Description

This is a repack of wuut's Anomaly Magazines, Ohotnik's Magazines Extended, Zukuu's Ammo Check plus a few great enhancements to gameplay by artifax, some by me including new icons for magazines in the player's loadout. I've tried to make it easier to enjoy those addons and aimed for compatibility with Onegriot's Muh Immersion.

Preview
Muh Mags Pack 1.5.3-9
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Guest
Guest - - 691,470 comments

Can't use the Ramrod or the File to restore weapon parts and armor parts when I have the Misterkat realism item uses enabled, is that intended?

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sganon Author
sganon - - 239 comments

Yes, especially armor part repairs were cut down completely in Misterkat's Realism Tweaks.
Edit: Planning to do a version with restored parts repair, but never came around yet.

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prime79
prime79 - - 611 comments

! Can't find texture 'wpn\magazines\900x18'
! Can't find texture 'wpn\magazines\clip_8_900x18'

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 530
[error]Description : fatal error
[error]Arguments : Can't open section 'magazines'. Please attach [*.ini_log] file to your bug report

error give upon entering the swamps

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sganon Author
sganon - - 239 comments

Have you had an older version of Muh Mags/Muh Immersion installed before?

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prime79
prime79 - - 611 comments

negative, i actually just did a fresh install for the "Muh Immersion" mods specifically just to completely get rid of all variables.

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Ohotnik
Ohotnik - - 149 comments

Reinstall, man. In v2.5._ I removed this section

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sganon Author
sganon - - 239 comments

Ohotnik, thanks for the help. Yes, you should remove all previous files and start with the re-pack.
A similar problem was reported a few days ago & was solved with a clean gamedata\ and a reinstall.

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prime79
prime79 - - 611 comments

Media.discordapp.net

this is the modlist i have on a fresh install.

EDIT: i downloaded the original AME and replaced the files with the ones from there. works fine so far

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sganon Author
sganon - - 239 comments

In the image you had Trader Overhaul installed AFTER Muh Mags Base, which overwrites AME-specific files.
I'll review my readme file to properly indicate the correct order of addons to activate.
Edit: Thanks for the effort though, detailed feedback is always gold.

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prime79
prime79 - - 611 comments

no problem! im glad to be back in this game so im willing to help how i can

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mora145
mora145 - - 199 comments

I rename the folder "trader" in "gamedata>configs>items" and solved the problem. I think Magazines and any Trader addon, without a compatibility patch, don't get along.

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sganon Author
sganon - - 239 comments

Don't!
There are Trader Overhaul compatibility patches included for 1.22.2 and 1.23!
Please make sure you have the latest version of this addon (after TrOv 1.23 came out) and follow the instructions included.
EDIT: In the version history of this pack, there has been former support for weapons with the wrong ammo type. Updating this addon from a version before 1.5.2-6 can break saves.
I will include this warning in the description.

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Lightspace
Lightspace - - 74 comments

Looks like your Pack is not full funktional with the new 1.5.2 version. Trader Overhaul does not work for me. Traders overs switch back to Vanilla.

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sganon Author
sganon - - 239 comments

Thanks, I'll look into it tomorrow. Looked normal on my install, but hang on until I figure this out.

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AbracaMacabra
AbracaMacabra - - 72 comments

i got a error

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 530
[error]Description : fatal error
[error]Arguments : Can't open section 'mag_wpn_mp7_9x19_fmj'. Please attach [*.ini_log] file to your bug report

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sganon Author
sganon - - 239 comments

In what order do you have Yim's Weapon tweaks and the Muh Mags patches installed?
Edit: it _needs_ to be (... for various other addons)
...
x. Yim's Weapon Tweaks
...
y. Muh Mags 0 Base pack
...
z. Muh Mags 2 - Patch for Yims Weapon Tweaks

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Ohotnik
Ohotnik - - 149 comments

Read the instruction of this issue on my description. I think that you use "old version"

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AbracaMacabra
AbracaMacabra - - 72 comments

old version of what?

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sganon Author
sganon - - 239 comments

I'll do a new version shortly, this is a bug and will be fixed. Ohotnik pointed out some errors in this pack.
Hang on for a little more, we got you covered!

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GhostOfSierra117
GhostOfSierra117 - - 63 comments

there seem to be some missing mag icons in the last update... specifically several of the extended and award magazines.
I will do a clean install again just to be certain and will update after

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sganon Author
sganon - - 239 comments

EDIT: You are right, there are missing icons.
Expect an update within the next hours.
WORKAROUND: Don't install any of the QoL icons or QoL icons patches for now.

Be sure not to install any addon like QoL icons or Vivid Icons AFTER Muh Mags addons.
To have QoL icons back, install the provided patch.

Let me know how you fared.

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sganon Author
sganon - - 239 comments

Btw this is the new update including the fix for your problems, 1.5.2-4.

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Guest
Guest - - 691,470 comments

Thank you for updating to 1.5.2! I couldn't bear the game without my precious magazine immersion

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sganon Author
sganon - - 239 comments

I got the magazine 'tism too, you're not alone. Not even playing EFT, but the **** wuut & Ohotnik pulled off is just great.

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GhostOfSierra117
GhostOfSierra117 - - 63 comments

indeed, thank you for the prompt and consistent updates. now all I need to do is dedicate an afternoon to Winmerge again and make Boomsticks & Sharpsticks work with all this...

Feed the Zone, Stalkers

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sganon Author
sganon - - 239 comments

I suggest you download the original Magazines Extended Moddb.com from Ohotnik's page, there is a B&S adaptation patch included.
I omitted it until now since I don't have B&S installed and it isn't included in Muh Immersion either.

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Gparabavizk
Gparabavizk - - 17 comments

Hi, i have a problem:

Missing textures when unload weapons i see only a green bar but no texture of mag(mostly with ak weapons)

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sganon Author
sganon - - 239 comments

Have you downloaded this latest version 1.5.2-4 and installed it?
It contains fixes for missing icons.

Also, have you installed all the patches IF you have Trader Overhaul, QoL icons installed?

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Ohotnik
Ohotnik - - 149 comments

Do you mean textures of magazin's 3D models after dropping?

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sganon Author
sganon - - 239 comments

I think he means missing icons. @Gparabavizk?

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Stefano5335
Stefano5335 - - 17 comments

I Dont no how to install

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sganon Author
sganon - - 239 comments

Do you use JSGME to enable/disable mods?
Which mods have you installed already?

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sganon Author
sganon - - 239 comments

Files.catbox.moe
Here's a how-to, hope I could help.

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Guest
Guest - - 691,470 comments

Hello ^^

If you say "Start from scratch". Does this mean I have to start a new game because savegames do not work with the old version ??? Sorry for the somewhat stupid question but English is not my language (German) so I am not 100% sure now.

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sganon Author
sganon - - 239 comments

Nonono, just that I don't do patches, it's always the full pack with every version.
So if I would remove a file, and you wouldn't uninstall the old version, you would still have that file - with unforeseeable consequences.

Nein, vorherige savegames sollten funktionieren. Du mußt das alte Muh Mags pack nur unbedingt deinstallieren, da es ja sein kann, daß ich z.B. etwas wegnehme oder Ordner umorganisiere. Wenn du da einfach darüber installieren würdest, könnten Fehler passieren.

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urishima
urishima - - 37 comments

If I install this addon and load an existing save, does that mean that I would have to go and buy some mags to be able to use my guns again?

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sganon Author
sganon - - 239 comments

Yes. You will have only one magazine per weapon if you load your old save.
Loot magazines and stash them away for later use.

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urishima
urishima - - 37 comments

Meaning that I should probably get out of Lab x19 and back to the bar before installing this addon.
Thanks for the warning.

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sganon Author
sganon - - 239 comments

If you really want to change to magazines so far into a game, it wouldn't at this point be considered cheating* if you used debug mode to get 4-5 magazines for each weapon.
Make a copy of your saves and no harm will be done.

EDIT: *) really, by the time you're in lab X19, if your weapon isn't too exotic, you would have more than 5 for sure.

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artifax
artifax - - 302 comments

Noticed a functionality gap in magazines - when disassembling or upgrading a weapon, usually the bullets are removed and placed in the inventory. Magazines override that and your ammo is gone unless you eject the mag first.

Here is a fix for that (put in items_disassembly.disassembly_weapon and ui_workshop.workshop_upgrade:OnButton_upgrade)

if(wuut_mags.MagazineInWeaponIsValid(obj)) then
local mag = wuut_mags.weapon_eject_mag_functor(obj)
end
Just put it under the part where they collect attachments and you should be good to go.

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sganon Author
sganon - - 239 comments

Thank you, that is great! I will include that as a patch and forward it to the creators of the magazines mods, wuut and Ohotnik.

Edit: thanks again, just tried the code (not a script coder myself) and it works like a charm. I will need to add two compatibility patches for addons that I like and release it in the next version.

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sganon Author
sganon - - 239 comments

A fix has been included in the next version, just uploading.
wuut and Ohotnik have been notified of your suggestion. Thanks a third time.

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Dalabak
Dalabak - - 196 comments

Every time this mod gets updated, I get an aneurysm. I wish Anomaly 1.6 will just integrate the mag system and have it be toggleable in the mf new game settings.

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sganon Author
sganon - - 239 comments

I was thinking about an easy-2-go pack for Muh Immersion STORY & WARFARE presets, but there's too many options for the individual flavour to consider, it always ends up a patchfest.

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Roshag
Roshag - - 5 comments

Mag costs are currently weird. Buy or find an empty mag (about 750 for the cheapest one), fill it with spoiled ammo, sell for about 1.5 or 2 times higher price (1100?). Welcome to the money farm.

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sganon Author
sganon - - 239 comments

I'll look at it. If it doesn't correspond to the price of ammo + the price of the mag, your observation will be forwarded to Ohotnik.

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Roshag
Roshag - - 5 comments

Makarov, 8 bullets per mag. One with РГО28 normal, one with РГО28 old, one with РГО28 spoiled. Every mag costs 1225 Ru (if sell to Sakharov. 2800 to buy any filled, 497 for empty). Same amount of ammo if sold to a random stalker - 147, 84 and 25 Ru respectively (and still 1225 in mags)

Макаров, магазин на 8 патронов, три состояния РГО28 - нормальные, старые, испорченные, торгую с Сахаровым. Купить пустую обойму - 497 рублей, продать любую полную - 1225, купить любую полную - 2800. Патроны - проверял на случайном сталкере - 147 за 8 нормальных, 84 за 8 старых, 25 за 8 испорченных.

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sganon Author
sganon - - 239 comments

A) Thanks for taking the time and writing a description, B) i've sent your comment to Ohotnik for review. He's the author of Anomaly Magazines Extended and knows better what to look for.

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Theo_the_Dog
Theo_the_Dog - - 176 comments

Heya. Do you still need a patch if you want to use this with Quick Melee?

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sganon Author
sganon - - 239 comments

It was my logic mistake to even include a patch in previous versions, since Anomaly Magazines only adds two lines to an otherwise identical file.
I'm hours in the game also using quick melee, so go ahead and enjoy.
EDIT: Make sure Quick Melee is installed before Muh Mags pack.

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Theo_the_Dog
Theo_the_Dog - - 176 comments

Gotcha. Thanks for the response :)

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