Description

Replace the effect of all night scopes and binoculars to the Beef's Shader. Adding a switch hotkey for night scopes. Restoration of work 1PN93. Weapons: fn2000, g3sg1, l96a1, l96a1m, m24, m98b, sv98, svd nimble, trg, vintorez nimble, vssk

Preview
NV Binoc & Scopes Toggle v0.91 (Beef's Shader v0.9)
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EnyoNomad
EnyoNomad - - 100 comments

This is a great addon.
I've released a couple of small NVG addons recently (one for a sound overhaul, and one for icons) and I think a more general overhaul of prices/utility for all night vision devices could make these more primitive night sights very attractive in the early game.

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maslinupoymal Author
maslinupoymal - - 60 comments

Thank you. I was thinking how to make the night scopes really useful. The shader of the head-mounted NVG, if possible, should be applied over the fullscreen crosshair texture (you look through the NVG into the scope). The quality of the reticle will be much worse than with a night scope.

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HellblaueHoelle
HellblaueHoelle - - 294 comments

Does this work without Shader NV? I'm a laptop peasant (It's not compatible with DX8) but I really want to turn NV scopes on and off

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maslinupoymal Author
maslinupoymal - - 60 comments

This addon does not work without Shader, but I can later make a version with a ppe, leaving the switch.

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HellblaueHoelle
HellblaueHoelle - - 294 comments

Cool, thanks!

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maslinupoymal Author
maslinupoymal - - 60 comments

NEW VERSION
Now this addon includes all NV scopes added by upgrades.

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Mich_Cartman
Mich_Cartman - - 3,795 comments

Wow, this is nice 👏👍

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maslinupoymal Author
maslinupoymal - - 60 comments

Спасибо.

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dzagnidze34
dzagnidze34 - - 11 comments

The idea is very nice and immersive. Thank you for this.
Is it possible to add strong blur effect around the scope picture the same way you did the NV?
If so - would be more immersive without "fully closed" scope images, while we're waiting for fully 3D PiP scopes addon or whatever devs team has in mind instead.

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maslinupoymal Author
maslinupoymal - - 60 comments

Thank you. I may not understand you very well, but I have not edited the shaders. I just made a switch script. I don't have the necessary knowledge to work with shaders. Most likely, a new implementation of scopes will appear before I master the work with shaders.

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maxi666
maxi666 - - 135 comments

Ниче не найс, на r2.5 вылетает похоже, где ж тут найс, вы че косорукие уже r2.5 для вас бичуха, ну понимаю статика, она уже в прошлом, но r2.5 извините, на нем весь сталкер держится, потому что dx10 и 11 это фейки r2.5, слегка доработанные.

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maslinupoymal Author
maslinupoymal - - 60 comments

Это только для DX10-11. Это указано в описании требуемого для работы аддона.

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real_leaper
real_leaper - - 240 comments

Конфликтует с Powered Exoskeletons (вы используете один и тот же бинд - custom21). В принципе, наверное, можно оставить как есть (там бинд проверяет уровень заряда в аккумуляторе; само действие с переключением ПНВ никак не конфликтует).

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maslinupoymal Author
maslinupoymal - - 60 comments

Нужно заменить CUSTOM21 в обоих скриптах и внизу файла ui_keybinding.xml на любое значение из диапазона CUSTOM22....CUSTOM25 (который свободен).

Если все кастом-клавиши заняты, то в обоих скриптах нужно заменить
это:
(bind == key_bindings.kCUSTOM21)
на вот это:
(key == DIK_keys["DIK_X"])
Вместо X можно использовать любую другую клавишу.
Мой ui_keybinding.xml тогда не требуется.

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Guest
Guest - - 689,229 comments

Hey, any idea how to make this mod compatible with powered Exoskeletons ? It seems that loading this mod after Powered Exoskeletons, makes the first mentioned overwrite the keybind for this mod.

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maslinupoymal Author
maslinupoymal - - 60 comments

You need to replace CUSTOM21 in both scripts and at the bottom of the ui_keybinding.xml file with any value from the range CUSTOM22 .... CUSTOM25 (which is free).

If all custom keys are busy, then in both scripts you need to replace
this is:
(bind == key_bindings.kCUSTOM21)
to this:
(key == DIK_keys ["DIK_X"])
Any other key can be used instead of X.
My ui_keybinding.xml is not required then.

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fridgebro
fridgebro - - 199 comments

i like to do this
local bind = dik_to_bind(key)
if(bind == key_bindings.kCUSTOM) then
if(key == DIK_keys["DIK_"] ) then

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jts3579
jts3579 - - 73 comments

I cannot seem to get it to work. Does this mod need to be before Beef's NVGs or after in load order?

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ZJ-B312
ZJ-B312 - - 56 comments

From the instructions:
2) Install Beef's NVG
3) Install this addon

The load order for this is thus after Beef's NVGs, which is the base addon.

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ClownShinji
ClownShinji - - 94 comments

If only people implemented their scripts that are using DIK to your approach, I would be really grateful. The option to know which mods are adding binds to the keyboard all described into the options would be a godsend. Really clean scripting!

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fridgebro
fridgebro - - 199 comments

simple patch for anomaly mags redux & this addon
Drive.google.com
also, this addon works very nicely with shader based 2d scopes

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blahlalala545
blahlalala545 - - 17 comments

Does this work with Beef's NVGs v1.1?

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Will this work with 2D Shader Based Scopes?.

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theMinorStorm
theMinorStorm - - 4 comments

when I turn it off it just makes my binoculars blurry, am I missing something?

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yuriyw2
yuriyw2 - - 78 comments

Не переключается по назначенной кнопке.

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VodoXleb
VodoXleb - - 176 comments

Maslinupoymal, please, make a new version of this mod compatible with new NVGs, help every stalker, please!

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