Can't wait for the switcheroo to the new engine...looks very epic! Now we just need some new texture effects like wet overlays and depth via diffuse, normal and height maps ^^
Can't wait for the switcheroo to the new engine...looks very epic! Now we just need some new texture effects like wet overlays and depth via diffuse, normal and height maps ^^
Awesome work and all that working ingame in DoW, incredible!
Heretec! The taint in the code is disturbing the perfection of the noosphere...
Jaguar-Lord is only succeeded by the Emperor in his talents. Praise him!
Cheers for the upload of the files, maybe i will get back into it :-)
Well after nearly 2 years and finally playtesting this ingame, I have to admit, the map does look really good ingame, kudos to the mapper and cheers for the work. Love the many details on the maps like the twin pod cloud cars flying above and central layout. It feels right ingame, the screenshot(s) really do not represent this very well. Just wanted to update on my original impression.
A very well made mod altogether, from levels, models over sound and AI logic, truly the pinnacle of Star Wars RTS as far as I am concerned. Love the quality work that went into the current state. Well done!
Some good old Elite Force fun...cheers Major Tork, nice to see you are still around :-)
Amazing Tool, the possibilities... great work there. I was just digging in and tried to export a script from the game, wanted to fiddle with it and change what is happening when, change triggers around, locked doors and rooms that load...sadly, it is not yet implemented, gnaaaah have to be patient... but cheers again to your work!
All for the Empire, the Empire for all!
While I am looking forward to this mod, and like your models so far, just a small insight to the Aquilifer. To my knowledge, they did not use wolf fur as helmet cover. Bear and lion were most commonly used, besides others, but not the common wolf. I guess this is either du to their mythical founding story, or because a wolf is not as fearsome a beast as those other creatures, that exact fact, I do not know for certain. But besides that, nice work.
I try to give some objective critique here: The all flat terrain is not looking too grand. would it at least be possible to sink the terrain in the non passable areas (where the buildings are) to simulate some depth? or raise the inner circle platform as well as the access roads (make them ramps) to simulate the same effect? Also, one major eye sore is the repeating texture here. I like the layout and the shape of this map, but maybe give it some more diverse, textures...
Will these stations feature some parts that break off when disabled, like the vanilla models? Or just some random parts breaking of, light flickers etc, when under a certain % level
Really love the new models for them Golans. Very impressing work as of late
Wow, this looks spectacular. Thank you for your hard work. I will look into it as soon as possible. Cheers to you!
Marvelous! Great work on the layout.
Well, this I like. Very nice scene.
Very, spacy ^^ love to see this ingame and running
Happy X-Mas and cheers to you guys!
Großartig, werde ich die Tage direkt mal antesten. Cheers to you!
I only remember the "inferior" German version Youtube.com
...but I share the sentiments ^^
Great addition, keep it up, still very eager to play the next release!
Nice work! Love the details and that you also actually go back to already established designs.
I agree with Sephiroth0812 on this, same conclusions. Also, I would miss the Harrow and don't fancy a VSD III designation. XD
Ich glaube damals noch unter dem Namen "Lord_Kosmos" bei euch... ^^ a long time ago! Die Rohdaten liegen immer noch in meinem Bilder Ordner <(o.O)>
Da gab es noch die diversen Generäle und Admiräle für Bewegung, Angriff, etc...habe die Army Trooper "iconisiert" und die Commandbar wieder zusammengesetzt. Wenn ich mir das alles so ansehe...war das noch sehr stümperhafte Arbeit meinerseits, im Vergleich zu heute ^^
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