Description

Fix for the knife degradation rule in the "Knife in inventory skinning" script. Skinning now degrades only one knife / ax in the inventory of the most durable model.

Preview
Knife in Inventory Skinning 1.5.1 Fix
Post comment Comments
Tosser
Tosser - - 2 comments

Hey great fix, I was just about to upload a patch to allow Knife in Inventory Skinning to work with the latest version of Dynamic Mutants. Could I include your fix in it? Or maybe you could add a compatible version, it's only adding the new mutants to local strong_monster.

Reply Good karma Bad karma+1 vote
maslinupoymal Author
maslinupoymal - - 60 comments

Thank you, of course include it on. If you're interested, I also have a bind_crow.script that allows you to skin a raven with a knife in your inventory, compatible with Quick Melee. I didn’t include it in the addon, because crows don't seem to bear fruit at all.

Reply Good karma+1 vote
Tosser
Tosser - - 2 comments

No thank you. I think them and rats shouldn't really be harvestable since they're not mutants.

Reply Good karma Bad karma+2 votes
Shadow_Guardian
Shadow_Guardian - - 163 comments

Возможно ли сделать так, чтобы можно было бы не начинать новую игру?

Reply Good karma Bad karma+1 vote
maslinupoymal Author
maslinupoymal - - 60 comments

Так её и не нужно начинать.

Reply Good karma+1 vote
Shadow_Guardian
Shadow_Guardian - - 163 comments

Так игра ругается на knifeesm в скрипте)

Reply Good karma Bad karma+1 vote
maslinupoymal Author
maslinupoymal - - 60 comments

Что конкретно происходит и в какой момент? Нужен лог. Что стояло до этого, изменяющее item_knife.script?

Reply Good karma+1 vote
Shadow_Guardian
Shadow_Guardian - - 163 comments

Во время загрузки сейва, стартует Нью гейм, всё гуд. В item_knife.script добавил ножи из TAZ, видимо на это аддон и ругается)

Reply Good karma Bad karma+1 vote
maslinupoymal Author
maslinupoymal - - 60 comments

Кинь свой скрипт если не сложно.
for knind = 1, 8 --вот тут надо 8 поменять на общее кол-во если увеличилось

Reply Good karma+1 vote
MarkColt
MarkColt - - 426 comments

Hello, thanks for the mod! Is this compatible with BaS mod?

Reply Good karma Bad karma+1 vote
maslinupoymal Author
maslinupoymal - - 60 comments

Hello, a BaS compatible version will come later.

Reply Good karma+2 votes
LazyGwyn
LazyGwyn - - 14 comments

thank you! still waiting, good work and thank you for the addon!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 687,512 comments

Yes please I don't want to play without my guns!

Reply Good karma Bad karma+1 vote
MoN0L!ght
MoN0L!ght - - 136 comments

*2000 years later*

Reply Good karma Bad karma+2 votes
RobThom
RobThom - - 113 comments

Worked.

Reply Good karma Bad karma+1 vote
Silve0
Silve0 - - 22 comments

Does this work with BaS?

Reply Good karma Bad karma+1 vote
volkermord
volkermord - - 84 comments

Yes is work for me.

Reply Good karma Bad karma+1 vote
MoN0L!ght
MoN0L!ght - - 136 comments

if author says it needs a patch, then maybe you just haven't used anything added or altered by BaS unless you're simply refering to the game running

Reply Good karma Bad karma+1 vote
billlcarr
billlcarr - - 270 comments

After skinning is complete the sidearm is automaticelly drawn. Is there a way to prevent that? It gets very annoying when you're skinning a pack of dogs in the swamp...

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: