This member has provided no bio about themself...

Comment History  (0 - 30 of 43)
LedzQQ
LedzQQ - - 43 comments

I'd have to agree to the first part. We really appreciate the effort but stating that this took an enormous over and over again, and then stating that it "NEEDS" to be appreciated, and the way that wall of text is worded is just purely pretentious. It's good to have pride in one's work, but it's also good to have some humility.

Good karma+4 votes
LedzQQ
LedzQQ - - 43 comments @ JSRS Sound Mod 4.0 for 1.5.1

The AWSM sounds awfully quiet for .338 lapua sniper rifle...

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ Living Zone v1.0.9 Fixed

There shouldn't be any performance drop unless you're in a map with a lot of actors. That will drop fps drastically even on the beefiest rig.

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ SCAR-H 5.56x45 Modification

In terms of muzzle velocity it's still the same. I've been playing with it for some time and it doesn't feel op at all. 4-5 shots to the chest to take out someone in a sunrise suit which is what you'd expect from pretty much any standard 5.56 assault rifle. It does more damage due to higher bullet speed however it has more recoil.

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ S.T.A.L.K.E.R. Anomaly

Did anyone else notice the magazine missing from the AN94 model? I know it's there when you reload but it's so far back and not visible when you have the weapon ready.

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ npc weapon loadouts

I tried to reproduce the same result in Anomaly by looking at the .XML files i have in the game folder and the ones in this mod. I did notice that the supplies tags are all empty in the files i have so where does the game get info about what to spawn npcs with?

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ STCoP Sound Replacement

My bad i had another sound mod and installed this over it. I fixed it by reinstalling this over vanilla files.

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ STCoP Sound Replacement

FATAL ERROR

[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : d:\anomaly\gamedata\sounds\wpn_pb_snd_shoot.ogg

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ S.T.A.L.K.E.R.: Last Day – Translation [0.11.2]

I couldn't. That's what i'm saying. I remember trying to do an upgrade that required carbon fiber. Despite having it in my inventory, i couldn't do it.

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ S.T.A.L.K.E.R.: Last Day – Translation [0.11.2]

0.9.5 broke armor upgrades for me and had to revert to 0.9.2. I'm using 1.3 w/o the patch. I noticed that apart from money and tools you'll need specific materials to perform upgrades on armors. Despite having said items, i can't perform the upgrades still.

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ TRX: A-life Revamp (2.4)

I've tried this on an existing save. Surely, the number of mutants has decreased but all i could encounter were weaker mutants. The hardest ones i encountered were some snorks. Even the army warehouses and abandoned territory which are hard levels didn't have much to offer. Ironically, the bloodsuckers village had no bloodsuckers, just boars. Is this intended? Or is it so because i didn't start a new game?

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ S.T.A.L.K.E.R.: CoM

That looks pretty cool, especially last day. Hopefully there'll be an english translation soon.

Good karma+2 votes
LedzQQ
LedzQQ - - 43 comments @ S.T.A.L.K.E.R.: CoM

Thanks for clearing this up. But is there some sort of way/addon that let us see goodwill? This is quite the grind.

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ Dan's Vanilla Knife and Binoc Tweaks (CoC 1.5)

Hey dude, huge thanks for your tweaks i can't imagine myself playing without them anymore.

I have a question. Binoculars in Call of misery don't have the identification ability, what line(s) should i add/edit to have it back?

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ S.T.A.L.K.E.R.: CoM

It pains me how such a great mod still runs on 1.4.16

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ S.T.A.L.K.E.R.: CoM

I think something's wrong with my game, i'm not sure.
-First i'm playing as clear sky, but other clear sky are neutral towards me.
-After doing 17 quests and killing dozens of bandits my reputation is still neutral. Is that normal behaviour? In CoC 1.4.22 i get reputation pretty easily, and members of your faction were friendly from the start.

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ CoM 1.0d fix 2

This could really use an installer, and for good reason.
Copying 30k+ small files takes years.

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ CoM 1.0d fix 2

This could really use an installer, and for good reason. Copying 30k+ small files takes ages.

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ Zunak's Mode v2 (Warfare Preset)

This is a preset of a mod that hasn't been updated to 1.5 yet. You'll have to wait for warfare update.

Good karma+3 votes
LedzQQ
LedzQQ - - 43 comments @ Alternate Player Pain & Death Sounds v1.1

If only "papali, papali suki" was included..
This is a great addon! Thanks a lot.

Good karma+2 votes
LedzQQ
LedzQQ - - 43 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

I'm pretty certain you have some sort of conflict going on due to a lot of addons. Doctor, hawaiian, mechanics and the rest of the important characters are flagged as "traders" in this mod to avoid them being assigned to squads and to assure that they stay where they should be.

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ smarch config for Arsenal Overhaul

Thank you for making this, been looking up to it

Good karma+2 votes
LedzQQ
LedzQQ - - 43 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

I can't seem to find Sakharov..

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Hey werejew,
About the crash i was having. After it broke my game and since warfare worked on the default preset i decided to do some tests to root out the issue.
I'm talkin about this
Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 189
Description : fatal error
Arguments : LUA error: ... chernobyl\gamedata\scripts\smart_terrain_warfare.script:921: attempt to index a nil value

stack trace:

0023:00B8399C xrCore.dll, xrDebug::fatal()
0023:081B966C xrGame.dll, CDialogHolder::IgnorePause()
0023:0040E6FF xrEngine.exe, CRenderDevice::End()
0023:00B8AEFC xrCore.dll, thread_name()
0023:723CC934 MSVCR120.dll, beginthread()
0023:723CC9FD MSVCR120.dll, endthread()
0023:752E62C4 KERNEL32.DLL, BaseThreadInitThunk()
0023:77420FD9 ntdll.dll, RtlSubscribeWnfStateChangeNotification()
0023:77420FA4 ntdll.dll, RtlSubscribeWnfStateChangeNotification()

So i tried warfare on a vanilla coc, messed with all settings. They all work just fine. But when i ticked "Disable linked levels" i crashed no matter what, even on a new game.
Hope this helps

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 189
Description : fatal error
Arguments : LUA error: ... chernobyl\gamedata\scripts\smart_terrain_warfare.script:870: attempt to index a nil value

stack trace:

0023:00B9399C xrCore.dll, xrDebug::fatal()
0023:091D966C xrGame.dll, CDialogHolder::IgnorePause()
0023:091DB05A xrGame.dll, CDialogHolder::IgnorePause()
0023:00448BFE xrEngine.exe, CSheduler::ProcessStep()
0023:00448D2D xrEngine.exe, CSheduler::ProcessStep()

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Wheneveri modify warfare options to anything but default, and load a level or a save, i get the "tried to index a nul value" crash.
And yes, my CoC is updated

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Does warfare take into account the in game population factor? Or does it use it's own?

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

I think i found some weird bug. The dutiers at both bar outposts are always idle when mutants attack.

Good karma+1 vote
LedzQQ
LedzQQ - - 43 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

My earliest memory of shadow of chernobyl was me sitting in the bar listening to the theme whie reading the lore because i was too scared to head to x18 xD

Good karma+1 vote