cheat package reworked - less spammy and a more fun opponent to play against
* NEW: Anomaly system - capture anomalies with science ships or starbases to gain extra labs and other bonuses
* NEW: Redefined planetary system with new slot counts
* NEW: Ship movement system reworked - darkspace bug chance greatly reduced
* NEW: Clearer and concise research and ability description text
* NEW: Damage system ground up rework - keep those shields up!
* NEW: Load screen tips replaced
* NEW: Maps have been redesigned and reworked to take into account changes to planetary system and balance
* NEW: Completely reworked Minor Factions and their abilities
GRAPHICS
=========
* NEW: Addition of Sins: Remastered PBR shaders including:
- Animated planet textures
- Rework of all textures for ships, stations and other entities
- Post processing effects
- Learn more about Sins:RE here: Moddb.com
* NEW: 4k resolution support including recreation of all main menu interfaces to fit this resolution
* NEW: Replaced Empire Tree and MainView icons with ship outlines instead of the old diamond symbols
* NEW: Race-specific UI designs instead of one global interface design
* NEW: Brand new extensive particle effects
* FIX: In-game custom map generator has been fixed and restored to the mod
* NEW: Ability particle effects
* NEW: Map pictures show layout of the map in the game setup screen
* NEW: Load screen renders replaced
SOUND
======
* NEW: Completely reworked race-specific music
* NEW: Completely reworked ability sounds
* NEW: Completely reworked race UI voices and ship/station select voices
MISC
====
* NEW: Reworked Galaxy Forge
* NEW: Extra desktop wallpapers in the Wallpapers folder
That's an unoriginal comment
First
It shall be tested... let's hoppe the online play works........
Congrats on the new release!
I'm gonna say it.
Dat Aft.
Never change Shermos
LESSSSSSSGOOOOOOOOOOOOOOO
wooooo
Whoo-hoo!
noice
Lets bodly go into 2023 guys!!!
Wooooow yeah!!! Time to TOS up! What an awesome early birthday present!
Eeeeeeek! I am so friggin excited 🥳
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Absolutely love this so far, however. I will not be playing until it gets some stability patch(es) as once you get the game going it constantly crashes. Jumping to planets, scanning anomalies, I myself cannot ascertain what's triggering it because sometimes its fine... others.... hard crash
Please join our Discord to help diagnose issues like this.
I have been getting the same problem about 45 mins in gameplay, hey Hobbs what is you're discord server address?
Nevermind I posted in discord. BTW it,s really cool, I really like this release, Thank you so much and happy New Years!
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Dat AFT
Excellent release! loving it so far.
A question though, some of the Klingon ships just stay stationary when in combat and never move.
This doesn't seem to be an issue with any other race.
I'm assuming this isn't intentional?
Keep up the great work!
Not all ships have "fighter movement" anymore which is intended. :)
I have to be honest, the many stationary ships make the battles feel too stale. I understand artillery ships or dreadnoughts staying still, but the fighter movement of battles made it unique and beautiful.
I still love the mod (Despite the many crashes which I get), but the Xindi rappidly became my favorite simply because they have the most mobile forces.
Sadly, I feel exactly the opposite. It annoys the heck out of me when ships with most of their firepower forward spend over half the battle with the forward arc not facing the enemy.
That isn't really how trek battles work though! Especially in Star Trek Enterprise, which much of this stems from! The fluid movement adds SO much to the spectacle. I get the capital ships, but not ALL of them!
I find myself going back to Armada 3 with that change, its the only mod left where trek battles look trek.
Am I the only one having an issue where the game freezes and then crashes within 30 seconds of the actual gameplay loading?
I've repaired Sins, made sure my drivers are up to date, and still no joy.
Im guessing you're running out of memory or something. I have a pretty beafy system and I've had zero crashes.
Actually, I'm running an I7 processor with 32 gb ram, and a RTX 3050 8gb video card.
Modern systems are often counter-intuitive to improved performance on 32bit engines like Sins. This is due to differences in architecture and design priorities for improving performance that some (usually older) software is unable to utilise. If you are having crashes, reducing your graphical settings is so far the most reliable way of improving performance.
I've already done this, and it did in fact greatly cut down on crashing.
was excited until I got a MiniDump - already applied the Large Address Aware
any suggestions
Processor Intel i7-9750H CPU 2.60GHz 2.59 GHz
Installed RAM 16.0 GB
System type WIN 10 64-bit operating system, x64-based processor
NVIDIA GeForce RTX 2060 6144MB GDDR6
I'm in the same boat, and I even have a 3050 ti nvidia card.
Don't install large address aware. You've not needed it for years since they patched base sins to include it. You've probably inadvertently made things worse by doing so.
Get rid of that and try reducing your graphics settings until the crashing stops.
Hobbs, I'm not sure how to "not install large address aware". I simply unzip the mod directly into the mods folder of sins. Am I not doing it correctly? I can't find a file or setting with that verbiage.
As to changing the video settings, I have, but even doing that crashes the program to a mini-dump.
I'm addressing the person who said they installed large address aware. If you didn't, then you don't have to do anything.
Thanks Hobbs, got it working. Had to uninstall/reinstall.
I appreciate the help.
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Crashed after I clicked on "Diplomacy" playing as the Coalition vs Xindi. Other than that though, been following this mod for a very long time and I think this massive overhall is an amazing direction, great job team!
i'm loving this mod. but i noticed one ship missing. the Ares class. why was it not included in this version?
I have a little curiosity, I've been following and playing your mod for years, alternating it with Armada III, I even spend whole days rolling it, I noticed that with the new 2.0 version you have removed vessels from the federation such as the Kelvin class, the Ares, the Class Hermes (which I loved), the Deimos, the Korolev class, the Geronimo and the Magellan, all full Kelvin/Axanar style ships that drove me crazy, I loved the sound of their phasers and especially their photon torpedoes. Do you intend to make a separate Federation of these ships set in the Kelvin/Axanar era as you did with the Enterprise and ToS eras or have they been definitively removed from the game?
Removed forever. They will not return.
That is truly unfortunate. Im curious why the 4 years war is being left behind? Thats what this mod was originally about - so is this stepping away from that?
In the new version, the game will often crash
as everyone said, the game crashes every time. had a couple of crashes today. can't continue playing my saved progress since the game always crashes a few minutes after loading the saved game.
Try lowering your game settings especially planets and bloom.
The Romulans are disabled?
Indeed.
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do you need all the dlc for this to work?
No but it does unlock more content.