no problem, thnx for playing my mod :D
no problem, thnx for playing my mod :D
i played today Crossfire multiplayer, and something is wrong with CSV cargo... :P i got very low cargo and its shows like 100/500 and it was almost full
thnx for hard work!
hello guys, i need help with modding :D i want change Eagle's turn speed like Titan's, so i need replace those to Eagle?
steering_torque = 43000.000000, 43000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000 rotati 8400.000000, 8400.000000
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so i need change camera things? they affect in turning speed?
camera_offset = 11, 33
camera_angular_acceleration = 0.060000 camera_horiz
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
O-M-G-! its works!!! very thnx man!
but i think i found solution, story_light_fighter_ace have negative repair block, and 10 mission Rheinlander ships says its story_light_fighter_ace, but i tell you after i test it or i was right :D
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also long time ago u helped me with Freighter class ship "repairblock", u so awesome!!! u best FL modder and helper!!! :)
ok thnx! but wait.... those Rheinlanders have bots/bats.... all i need to do somehow make them using bots/bats, by searching trought ini files i found pilots_story.ini and i see something interesting but i stll no have idea, those ships also have repairblock for example:
[Pilot]
nickname = story_light_fighter_ace
i mean why its so strange, in previous missions everything is fine but 10 mission is difirent, maybe 11, 12 and 13 mission is also same problem. and very sorry for my bad english :D
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but i think i found solution, story_light_fighter_ace have negative repair block, and 10 mission Rheinlander ships says its story_light_fighter_ace, but i tell you after i test it or i was right :D
hmm ok thnx, but why other mission ships using bots/bats? and pls tell me in which ini file i need edit that for Rheinlander fighters in 10 mission Sigma-13 for using bot/bats :P
Hello Freelancers, i need some help with modding, i creating little mod that all npc's using bots/bats theyr shields regenerates, etc etc, but why in 10 mission in sigma-13 Rheinlander Fighters dont use bot/bats? in previous missions Rheinlanders used bot/bats...
i have problems with this mod, then i launch game i get Server.dll problem, maybe couse FLMM1.5beta have problems?
ok cool thnx now i got it why some ships models looks so old, so its from Starlancer game ships? like Pioneer & Horrizon? also not played Starlancer :P well i not say all ships weapon placements was bad but on 2 ships i was found in coalition space in Vorkuta and Sovetskaya, cant remember ship names
ok thnx :) also its very nice mod, very stable, no crashes, after 20 hours of game i got only 2 times crash, but after i deleted flstart save file its fixed, but what i not like many ships are "broken" i mean like on "black-angel" ship u can see pilots head landed trought window, same with other coalition ships, on some ships weapon placements are bad, some ships models pretty bad :( and coalition AI with those Coalition Gattling is hard as hell, i not explored whole Crossfire universe, but when i saw another glitch on ship "Avenger" i give up :D otherwise without those glitches its BEST MOD! 8/10. and sorry again for my terrible english :D
hello Freelancers :D i have question about Power Generators(PG), so if i want safe unequip (PG) and mount on another ship i need buy cheap ship thats have his own power generator and dont mount (PG), so later buy needed ship and equip (PG) right? also now im playing OpenSP and i enjoy it, in MP mobs is abit harder :D also sorry for my bad english :D and thnx for mod SWAT-OP its awesome :)
never mind, one guy called SWAT_OP-R8R that Crossfire mod creator helped me :)
thank you!
[Pilot]
nickname = freighter_easy
inherit = transport_default
gun_id = gun_fighter_easy_style_a
missile_id = missile_fighter_easy_style_a
job_id = basic_job_no_formation
repair_id = repair_fighter_both <-- i added this and now Freighters using bots/bats fast as Fighters, but i dont understand why Freighter ship used bots/bats without Repair ID? i mean they used very slowly like default RepairBlock...
thnx!!!
[Pilot]
nickname = freighter_easy
inherit = transport_default
gun_id = gun_fighter_easy_style_a
missile_id = missile_fighter_easy_style_a
job_id = basic_job_no_formation
repair_id = repair_fighter_both <-- i added this and now Freighters using bots/bats fast as Fighters, but i dont understand why Freighter ship used bots/bats without Repair ID? i mean they used very slowly like default RepairBlock...
or maybe i try search [RepairBlock] with Ctrl+F in every ini files and maybe i find that [RepairBlock] for Freighters couse its looks like Freighters have difirent [RepairBlock] couse that [RepairBlock] dont effect Freighters only Fighters, they using them like default [RepairBlock] from pilots_population.ini
thnx! :) well about Freighters RepairBlock... looks like they not using fast bots/bats as u said to change type = FIGHTER in shiparch.ini, i have no idea how to make them using bots/bats very fast like Fighters using :P looks like Freighters bots/bats using is like default RepairBlock, maybe i need search somewhere?
another good question, can i have 2 Freelancers on my computer? i mean one Freelancer with Crossfire mod and another Freelancer vanilla? :)
i not tried yet but i think i need in shiparch.ini change freighters entry from FREIGHTER to FIGHTER, Example: type = FIGHTER, couse looks like that RepaiBlock its called Repair Fighter or something, so after that ship type becomes Fighter he using Fighters RepairBlock, anyways Freighters using bots/bats but looks like they using default RepairBlock settings
Thnx! i try that! also now im playing in your Crossfire mod in Multiplayer, AI pretty stronger than in SP, i mean they dodge more :D also make credits from pilots to sell in Prison Stations so good money :D
guys i have question... i creating my little mod, that all NPC shields regen, all NPC ships using bots/bats, but i cant understand why Freighter ships not using fast bots/bats like i set in [RepairBlock]? all Fighter class ships using them fast as i set. please help me and sorry for my bad english :D
guys i have question... i creating my little mod, that all NPC shields regen, all NPC ships using bots/bats, but i cant understand why Freighter ships not using fast bots/bats like i set in [RepairBlock]? all Fighter class ships using them fast as i set. please help me and sorry for my bad english :D
thnx guys for that awesome MOD!
copy files from /half-life/valve/gfx/shell to mods gfx/shell folder
Very nice mod, so original. and those who showing in keyboard controls is empty copy files from /half-life/valve/gfx/shell to mods gfx/shell folder, and sorry for my bad english :D
in beginning game looks lame and easy but later so many surprises... one of the best mod i ever played, 10/10
Kokoaxe
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