OpenCAGE
Full Version 4 commentsA modding toolkit for Alien: Isolation that gives access to scripting, configurations, behaviour trees, and game content.
OpenCAGE is an open source modding toolkit for Alien: Isolation, powered by CathodeLib, which allows access to a range of configurations and content through a graphical interface.
The toolkit is broken down into four main sections: configurations, scripting, behaviour trees, and content.
Check out the "coming soon" section below to learn more about upcoming features.
Assuming you already have Alien: Isolation installed...
The tools will automatically set themselves up on first launch, and any future updates will be automatically downloaded and applied if you are connected to the internet.
The wiki is currently being put together to explain a number of functions within the toolkit, however most are pretty simple to understand through tooltips and added descriptions.
If there is a section missing from the wiki currently that you'd like to see added, feel free to open an issue on GitHub and it will be prioritised.
As this is a live project and something I'm developing in my free time, certain things may be unfinished or temperamental. Any in-development sections of the tools will always be labelled as such!
When you've exported content from the game with OpenCAGE, there are a number of other tools available that are best suited to deal with the content's formats. A few are listed below...
Eventually I'd like to have OpenCAGE support custom maps, however to unlock this I first need to finalise the 3D editor. I'm also working on improving the scripting interface to utilise a nodegraph UI similar to Blueprint in UE4.
Work is being done towards these things on various submoduled repos from the OpenCAGE organisation. You can also opt in to recieve updates from the staging branch of OpenCAGE in the application's settings to get work-in-progress updates that are not suitable for the stable master branch!
This is an ongoing project, supported financially by the community. I don't expect donations, but if you'd like to contribute you can do so via GitHub Sponsors! Similarly, this project is fully open source, and any contributions are welcome!
OpenCAGE includes code from the following 3rd party sources:
This code is used either with permission, or under license.
Additionally I'd like to thank Daniel Maciel, Ryan Gray, and Jeff for their help in expanding and testing the toolkit.
OpenCAGE is in no way related to (or endorsed by) Creative Assembly or SEGA.
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A modding toolkit for Alien: Isolation that gives access to scripting, configurations, behaviour trees, and game content.
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aw, seems dead, a shame you never got to model editing
This project isn't dead by any means, I just don't upkeep these ModDB pages regularly. The project is maintained over on GitHub! If you download the ModDB version it should auto update to the latest GitHub version when you first launch :)
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Hi, I've got a problem with the tool: when I select an option on the menu it opens a window that is bigger than my monitor resolution, and I can't move or edit the size of the window.
Can someone help me with this, please?
hello how can i fix the crash when i load the save, it says loading save with a red X then i hear the sound beeping of the saving station then the game closes, btw i just edited the attributes assets of the alien to make him 1 hp for fun
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Such a great looking game.
The effort they put into capturing the look from the original GOOD ONE really shows.
But kinda busted as far as gameplay.
The levels are confusing, the Alien AI is a chore more then fun.
Unlimited saves may have alleviated same of the awful rubberband AI, but save areas probably makes it worse. Although it DOES feel like a classic obnoxious SEGA game for all that.
The only way I could find to make it fun was just disabling the Alien and me against the Ash robots running around the beautiful scenery.
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