This is a small mod, that may serve as building block for others. If you have your own Freelancer mod, you are encouraged to include anything you like in it

Note: The new content is in german, if enough people are interested, I may release an english version as well.

This Mod adds:

  • 11 new playable ships
  • 3 new not playable ships
  • 1 new System and 8 new Stations
  • 24 new Weapons, 6 new missiles, 6 new shields and 3 new thrusters
  • 25 new ale effects and 7 new beam effects
  • 29 new sound effects

Thanks go to:

  • The Starport Community for all their insights on how Freelancer works
  • Schmackbolzen and Skotty for their work on sur files
  • MIC for FLScanII
  • FriendlyFire and adoxa for all their tools
  • Treewyrm for his great tutorial on ale effects
  • Kuze for the Shione and the Greyhound
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V1.1 Update

News

Because of the installation troubles many were facing I reinstalled Freelancer yesterday to test if I had forgotten something important in the release version, but couldn't find anything. I played on my server for three hours without a crash. However I found some issues that made it to the release version and decided to fix them.

To update the mod make sure you always follow this procedure:

  1. Deactivate the mod
  2. Close the Freelancer Mod Manager
  3. Replace the old version with the new files
  4. Start Freelancer Mod Manager
  5. Reactivate the mod

Changelog:

Version 1.1, bugfix update, on the 18th of February 2018:

Important: If you fly a Phobocaster or a Val Varo, make sure your used cargo space is below the new limit before you update to V1.1!
+Added the readme.txt to help with the installation problems that many were facing.
*The cargo size description on the adler and merkur was outdated, it should have been 750 instead of 600
*The cargo size description on the drache was outdated, it should have been 437 instead of 350
*The cargo size description on the Val Varo was outdated, it should have been 62 instead of 84
*The cargo size description on the phobocaster was inconsistent and used an old value. Changed it from 84 to 61
+New loadout for the Feary docking ring
+New loadout for the Werft
->updated the mod and the project files

Add file RSS Files
Leuchtfeuer_project_files_V1.1

Leuchtfeuer_project_files_V1.1

Source Code

This file contains all source files for the Leuchtfeuer mod. Feel free to use anything you like for your own mod.

Leuchtfeuer V1.1

Leuchtfeuer V1.1

Script

This mod is an addition to vanilla Freelancer. It rebalances a lot of the original content, but the campaign still remains playable. Follow the instructions...

Comments
Guest
Guest

I have a problem:
When I launch freelancer with this mod installed (with FLMM 1.5 beta), it crashes while loading the main menu.
anyone knows why?

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Cpt_Rei_Fukai Creator
Cpt_Rei_Fukai

So I investigated this week end and here are the results:
-I developed this mod on FLMM v1.5 beta 1 so I don't expect any issues from there
-It will crash at startup if you haven't installed the official Freelancer V1.1 Patch
-Maybe other mods interfere with my mod, thats just a guess though.

So to fix this try the following:
-deactivate the mod
-if you think you have got leftovers from other mods, clean them up or reinstall Freelancer
-make sure you have installed the official Freelancer V1.1 patch
-activate the mod again
-try playing, it should work now

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Kokoaxe
Kokoaxe

i have problems with this mod, then i launch game i get Server.dll problem, maybe couse FLMM1.5beta have problems?

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Cpt_Rei_Fukai Creator
Cpt_Rei_Fukai

First of all sorry I took so long to reply, but I didn't expect any installation trouble.

Which is also why I don't know what you mean by server.dll problem, you will need to elaborate a bit.
Anyway, there are only two dlls that are essential for the mod; the leuchtfeuer.dll which contains all names and descriptions and the moors.dll which is needed for the corvette docking. The others only contain some aesthetic fixes and are not mandatory for the mod.

As for FLMM, I think I developed on 1.5 but I can't check that right now.

tl,dr: You can use the server.dll from Freelancer

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Guest
Guest

My message window shows error when launching leuchtfeuer mod,can you provide a guide or installation instruction,normally I unzipped all content to freelancer main directory and I also replaced data,ini...icons. Creator,if you perhaps know the solution,just write back,I still have interest into it,thank you.

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Cpt_Rei_Fukai Creator
Cpt_Rei_Fukai

This mod is designed with the Freelancer Mod manager in mind. As such, it will not work if you just copy the new files to your freelancer directory. It will probably just crash at startup. Get the mod manager here (https://www.moddb.com/downloads/freelancer-mod-manager-15) and copy the Leuchtfeuer directory to the mods folder. Start the mod manager and you should be able to activate the mod.

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