Thanks! This issue was driving me nuts.
Thanks! This issue was driving me nuts.
It's a bit of a pain, but you can go through the files and for every mission with the storyline = true tag you can remove autocomplete = true line. That way you can keep the functionality for dynamic tasks while not breaking the storyline :)
Ah yes GY!BE I think I've heard of them lol
Looks awesome :)
Been waiting for this!
Yup, sure have. Installed it all with JSGME, the wuut_mags.script is in my gamedata folder. I only installed the immersion pack and then this one on top of it.
I'm running 1.5.3-7 and option 0a2 magazine condition bars causes a crash whenever I hover my mouse over a weapon.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: c:/games/anomaly\gamedata\scripts\ui_item.script:498: attempt to index global 'wuut_mags' (a nil value)
Seems like the relations change really fast. I started a warfare game and within less than a minute every faction had formed one or two aliiances.
*Nvm, tweaked the config file. Awesome mod!
Forgive me if this has already been answered, but how exactly does your mod handle rechambering a weapon into a different caliber? I've rechambrered my OTs-33 into 9x19 and I can't figure out which mags to use for it now. The original mags wont accept 9x19 and wont load into the gun, and none of the 9x19 mags that I've stashed work with it. Thank you! I love your mod!
If there aren't any ogg files in the third playlist, it will automatically crash. Just move one song from playlist 1 or 2 to playlist 3 and you should be good to go :)
Same for me, has vanilla ammo functionality
Very excited to see this mod stable. Thank you for your work!
Anomalous study mission should probably not be included in this mod by default, there are a couple weird bugs associated with it. Great mod though!
This mod is absolutely amazing! Though, I would really like an optional file that makes all the traders neutral, or at least somehow protects them from stray mutant/monolith attacks. I hate finding out that sometime during my playthough dushman got secretly eaten by a pseudogiant. Thank you!
Same problem, reinstalled textures and still have the issue.
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