Escape from Tarkov Aim Rattle. Updated for the latest Anomaly versions (RC, 1.5.1).
Overview:
Features audible gear rattle when the player aims and aims out by using a script.
Optional MCM: Lower/Raise rattle
Changelog:
1.1:
- Added MCM
- Added Lower/Raise rattle option (disabled by default)
1.2:
- Moved sound files around, added separate sounds for lower/raise (they are copies of the aim ones)
- Now checking how many sounds are in a folder. No longer hardcoded to 10.
Installation:
Use whatever method you prefer: Manual, Mod Manager, etc.
Credits:
Wepl, Souvlakii
Battlestate Games for the sounds.
Damn, i just thinking about this mod like 5 minutes ago, going to moddb and see it. Thank you for this mod!
Has been done already. Check it
It's a better implementation of my older mod, no reason to check it when this exists.
i dont understand what this mod do
Open the "sounds" file from this addon, listen to "aimin" and "aimout" tracks and you`ll hear how your gun sounds while aiming :)
Adds some realism and immersion to the game.
oooh okay, i will try then, thanks for reply
Wooo!
This is going on my list of 100 mods.
give me your list brother
For anyone curious, the version I uploaded takes the loudest version from Moddb.com and then adapts it to 1.5.1
This one may be better for you if you don't want it too loud. (Unless those are the sound files they also used, then they would be the same.)
I'm also planning on adding an optional MCM menu with additional features.
Thanks for the mod.
An idea works for me, I added two new features:
"function actor_on_weapon_raise (wpn)"
"function actor_on_weapon_lower (wpn)"
To use the 'B' key.
If you find it useful, add it to the mod for others to enjoy. :)
any way to give them custom alternative sounds ? I changed the sound name path, but it breaks. I tried to edit the math.random function to match the amount of custom new sounds, no success, could you help me ? :)
The next version will get rid of the hardcoded number of sounds.
That's a good idea, I'll add an option for that. It'll be disabled by default.
FInally, thanks!
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Delightful ! Finally ! Great Work . Thank You !
Would this work with BaS or only the default weapons?
Doesn't matter. It shouldn't conflict with anything.
Appreciate the response my man! Gonna go try it out now.
Excellent!
Raise/Lower option works only with MCM?
Amazing mod
Great mod that used to work on my setup but now when i add it through JSME i can't hear any rattle ..
Any ideas for me ?
Thanks for the great work tho <3
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Downloaded this a while ago but never got it to work till now but i was wondering how do i use MCM?
Great mod! Would love if you repurposed the EFT Footstep/Tinnitus mod for 1.5.1 as well. Thanks again!
I'll try it, will report if see anything off.
Thanks for your work!
I love this mod!!! But is there any way to add a slider with your other MCM settings to adjust the volume like other Tarkov sound mods? I only ask because the sounds are very very quiet and I blast my headphones when gaming haha. I can't tell if they are on or off tbh, and I THINK I can hear it at least when I switch weapons or spam ADS. But I'm not sure haha. But yes an overall boost would be huge!! Or at least about as loud as Tarkov's is/adding a slider in MCM.
Thank you so much for all you've done!! You rock!!!!
does this work with the latest update 1.5.2?
does it work with 1.5.2?
For those wondering about 1.5.2, I just tested it and it works. Most audio related mods for 1.5.1, should be compatible with 1.5.2 anyway.
Your script often tries to play aim_out_11.ogg and an error about its absence is displayed in the log.
It is possible that (dir .. name .. tostring(math.random(list:Size()))) somehow incorrectly determines the range for the random.
ни чего не вижу.
before installing this mod, i had zero companions, and only a scuffed pistol and leather armor to keep me company.
after installing this mod, none of these things changed, but the gun does do a cool noise when aiming. such is life, in the zone