Add addon Report npc weapon loadouts
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Addons
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npc_weapon_loadouts_3.rar
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Prefabs
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Public Domain
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smarch
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41.63kb (42,630 bytes)
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128 (1 today)
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edfaba11a1af2f1dcf3a37a9bebbb342
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[CoC 1.4.22 + AO 5] Had enough of stalkers blowing themselves up with RPG or RG-6? Stalkers running around with some weird calibers breaks your immersion? Try this.

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npc weapon loadouts
Comments
Faeryka
Faeryka

Monolith suicide bomber are canon why would you want to remove it?

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smarch Author
smarch

hhaha

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Viceroid
Viceroid

No more rookie bandits with vintorez on garbage?

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smarch Author
smarch

AK 47 for everyone!

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Guest
Guest

not sure i get it, see i play more as a humter than a hunted by way of wanting the npc to carry those cuz barman pay more so wen i loot em i know i
hes got an rpg6 im getting 40k if its a job or 11k if its barman..im heavy pockets....nice idea non the less..

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smarch Author
smarch

Sure, moneywise this is a hit to pocket. Overall NPCs will have more trashy weapons and only highest ranks will spawn with all kind of high tech and new gen weapons.

Removing RPGs and RGs was to stop NPCs to go allahu akbar, but also.. there is little practical use for those in overall context. Would be great is rockets and vog25's would be limited, but NPC can shoot them all day with unlimited ammo. And I havnt yet dissected script that spawns ammo for guns(this is the reason why literally every stalker has m203 or vog-25 in inventory). TL;DR it would take a lot of time to make these specific ammos limited.

Also lowest ranks will rarely if ever have mounted optics.

NPCs with suppressors will be common tough.

PKM, m60 and m249 will be more common(these can spawn on lower-ish ranks too), those sell pretty nice, it's even possible that you can make more money.

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Captainobvious
Captainobvious

Version for 1.4.22 + stcop?

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smarch Author
smarch

This is for:
1.4.22
Arsenal Overhaul 3.1 (5)

Using this for anything else will result in NPCs running around unarmed, only few will have weapon.

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Captainobvious
Captainobvious

No, I meant could you make one? :)

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smarch Author
smarch

It's very monotone work.
But if you are up to it you can do it. No extensive knowledge or anything like that is required.
Edit files in gamedata/configs/gameplay:
characted_desc_general.xml
characted_desc_simulation.xml

Find a faction you want to edit, you will have, for example 12 entries under Novice. So in novice squad each stalker will have random loadout from those 12, with random weapon[spawn_loadout] and random secondary[spawn_loadout2] from each of those lists. You can remove, replace or add new weapons, just make sure that it fits the general frame with lines and "\n"s at the ends or stalkers wont spawn or will run around like penguins.

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Guest
Guest

The mod itself seems great, the only downside for me is removal of 6.8SPC and .50 Beo cal. from natural spawns. Traders do not sell these weaps very often, so looting was the best way to get them. Unless, of course, the rarety of traders selling such items increases

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smarch Author
smarch

This doesn't affect traders in any way.

If you haven't edited traders you can get these weapons from Mercenary trader and Monolith trader, they should have some in stock from time to time.

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Gleb_AA-Gun
Gleb_AA-Gun

For a moment I thought this would be a Tool for easily setting the NPC loadouts... I dream of such a tool to make life easier. Still, at least this bring some significant change to gameplay. :)

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smarch Author
smarch

Yeah, editing by hand is super tedious.

After longer play top ranks start to spawn with SVDs, like a lot. So I'll go over it when I can, or maybe I don't get it how it works exactly.

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Guest
Guest

does this make the loadouts similar to the one in shadow of chernobyl?

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smarch Author
smarch

only in a sense that stalker and bandit rookies will spawn more with lower weapons. Point of this was to make some weapons not spawning on npcs, like RPG, RG-6, 6.8 SPC caliber weapons, .50 Beowulf, which is great to have in game, but they are not widespread. I dare to say that one cartridge of those calibers should be as common as 10'000 of 7.62x39.
Overall there will be less optics on npc weapons, but more silencers.

And you gotta have Arsenal Overhaul.

Reply Good karma+1 vote
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