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Comment History
lurker1220
lurker1220 - - 25 comments @ The End of Days - 0.98.5 Patch 7 - Full Version

На мой взгляд - всё нормально работало. Под фракция эта - высокотехнологичная и но плохо защищённая боевая структура. Поэтому и нужен такой юнит, чтобы осуществлять глубинный прорыв в оборону противника. Это у Китайцев, есть "лечилка" в виде бронетранспортёра или Китайского "Мамонта", а у другой под фракции США - есть тяжёлые бронемашины и танки, а также ядерные шахты, которые могут обеспечить и выживаемость, и прорыв подвижного войска. А без "читового" "Гуардиана", будет очень тяжёло играть, когда твоё нанотехнологочиное, но картонное войско - сносит арта и куча танков.

Good karma+2 votes
lurker1220
lurker1220 - - 25 comments @ The End of Days - 0.98.5 Patch 7 - Full Version

Это и есть "Механики".

Good karma+2 votes
lurker1220
lurker1220 - - 25 comments @ The End of Days - 0.98.5 Patch 7 - Full Version

Нет, нету. ИИ в прошлых патчах работал корректно, не без косяков, но пускал волны постоянно. И, я допустим, не хочу, уставший, заморачиваться со сложным ИИ, а хочу много спам - мяса на лёгком, чтобы просто по - фаниться или протестировать, технику или тактики, способности и т.д.

Good karma+2 votes
lurker1220
lurker1220 - - 25 comments @ The End of Days - 0.98.5 Patch 7 - Full Version

Perhaps it's because of the translator. I will try again. During the battle, the game slowed down for me 4 times. This was not the case in previous versions of the mod, even when playing on large maps with 3 AI.

Good karma+2 votes
lurker1220
lurker1220 - - 25 comments @ The End of Days - 0.98.5 Patch 7 - Full Version

It’s a pity, “Guardian” made the average survival rate of the entire army 97%. Because of this, the US faction was unique and fought under severe fire. And the shield recharge takes a very long time.

Good karma+2 votes
lurker1220
lurker1220 - - 25 comments @ The End of Days - 0.98.5 Patch 7 - Full Version

The game lags quite a bit 4 times per battle. The brakes were from 30 to 1 minute. This was not the case in the previous two versions of the mod.

Good karma+1 vote
lurker1220
lurker1220 - - 25 comments @ The End of Days - 0.98.5 Patch 7 - Full Version

He also stopped shooting down shells altogether. I'm playing right now on the Forgotten Forest map.

Good karma+2 votes
lurker1220
lurker1220 - - 25 comments @ The End of Days - 0.98.5 Patch 7 - Full Version

P.S. "Guardian" has stopped shooting down mortar shells altogether...

Good karma+2 votes
lurker1220
lurker1220 - - 25 comments @ The End of Days - 0.98.5 Patch 7 - Full Version

The AI ​​works strangely on "easy". Played USA vs GLA. First, the enemy sends waves of equipment at you, then planes and helicopters fly, and then... everything suddenly calms down and the enemy sends one anti-aircraft gun at you. And he attacks more seriously when you are at his base, but it’s worth leaving. You are very rarely attacked.

Good karma+2 votes
lurker1220
lurker1220 - - 25 comments @ The End of Days - 0.98.5 Patch 4 - Full Version

And also - can you put all the ability icons back in one row on the right? During a heated battle, double-clicking on one icon and then choosing abilities is very inconvenient.

Good karma+1 vote
lurker1220
lurker1220 - - 25 comments @ The End of Days - 0.98.5 Patch 4 - Full Version

Hello. I have a wish, in the next version of the mod, you can make it so that the enemy on the “light army” would gradually spam more units, but their quality would be just as weak. I just like to have fun and play longer on the map without really straining myself.

Good karma+1 vote
lurker1220
lurker1220 - - 25 comments @ The End of Days - 0.98.5 Patch 4 - Full Version

Admin, I’ll write again. Please pay attention to the "Guardian" from the USA. This unit can withstand attacks from Chinese aircraft very poorly, and the Russian “Msta-S” cracks it like a nut. I really like this car, so I’m like an annoying fly fussing with it to you.

Good karma+1 vote
lurker1220
lurker1220 - - 25 comments @ The End of Days - 0.98.5 Patch 4 - Full Version

By the way, the “Guardian” does not shoot down “Msta-S” shells at all.

Good karma+2 votes
lurker1220
lurker1220 - - 25 comments @ The End of Days - 0.98.5 Patch 4 - Full Version

If he shoots down Iskanders, it’s obviously a bug with Chinese planes.

Good karma+2 votes
lurker1220
lurker1220 - - 25 comments @ The End of Days - 0.98.5 Patch 4 - Full Version

The US "Guardian" is absolutely useless. Even 3 pieces, standing together, take them out. Chinese fighters take them out like pieces of wood. They no longer provide any protection against missiles.

Good karma+2 votes
lurker1220
lurker1220 - - 25 comments @ Tournament Airport

Very good

Good karma+1 vote
lurker1220
lurker1220 - - 25 comments @ Unofficial Big Bang Patch 1.04 (0.4) Open Beta

Hello. If you continue to develop your mod, can you make it possible to build "Statues of Brother Marcion" in unlimited quantities? It's just that this faction is already weak, and there are not enough statues in active defense.

Good karma+1 vote
lurker1220
lurker1220 - - 25 comments @ Time for a update (Beta 7)

Hello. You can tweak the AI ​​throughout the campaign. Simply, in almost every mission, the enemy either does not attack or attacks very rarely, even on a high difficulty level. And in the campaign for the GDI, in the mission for the return of the "White House" there is no assembly shop and GDI snipers. And you can make sure that in all missions of all factions, the enemy does not need resources. It is very interesting to play when you are constantly attacked. I love long missions with deep defense))

Good karma+1 vote
lurker1220
lurker1220 - - 25 comments @ Tiberium Wars Advanced 1.8 (Beta 7) [Outdated version]

Hello. You can tweak the AI ​​throughout the campaign. Simply, in almost every mission, the enemy either does not attack or attacks very rarely, even on a high difficulty level. And in the campaign for the GDI, in the mission for the return of the "White House" there is no assembly shop and GDI snipers. And you can make sure that in all missions of all factions, the enemy does not need resources. It is very interesting to play when you are constantly attacked. I love long missions with deep defense))

Good karma+2 votes
lurker1220
lurker1220 - - 25 comments @ Unofficial Big Bang Patch 1.04 (0.4) Open Beta

The "Planetary Assault Carrier" of the Skrinns has had its interceptor launch radius drastically reduced. Now he risks being destroyed by air defenses, as he is forced to come close to attack. Troopers in "Hammer" helicopters over time (after reloading the battle), stop automatically firing at the enemy, which makes it absolutely vulnerable to enemy aircraft, even if it has "Rocketmen". You have to re-land and land troops in each helicopter, and when you land troops from a helicopter, it ends up at the other end of the map, sometimes. The "Charon" armored personnel carrier of the "Black Hand" faction is buggy. If you build it, save and load the game with it, then there will be a game crash and an error. Because of this, the mission with the capture of Brother Marcion Kane had to be completed the first time, because. there, these armored personnel carriers are already deployed to guard his base.

Good karma+1 vote
lurker1220
lurker1220 - - 25 comments @ Generals Zero Hour Continue

I'll add it: General Thrax has the same problem: he stops building troops at once, even though he has the resources. An infantry Chinese General collects a whole Horde at his base and keeps it there, plus mines all the buildings, which causes lags. In General, you need to fix that in duels and especially in battles - this is the bookmark of ******* AI mines at their base by Chinese generals. Especially lags when you play against 3 tank Chinese generals.

Good karma+1 vote
lurker1220
lurker1220 - - 25 comments @ Generals Zero Hour Continue

Hello, developers. I will use a broken Google translator because I don't know English. I hope they understand. In "Challenge" there are big bugs: the Tank General just stops building troops, although he has money, and the Nuclear General runs out of money, since there are no hackers, and he can't build troops either. Prince Kassad's ancient cannon does not fire at the enemy, if it is not detected by the detector, you have to aim manually. Sometimes it is impossible to activate the General's abilities from the panel, just the cross shows, but there is no pressing. And everything works from the command center. And that's just what I remembered. Then I'll find it and unsubscribe. In General, you need to specifically deal with the "Challenges", there are a lot of bugs

Good karma+1 vote
lurker1220
lurker1220 - - 25 comments @ Continue 2 03 [New Naval Maps]

Hello, developers. I will use a broken Google translator because I don't know English. I hope they understand. In "Challenge" there are big bugs: the Tank General just stops building troops, although he has money, and the Nuclear General runs out of money, since there are no hackers, and he can't build troops either. Prince Kassad's ancient cannon does not fire at the enemy, if it is not detected by the detector, you have to aim manually. Sometimes it is impossible to activate the General's abilities from the panel, just the cross shows, but there is no pressing. And everything works from the command center. And that's just what I remembered. Then I'll find it and unsubscribe. In General, you need to specifically deal with the "Challenges", there are a lot of bugs

Good karma+2 votes
lurker1220
lurker1220 - - 25 comments @ Continue 2.03 [New Naval Battle Maps]

Hello, developers. I will use a broken Google translator because I don't know English. I hope they understand. In "Challenge" there are big bugs: the Tank General just stops building troops, although he has money, and the Nuclear General runs out of money, since there are no hackers, and he can't build troops either. Prince Kassad's ancient cannon does not fire at the enemy, if it is not detected by the detector, you have to aim manually. Sometimes it is impossible to activate the General's abilities from the panel, just the cross shows, but there is no pressing. And everything works from the command center. And that's just what I remembered. Then I'll find it and unsubscribe. In General, you need to specifically deal with the "Challenges", there are a lot of bugs

Good karma+1 vote