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Comment History  (0 - 30 of 60)
maslinupoymal
maslinupoymal - - 60 comments @ DLTX - Differential LTX Loading [OUTDATED, READ DESCRIPTION]

Please tell me, why are variables from _up.ltx files not changed via DLTX?

configs\mod_system_zzz_my_mod.ltx :
![up_sect_fourtc_svd_nimble]
cost = 100000 ; - does not work!

There are no problems with variables from the sections of the weapon itself, only with _up.ltx files. They also seem to have a system.ltx root file.

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ EFT Aim Rattle 1.2

Your script often tries to play aim_out_11.ogg and an error about its absence is displayed in the log.
It is possible that (dir .. name .. tostring(math.random(list:Size()))) somehow incorrectly determines the range for the random.

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ Companion carryweight and looting rework 1.1

During a search of any stash or corpse, the following is written to the log:

! [LUA] CScriptGameObject::IterateInventory non-CInventoryOwner object !!!
! [LUA] 0 : [C ] iterate_inventory
! [LUA] 1 : [Lua] ...ly\gamedata\scripts\dynamic_companion_carryweight.script(55) : sk_get_extra_carry_weight
! [LUA] 2 : [Lua] ...ly\gamedata\scripts\dynamic_companion_carryweight.script(22) : is_overweight
! [LUA] 3 : [Lua] ...ly\gamedata\scripts\dynamic_companion_carryweight.script(98) : UpdateWeight
! [LUA] 4 : [Lua] i:/games 1/anomaly\gamedata\scripts\ui_inventory.script(1362) : UpdateInfo
! [LUA] 5 : [Lua] i:/games 1/anomaly\gamedata\scripts\ui_inventory.script(3689) :

Just spam in the log, without crashing, how safe is it?

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ Boomsticks and Sharpsticks

Подскажите пожалуйста, анимации осмотра оружия это ведь отсюда? Я играю в гамму и заметил кое-что с этим связанное. Раньше на 60гц мониторе нормально было, но на 165гц заметно, что анимация камеры при осмотре оружия проигрывается с достаточно низким фпс, рывками. Я бы отключил движение камеры для этой анимации, если не трудно, напишите, что за файлы анимации камеры проигрываются для этого действия.

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ [2.0.2] Body Health System Redux

How to disable any effect of your mod on the volume slider? If you load the save at the moment when the volume has dropped to 0, then it will not be restored.

zzz_player_injuries.script
all three of these lines:
--exec_console_cmd("snd_volume_eff .....
?
Unfortunately, there is no way to get hit in the head for hours to check it out.

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ maslinupoymal

Привет, вот ссылка на последнюю версию аддона (я не выкладывал) для 1.5.1, скрипт улучшен, убраны баги и т д, понимаю что уже не актуально, но если найдёшь в скриптах что-то полезное, то используй: Drive.google.com

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ Weapon Auto Reload v1.1

Are you using the Anomaly Magazines correctly? Have you played with Anomaly Magazines before and everything was ok? Check:
1.you have some (more then 1) magazines for your weapons
2.they are charged
3.they are added to the unload (marked with a green circle)
I checked just now on AK74 and SR25, it works ok.
On an empty click, as expected, I automatically replace magazine.

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ Knife in Inventory Skinning 1.5.1 Fix

Hello, a BaS compatible version will come later.

Good karma+2 votes
maslinupoymal
maslinupoymal - - 60 comments @ Weapon Auto Reload v1.1

I have not tested it, but I think so. Check with any assault rifle. The script simply clicks the "reload" button instead of you when the magazine is empty.

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ Knife in Inventory Skinning 1.5.1 Fix

Кинь свой скрипт если не сложно.
for knind = 1, 8 --вот тут надо 8 поменять на общее кол-во если увеличилось

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ NV Binoc & Scopes Toggle v0.91 (Beef's Shader v0.9)

You need to replace CUSTOM21 in both scripts and at the bottom of the ui_keybinding.xml file with any value from the range CUSTOM22 .... CUSTOM25 (which is free).

If all custom keys are busy, then in both scripts you need to replace
this is:
(bind == key_bindings.kCUSTOM21)
to this:
(key == DIK_keys ["DIK_X"])
Any other key can be used instead of X.
My ui_keybinding.xml is not required then.

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ Knife in Inventory Skinning 1.5.1 Fix

Что конкретно происходит и в какой момент? Нужен лог. Что стояло до этого, изменяющее item_knife.script?

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ Knife in Inventory Skinning 1.5.1 Fix

Так её и не нужно начинать.

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ Knife in Inventory Skinning 1.5.1 Fix

Thank you, of course include it on. If you're interested, I also have a bind_crow.script that allows you to skin a raven with a knife in your inventory, compatible with Quick Melee. I didn’t include it in the addon, because crows don't seem to bear fruit at all.

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ Knife in inventory skinning 1.5.1

This is a Quick Melee Attack bug. More precisely, he does not allow them to be removed, even with a knife in his hand. And "Knife in inventory skinning" just doesn't affect crows at all.
I fixed bind_crow.script so I can skin them now, but they have nothing. I think it makes no sense to spread.

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ Knife in inventory skinning 1.5.1

Сейчас работает.

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ Weapon Auto Reload v1.1

As far as I remember, this happens if the weapon was not in the default slot. For example, a shotgun in 2 is removed, in 3 (it is by default) remains. This can be fixed by binding a specific weapon class to only one slot. If I have time, I'll try to do it while maintaining support for different slots.

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ Weapon Auto Reload v1.1

1. I am planning to fix this.
2. I think it's not so scary, but if the time comes, I'll try it too.

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ Weapon Auto Reload v1.1

Try it now. If it happens again, name the exact conditions for a repeat crash, if not difficult.

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ Weapon Auto Reload v1.1

I will fix and test.

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ Knife in inventory skinning 1.5.1

The script does not work correctly.
1. The condition of the knives deteriorates only if there is a knife3 in the inventory.
2. If the condition of the knives deteriorates, then this happens at the same time with all the knives that you have.

FIX: Moddb.com

Good karma+2 votes
maslinupoymal
maslinupoymal - - 60 comments @ Quick Melee Attack for Anomaly 1.5.1 - OUTDATED

bind_crow.script:46: attempt to compare nil with number

Crash during a quick attack occurs if:
"Knife in inventory skinning" (item_knife.script) is not installed,
or bind_crow.script is not installed
If both files are installed, or at least 1 of them, then there will be no crashes.

Good karma+4 votes
maslinupoymal
maslinupoymal - - 60 comments @ Quick Melee Attack for Anomaly 1.5.1 - OUTDATED

Why?:
"DO NOT use the quick meele feature with a pistol or something else in the usual knife slot."
I always carry a pistol in the knife slot. There were never any CTD. I kill crows without any problems. But I have the "skinning with a knife in inventory" addon.

Good karma+3 votes
maslinupoymal
maslinupoymal - - 60 comments @ Sprint Jump Landing Sound

Спасибо.
Добавьте строку в скрипт сразу после второго звука:
xr_effects.play_snd(db.actor, nil, {[1] = "actor\\pain_" .. math.random(1,4)})

actor\\pain_ - это путь в папке sound до нужных файлов и имя файла без последней цифры
(1,4) - первая и последняя цифра диапазона названий
Можешь сделать свои звуки. Сейчас с этой строкой будет орать каждый раз уникально.

Good karma+2 votes
maslinupoymal
maslinupoymal - - 60 comments @ NV Binoc & Scopes Toggle v0.91 (Beef's Shader v0.9)

Нужно заменить CUSTOM21 в обоих скриптах и внизу файла ui_keybinding.xml на любое значение из диапазона CUSTOM22....CUSTOM25 (который свободен).

Если все кастом-клавиши заняты, то в обоих скриптах нужно заменить
это:
(bind == key_bindings.kCUSTOM21)
на вот это:
(key == DIK_keys["DIK_X"])
Вместо X можно использовать любую другую клавишу.
Мой ui_keybinding.xml тогда не требуется.

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ 1.5.1 Spark's Scope Detector Fixes

I have the weapon_scopes.ltx corrected in the same way installed and this allows the SVD detector to work. I was interested in what the other file is for, since you wrote "some" scopes and it is possible that some other weapon should work with it?

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ 1.5.1 Spark's Scope Detector Fixes

Please tell me what are the changes in addon_scopes.ltx for? Shouldn't changes to weapon_scopes.ltx be enough?

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ NV Binoc & Scopes Toggle v0.91 (Beef's Shader v0.9)

Thank you. I may not understand you very well, but I have not edited the shaders. I just made a switch script. I don't have the necessary knowledge to work with shaders. Most likely, a new implementation of scopes will appear before I master the work with shaders.

Good karma+1 vote
maslinupoymal
maslinupoymal - - 60 comments @ NV Binoc & Scopes Toggle v0.91 (Beef's Shader v0.9)

Это только для DX10-11. Это указано в описании требуемого для работы аддона.

Good karma+3 votes