This is a small mod, that may serve as building block for others. If you have your own Freelancer mod, you are encouraged to include anything you like in it
For the perfect space-soundtrack I recommend Dynatron(@Bandcamp).
This Mod adds:
Thanks go to:
Version 1.3, translation, on the 25th of June 2019:
* Fixed a wrong label in the Leuchtfeuer system
* German text corrections and translations
+ Added english translation and an option to enable it
This update sort of completes my Mod, as it corrects many shortcuts that were taken in the initial release. So lean back an enjoy the show.
I encountered some bugs while investigating the installation issues some were having.
This update sort of completes my Mod, as it corrects many shortcuts that were taken in the initial release. It also adds an english translation. So lean...
This file contains all source files for the Leuchtfeuer V1.3 mod. Feel free to use anything you like for your own mod.
This file contains all source files for the Leuchtfeuer mod. Feel free to use anything you like for your own mod.
This mod is an addition to vanilla Freelancer. It rebalances a lot of the original content, but the campaign still remains playable. Follow the instructions...
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I am getting this error when activating the mod: Error: FLMM has determined that 'Leuchtfeuer V1.3' won't properly activate.
Error: Unable to find dest 'equip = ge_mnr_engine_01' in 'C:\Program Files (x86)\Microsoft Games\Freelancer\DATA\SHIPS\loadouts_utility.ini'
I installed the game through the regular installer and installed it to the default location, i ran and installed the 1.1 patch with admin rights it says it completed it successfully, i installed the JFLP patch located here: Adoxa.altervista.org , and then i attempted to install your mod and got the error above. I have FLMM 1.5 like you linked in your readme, and i launched it with administrator privileges before attempting to activate this mod
any advice?
i have played the campaign for 1-2 hours with no issues, so my game install seems fine.
edit: i removed the following lines from your "Script.xml" and the mod installed without issue:
<data file="DATA\\SHIPS\\loadouts_utility.ini" method="sectionreplace">
<section>
[Loadout]
nickname = ge_miner_co_01
</section>
<dest>
equip = ge_mnr_engine_01
</dest>
<source>
;equip = ge_mnr_engine_01 FLServer meldet sonst Fehler
</source>
</data>
<data file="DATA\\SHIPS\\loadouts_utility.ini" method="sectionreplace">
<section>
[Loadout]
nickname = ge_miner_co_02
</section>
<dest>
equip = ge_mnr_engine_01
</dest>
<source>
;equip = ge_mnr_engine_01 FLServer meldet sonst Fehler
</source>
</data>
i don't know why this was causing an issue, but hopefully it helps you figure out the problem
tl,dr: Just ignore it, it's no big deal
==== Explanation ====
Well, it is to be expected that you get into trouble if you add additional patches/mods.
To increase compatibilty I only modify small bits of the game files if possible instead of just replacing whole files. But the script responsible for this search cannot find one of those bits.
In this case it was a bugfix, because the Server (correctly) complains that a space station has got an engine. It is a bug that made it into the Freelancer release and JFLP already fixed it, so my mod tries to fix it again differently and that fails...
Which presents us with two options:
1 Remove the bugfix from the mod with the obvious consequences...
2 Add JFLP to the mod, which I opted not to do, as I don't know if it will be worth the invested time.
How do I install the 1.1 patch if it goes to the original game directory which is C:/Program Files (x86)/Microsoft Games/Freelancer. My game is not there.
The Patch has always worked for me this far(>5 times), so I can only guess that you are missing registry entries. Did you by chance not install Freelancer with the installer?
Anyway, I assume the responsible key on amd64 is:
Hkey_Local_Machine\Software\Wow6432Node\Microsoft\Microsoft Games\Freelancer\1.0\
It should contain a string called "AppPath"
that holds the path to the Freelancer directory(if not, then correct it)
Hi There to who ever the creator is This looks interresting do you have an English version or Plan on making One Would love too try it out Thanks :)
Is that a request?
Thine will be done
Yes please i would love to try out your mod and do you plan on expanding it at any point btw ?
Content wise I consider this mod to be finished, as Freelancer only lets you do so much, although the community continously strives to expand the possibilities.(check out Librelancer)
Honestly, while creating this mod was very educational an fun, it also took much time, as I am its sole creator.
However if I do find serious bugs or the players dislike the balance/difficulty I may release an update in the future.
where is librelancer?
Librelancer.net
Btw: The translation is finished, enjoy
Thank you so much for your troubles will be playing once I have time much appreciate it mate thank you!!