You have to use debug mode to spawn vehicles that are drivable.
You have to use debug mode to spawn vehicles that are drivable.
This looks incredible. Superb work!
Well I don't know what chnaged but it appears to be working now. I am enjoying it quite a bit, thank you.
Going to give this another try, though I was curious what the changes were in the newest upload?
For the love of god yes.
Apologies, I wasn't aware you didn't even have the game files yet since its been kind of the big deal around here as of late :'3
But in any case I thank you for your hard work, as those of us with little more skill than fiddling with .ltx files are in your debt.
I have a bit of a strange request, it would be nice to see the ammo icons for Anomaly get a bit of an update (specifically the shotgun shell types as they're still using the original SoC ones, but I wouldn't object to AO ammo icons in general either). Of course, 1.4's preview just dropped so it might be a bit early to be worrying about editing anything that might be made incompatible rather quickly.
Just occurred to me since the topic of different mod patches came up. If that's one extra bit of effort too many, I won't hold it against you. I consider the basic patch you've provided already more than most would do in any case!
Very cool. :D the lack of AO icons was very strange to me when I first tried CoC with AO so this is a must have for me.
Doom's Mod Merge.
Oh, as an aside, I tested the .dds just for fun and noticed that you titled the folder "Old AO icons (AO + OWR)" which, I'm pretty sure is not intentional? Unless you're referring to using OWR assets, in which case carry on.
Awesome :) thank you
This is fantastic, thank you. My only request would maybe be some compatability versions for people who want to play Lost to the Zone storylines or the expanded artifacts mod?
I would be very interested in your overhaul, myself. Whenever you get around to it of course.
Yes, that is the procedure I followed.
I agree the psi-fields are so weak at this point as to be kind of a joke unless you're totally unprotected. It kind of feels (in my 1.3.3 playthrough at least) that it went too far in nerfing them compared to before, when it was too strong.
Even in just a Merc Exo-suit fully upgraded with only modest psi-protection upgrades I don't really fear psi-fields anymore.
I think most of it starts to appear between 900 - 1200 depending on the trader, but yes 2000 will show everything without question.
Played for about 10-15 minutes, but the game was quite unstable and crashed on trying to load saves frequently. Some even seemed corrupted. I suspect this pack is definitely trying to load too many assets at once.
-noprefetch seems to be enough to make the game work. We shall see for how long.
FATAL ERROR
[error]Expression : Ran out of memory
[error]Function : CRender::texture_load
[error]File : E:\stalker\sources\trunk\xr_3da\xrRender\Texture.cpp
[error]Line : 356
[error]Description : D3DXCreateTextureFromFileInMemoryEx ( HW.pDevice,S->pointer(),S->length(), D3DX_DEFAULT,D3DX_DEFAULT, IMG.MipLevels,0, IMG.Format, D3DPOOL_SYSTEMMEM, D3DX_DEFAULT, D3DX_DEFAULT, 0,&IMG;,0, &T_sysmem )
[error]Arguments : c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\textures\arsenal_mod\xm8_sk2_d5.dds
So, following the advice of adding the additional textures resolved nothing. I'm guessing that entirely too much is trying to be loaded. I'll try disabling prefetch but I don't expect any better luck there.
I'll give that a shot, though it's a rather bizarre sequence required. Haha. But I love Oblivion Lost so its worth a shot.
Looks like an out of memory error, interesting. Never had that with SoC.
FATAL ERROR
[error]Expression : Ran out of memory
[error]Function : CRender::texture_load
[error]File : E:\stalker\sources\trunk\xr_3da\xrRender\Texture.cpp
[error]Line : 356
[error]Description : D3DXCreateTextureFromFileInMemoryEx ( HW.pDevice,S->pointer(),S->length(), D3DX_DEFAULT,D3DX_DEFAULT, IMG.MipLevels,0, IMG.Format, D3DPOOL_SYSTEMMEM, D3DX_DEFAULT, D3DX_DEFAULT, 0,&IMG;,0, &T_sysmem )
[error]Arguments : c:\gog games\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\textures\arsenal_mod\m16a2_sk1_d3.dds
I feel I should mention that I have far in excess of what the game could actually access to assist in running (16 GB RAM, GTX 1080 etc).
Try Wind of Time or Spatial Anomaly for CoP flavored storylines.
Questline is the Shadow of Chernobyl storyline, essentially.
Admittedly I always play with Story mode enabled so I hadn't considered that possibility.
I'm not sure why they chose to restrict belt slots so much on all the outfits and not just adjust the stats of the suit itself to balance things out. It makes certain outfits like the SKAT-9 Bulat almost pointless even with upgrades.
Play without Story mode enabled.
A glance at the trader files suggests that the Mercenaries sell both the weapon and the ammunition. Not sure who else might.
I use the Merc exo for its high bullet protection combined with a Gravi or Flame artifact. With upgrades you can have 4 belt slots. Sadly its a bit of a downgrade from normal CoC where the Merc Exo has all 5 slots (and is thus the obvious choice normally).
I was making a jest. I'm well aware of how to take cover and how to deal with the average Stalker A.I. However, most mods make things darker, crisper textures and denser grass etc that make it harder to spot targets. I also (usually) play without a mini-map, though this mod does have one active.
In short, I am not a stranger to dealing with lethal A.I. enemies. Its just a rude surprise to come from Anomaly or Call of Misery where even low level armor might let you scrape by and the real threat was bleeding out.
This reminds me of Arsenal Overhaul, where pretty much anything beyond a pistol shot is instant death even with the best armor. I should probably tinker with the immunities a little. I will certainly say this: unlike a lot of compilation mods I've tried, this one actually works and required no fiddling during installation to function. It runs reasonably well and looks good. I mostly have enjoyed the gunplay, just disappointed that fights were so tedious if I didn't have the absolute advantage.
Also some weirdness where the military A.I. would seemingly lose track of me if I ducked into a bush for five seconds and then laser locked on as soon as I left. Not sure how I feel about that.
Freedom in general is very unreliable in this mod for some reason.
Kushan_Blackrazor
visitor joined
No Country for Old Wolves