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Comment History
kevinn191990
kevinn191990 - - 18 comments @ TrentPhrozo 1.2 mod for Doom 3 BFG Hi Def

Why is this mod not replacing all of the sounds from Doom 3 weapons with the sounds included in the Trent Reznor sound pack? for example if you compare this video below to the one above, the pistol (which is not shot in the video for this mod) and the assault rifle still use the vanilla sounds when using this mod instead of Trent Reznor's sounds. Kind of disappointing.

Good karma+2 votes
kevinn191990
kevinn191990 - - 18 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

Tried starting a new game to test if the game would crash at Rookie Village, and no it does not. So its just my previous game that is bugged. And, im sure it has to do with one of the quests from your mod either a reward or the quest itself. So it will probably happen again.

Good karma+1 vote
kevinn191990
kevinn191990 - - 18 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

Any saves made after getting this bug work properly, but no saves from before work at all, just end up crashing when loading.

Good karma+1 vote
kevinn191990
kevinn191990 - - 18 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

Actually since i can't edit this, ill just have to type a reply... all my previous saves crash when loading if I wasn't in the Great Swamp map, I can leave great swamp, and go to other places, so far I just can't approach rookie village. So looks like getting this bug corrupted most of my saves. I'll have to see if this is going to corrupt any saves made after as well.

Good karma+1 vote
kevinn191990
kevinn191990 - - 18 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

I've tried to go back to previous saves and all of them produce crashes if im in or near Rookie Village, All the crash reports have this line in common

utils.load_var failed for drx_sl_quest_stash_3_id

Good karma+1 vote
kevinn191990
kevinn191990 - - 18 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

Here is another crash log of me trying to get to Cordon by using the transition that puts you a short distance away from rookie village.

* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 38 ms
* phase cmem: 1257661 K
* Loading HOM: c:\users\kevin\desktop\s.t.a.l.k.e.r. - call of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 63 ms
* phase cmem: 1257867 K
* phase time: 34 ms
* phase cmem: 1257867 K
* phase time: 34 ms
* phase cmem: 1257867 K
* t-report - base: 2161, 646741 K
* t-report - lmap: 11, 11265 K
* WARNING: player not logged in
! Can't find texture 'map\map_l12u_control_monolith'
* phase time: 1626 ms
* phase cmem: 1436026 K
* phase time: 37 ms
* phase cmem: 1436026 K
* [win32]: free[1944148 K], reserved[284712 K], committed[1965380 K]
* [ D3D ]: textures[702771 K]
* [x-ray]: process heap[1436026 K], game lua[36951 K], render[2866 K]
* [x-ray]: economy: strings[24714 K], smem[10994 K]
utils.load_var failed for drx_sl_quest_stash_3_id
task_functor.under_faction_control_target_id is nil
utils.load_var failed for drx_sl_quest_stash_3_id
utils.load_var failed for drx_sl_quest_stash_1_id
task_functor.under_faction_control_target_id is nil
compiling shader model_env_lq_1
! auto-generated bump map: act\act_stalker_neutral_3_bump#
! auto-generated bump map: act\act_stalker_neutral_3_bump
stack trace:

0023:08CC59E3 xrGame.dll, CDialogHolder::IgnorePause()
0023:08CC1C5B xrGame.dll, CDialogHolder::IgnorePause()
0023:08CC0E9F xrGame.dll, CDialogHolder::IgnorePause()
0023:08CC1480 xrGame.dll, CDialogHolder::IgnorePause()
0023:08BF93A3 xrGame.dll, CDialogHolder::IgnorePause()
0023:08CDCF38 xrGame.dll, CDialogHolder::IgnorePause()

Good karma+1 vote
kevinn191990
kevinn191990 - - 18 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

Hey DoctorX CTD report incoming, I have your mod installed with Lost to the Zone and I can't get near Rookie village without the game crashing on me anymore even though I was just there and left to do a few missions for Clear Sky in the great swamp area. If I try to use the level transition from Great Swamp to Cordon that places me near Rookie Village, I crash, If I go all the way up and around I can transition to cordon, but If I travel to rookie village I crash.

Here is the crash report from the log after going around and traveling to rookie village on foot instead of transitioning from great swamp to cordon right near it.

* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 38 ms
* phase cmem: 1262499 K
* Loading HOM: c:\users\kevin\desktop\s.t.a.l.k.e.r. - call of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 61 ms
* phase cmem: 1262705 K
* phase time: 35 ms
* phase cmem: 1262705 K
* phase time: 35 ms
* phase cmem: 1262705 K
* t-report - base: 2171, 649318 K
* t-report - lmap: 11, 11265 K
* WARNING: player not logged in
! Can't find texture 'map\map_l12u_control_monolith'
* phase time: 1571 ms
* phase cmem: 1430394 K
* phase time: 37 ms
* phase cmem: 1430394 K
* [win32]: free[1959268 K], reserved[276260 K], committed[1958712 K]
* [ D3D ]: textures[705347 K]
* [x-ray]: process heap[1430394 K], game lua[39889 K], render[2354 K]
* [x-ray]: economy: strings[24732 K], smem[12856 K]
utils.load_var failed for drx_sl_quest_stash_3_id
task_functor.under_faction_control_target_id is nil
task_functor.under_faction_control_target_id is nil
utils.load_var failed for drx_sl_quest_stash_3_id
utils.load_var failed for drx_sl_quest_stash_1_id
compiling shader model_env_lq_1
compiling shader model_env_lq_2
compiling shader model_distort4glass_2
collectgarbage before=33047640Kb
collectgarbage after=23889916Kb
intro_start game_loaded
* MEMORY USAGE: 1460503 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
! WARNING: SV: can't find children [29431] of parent [480041136]
compiling shader hud3d
compiling shader hud3d
stack trace:

0023:08CC59E3 xrGame.dll, CDialogHolder::IgnorePause()
0023:08CC1C5B xrGame.dll, CDialogHolder::IgnorePause()
0023:08CC0E9F xrGame.dll, CDialogHolder::IgnorePause()
0023:08CC1480 xrGame.dll, CDialogHolder::IgnorePause()
0023:08BF93A3 xrGame.dll, CDialogHolder::IgnorePause()
0023:08CDCF38 xrGame.dll, CDialogHolder::IgnorePause()

Good karma+1 vote
kevinn191990
kevinn191990 - - 18 comments @ Maximum Weapon Upgrade v1 [COC 1.4]

NVM figured out how to unpack the config database files to get access to the weapon upgrade configs.

Good karma+1 vote
kevinn191990
kevinn191990 - - 18 comments @ TRX: Global Weather (2.2)

so to update my previous post, I wanted to say that after that initial 2 or 3 days of constant rain, your mod has been working as intended now. I'm not sure what caused it to begin with, nor do I have a clue as to why it stopped being bugged and started working correctly.

Good karma+1 vote
kevinn191990
kevinn191990 - - 18 comments @ Maximum Weapon Upgrade v1 [COC 1.4]

Yo Nadhij can you upload all the Weapon Upgrade Config files for CoC with the latest version of AO 3.1 v5? trying to use your mod here only crashes my game when I load a save after having installed it. This is the end of the log file if it helps.

* phase time: 96 ms
* phase cmem: 1054759 K
* phase time: 52 ms
* phase cmem: 1060847 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 16 ms
* phase cmem: 1061082 K
* Loading HOM: c:\users\kevin\desktop\s.t.a.l.k.e.r. - call of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 148 ms
* phase cmem: 1061784 K
* phase time: 14 ms
* phase cmem: 1061784 K
* phase time: 14 ms
* phase cmem: 1061784 K
* t-report - base: 1875, 588611 K
* t-report - lmap: 11, 11265 K
* WARNING: player not logged in
! Invalid ogg-comment version, file: c:\users\kevin\desktop\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\trx\background_music\day_normal\music_09.ogg
! Invalid ogg-comment version, file: c:\users\kevin\desktop\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\trx\background_music\night\music_04.ogg
! Can't find texture 'map\map_l12u_control_monolith'
* phase time: 1602 ms
* phase cmem: 1238178 K
* phase time: 18 ms
* phase cmem: 1238178 K
* [win32]: free[2374244 K], reserved[169440 K], committed[1650556 K]
* [ D3D ]: textures[651808 K]
* [x-ray]: process heap[1238178 K], game lua[34686 K], render[156 K]
* [x-ray]: economy: strings[24095 K], smem[2123 K]
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_d-hq_2
compiling shader model_distort_0
compiling shader model_def_lplanes_0
compiling shader model_env_lq_1
compiling shader shadow_direct_model_aref_2
stack trace:

0023:08CB59E3 xrGame.dll, CDialogHolder::IgnorePause()
0023:08CB1C5B xrGame.dll, CDialogHolder::IgnorePause()
0023:08EC69A7 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:08CCCF38 xrGame.dll, CDialogHolder::IgnorePause()

I don't really mind not having fully upgradeable weapons but what I really want is the config files for the upgrades of the weapons. I think some of the upgrades kind of break the weapons, like making them shoot with a ridiculous RPM. I just want to be able to Tweak them to not be so broken, but the config files don't come with CoC which means they are packed into a large container file somewhere in the CoC directory.

EDIT:

I can also easily reproduce this crash as it happens whenever I place even ONE of your upgrade config files into gamedata\configs\weapons\upgrades, so If you want a log file, just tell me how to get it to you.

Good karma+1 vote
kevinn191990
kevinn191990 - - 18 comments @ Weapon Sound Mod [AO3] [CoC 1.4.22] (Update 17/6)

Yo my dude some of these sound good, but most of them are way too silent, as in they don't have enough volume.

Good karma+3 votes
kevinn191990
kevinn191990 - - 18 comments @ TRX: Global Weather (2.2)

Hey, the weather finally changed all on its own to cloudy, but the length of time it took to do it was kind of too long IMO. When you set the number of hours that a certain weather type is to last, is it in game hours or Real time hours?

Good karma+1 vote
kevinn191990
kevinn191990 - - 18 comments @ TRX: Global Weather (2.2)

damn double post, it didnt even confirm that my comment was posted as it didn't show up... I can tell you my weather settings right now.

Its been about 2 or 3 days in game time, as far as I can tell, I slept 2 times so that I didn't have to wander around during the night-time.

Sunny set to rare
Partly Cloudy set to regular
Cloudy set to regular
Rain set to rare
Stormy set to rare
Foggy set to rare

BTW I added you on steam but one of your friends told me you weren't available because you were in the hospital.

Good karma+1 vote
kevinn191990
kevinn191990 - - 18 comments @ TRX: Global Weather (2.2)

I also have the infinite raining weather bug, its been raining in game since I started this new character.

Good karma+1 vote
kevinn191990
kevinn191990 - - 18 comments @ TRX: Global Weather (2.2)

Sad to say that I too am having the infinite weather bug, its been stuck on raining since I started a the game with a new character

Good karma+1 vote
kevinn191990
kevinn191990 - - 18 comments @ S.T.A.L.K.E.R. - Oblivion Lost 3.1

Hey Kanyhalos, played for a bit withoout any problems for about 2 days. Come back to load recent save today, can't move north/east from beginning stalker camp, game CTDs. Windows copies part of crash log to clipboard, I sent the info to you in a message to your inbox, subject line "KEVIN OBL3.1 partial crash log"

Also is it normal to have lots of military npc spawn right in front of/on top of you?

Good karma+1 vote
kevinn191990
kevinn191990 - - 18 comments @ Immersive HD v1.11 for Doom3 BFG Hi Def

The .bat file in the main directory throws this error when I try to run it with admin privileges "Windows cannot find RBDoom3BFG...", the .bat in the @Immersive folder just opens cmd and closes it quickly without bringing up the game. And yes I did install the Doom 3 BFG Hi Def mod, the RBdoom3BFG.exe is in the base directory with .bat that says it can't find it.

Good karma+1 vote
kevinn191990
kevinn191990 - - 18 comments @ Immersive HD v1.11 for Doom3 BFG Hi Def

Hey y2keeth whenever I start the Doom3BFG - ImmersiveHD.bat file, I get an error in the menu that reads "Failed saving settings to profile". If I try to run the .bat file with administrator privileges the cmd box opens briefly and then nothing happens. Also I noticed that there are 2 of these .bat files, one in the @ImmersiveHD folder and one in the base directory. Neither will work with administrator privileges and both give me the same error of "Failed saving settings to profile" in the menu of the game when I run them normally.

Good karma+1 vote