Thanks to Skewer, I finally got around adding all of CABAL_REBORNs new voicelines to the game. So no more TW Nod EVA for CABAL. Hurray!
THe rest of the changes is mostly bug fixes and two new special powers for the Forgotten (still very much WiP).
1.8 Beta 7
Overall Changes-A couple graphical fixes and additions
CABAL:
-Fixed missing icon for the power plant upgrade
-Gorgons now need a Research Nexus instead of a Assimilation Node to be build (as these money generators are supposed to be late game boni)
-Valkyries now also require a Drone Factory before they can be build
-Rewritten the technicians "Production Surge" ability from scratch. It should cause less issues now and as an added bonus, buildings affected by it will have a particle effect to show it.
-Fixed an issue that prevented CABALs repair drones from re-spawning
-Added more of CABAL_REBORN's audio for CABAL
GDI:
-Fixed a glitch where newly build Hammerheads are briefly seen rising from the ground
Nod:
-The Advanced Power Plant now counts as Power Plant for build requirements (i.e. you can still build a Hand of Nod if you got a Advanced Power Plant but no regular Power Plant)
-Fixed a issue with some Avatar parts not being shown after the upgrades
-Changed the Salamander engine effects to match the Wraith. The red particles are now used only for CABAL aircraft.
Forgotten:
-Added two new specialpowers: "Uneasy Alliance" calls in some mutant reinforcements, ie units that normally appear in tech buildings like a hovel. "Call to Action" allows you to instantly take over an unowned tech building. Both powers are still very work in progress and might change a lot later on (might also switch the names now that I am looking at it again).
cabal online
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IT WORK FOR ME
Hello. You can tweak the AI throughout the campaign. Simply, in almost every mission, the enemy either does not attack or attacks very rarely, even on a high difficulty level. And in the campaign for the GDI, in the mission for the return of the "White House" there is no assembly shop and GDI snipers. And you can make sure that in all missions of all factions, the enemy does not need resources. It is very interesting to play when you are constantly attacked. I love long missions with deep defense))
please add more new units make all difulcalty more brutal
please new bulilding cabal
It would not hurt to add more units for each faction from the same, tiberium twilight (for example) a variety would not hurt.Separately, I want to say about the forgotten ones, the icons of buildings look cool (apparently taken from tiberium Alliance), but when built they look like from Red Alert.
Any chance to disable the AIs usage of special powers? Or at least to advise me how to edit it myself...
It uses no line of sight and just rondomly blasts or spawns stuff in the middle of my base. Its annoying as heck for me.
Thx in advance!
GDI Mission WH GDI MCV not showing is a bug.