Description

Addon for dynamic relationships that removes some limitations, like stalkers and freedom/duty can't become friends.

Preview
Fluid relations v1.0
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jackheretherealon
jackheretherealon - - 131 comments

Sounds like a highly promising relations addon. I'll be sure to show this to Tronex after 1.5 is finally out the gate.

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reter
reter - - 615 comments

thx for making the game better and better, your addons are likely fresh water in a desert

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Favkis_Nexerade Author
Favkis_Nexerade - - 85 comments

<3 np, I have lots of stuff planned

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Guest
Guest - - 690,680 comments

I just have to ask why are the relations so fast on warfare?

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Favkis_Nexerade Author
Favkis_Nexerade - - 85 comments

Are they? I think they are default, I don't think I've changed anything related to that. But you can change that in gamedata/configs/plugins/dynamic_faction_relations.ltx

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get-off-my-property
get-off-my-property - - 9 comments

Just for ***** and giggles, is there a way to let duty and loners become hostile? I know it's not intended as stated in the description, but let's say I'm slightly sadistic ;-)

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Favkis_Nexerade Author
Favkis_Nexerade - - 85 comments

you can edit script yourself, open it with notepad++, set syntax to lua and change duty's -850 negative limit with loners to nil

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Sambone617
Sambone617 - - 1 comments

Just to be clear, this doesn't require the Dynamic Relations mod?

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Dalabak
Dalabak - - 196 comments

Thanks, very cool!

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Guest
Guest - - 690,680 comments

---------------------------
Fatal Error
---------------------------
Expression : <no expression>
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 530
Description : fatal error
Arguments : Can't open section 'protected_pairs'. Please attach [*.ini_log] file to your bug report

Anyone knows what's going on? It appears after trying to load the game.

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SaddamAkhuHedhlah
SaddamAkhuHedhlah - - 14 comments

Why can't the stalkers be hostile to freedom or duty? kinda ruins it for warfare.

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accolyte1022
accolyte1022 - - 600 comments

Just started a warfare play through this morning as CS. Was kind of confused when Loners were neutral. Had to remove the two files, seems to work. Did have to start a new game, though.

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Korrwus
Korrwus - - 6 comments

I killed some eggheads to test this mod and mercs got hostile with me. When i loaded the save from before i killed ecos mercs were still in war with cs.

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Dubbc2108
Dubbc2108 - - 4 comments

Should the dynamic faction relations option be turned on or off in the game settings when using this mod?

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LegsFoDays
LegsFoDays - - 15 comments

Seems like the relations change really fast. I started a warfare game and within less than a minute every faction had formed one or two aliiances.
*Nvm, tweaked the config file. Awesome mod!

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Jdoggy
Jdoggy - - 60 comments

i am neutral with monolith (guessing with bandits and whatnot to) can that be fixed or is it easily changed

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Jdoggy
Jdoggy - - 60 comments

on normal story walkthrough btw

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Jdoggy
Jdoggy - - 60 comments

changed as in i dont think cease fires should happen with the monolith at all defeats their whole purpose

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Jdoggy
Jdoggy - - 60 comments

how do you make monolith an enemy for some reason im neutral with them on my story walk through as loner

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Jdoggy
Jdoggy - - 60 comments

im about to just say this mod is dead and uninstall

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Jdoggy
Jdoggy - - 60 comments

if nil means factions can be fluid and changed why is it that it seems monolith can become peaceful (they are to loners so they must be affected not unaffected like it says in the pluggin) that makes no sense to me at all so all i have to do is (ik im not gonna get an answer because this mod is dead ) Change all of monoliths positive limit from nil to -1500 lets say for everyone but themselves

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Guest
Guest - - 690,680 comments

Posting 6x will help.

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Rocky.SRogers
Rocky.SRogers - - 155 comments

question dose this work with 1.5.2?

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