Try focusing more on making one level and take time getting it the best you can get it rather than make a bunch of quick half-baked levels. Texture work and gameplay design is an art and it takes time to get it right.
Try focusing more on making one level and take time getting it the best you can get it rather than make a bunch of quick half-baked levels. Texture work and gameplay design is an art and it takes time to get it right.
B̵̸̹̱̆̋͢ ̶̳̙̱̠͈͔̱͎̓ͥ̑ͪ̊ ̶̛͍̱̞̎̏ͧ̈́ͩ͠A͆̊ͦ̎̏ͭ̂͏̪͡ ͣ̾̎͏̘̟̭̖̬͍̱ ͙͖̱͉̠ͬ̆̽̉͊͗̇ͥ̈́S̨̗̘̤̬̠̭̄ͤͧ̓ͤ̈ͤ̿̀͠ ̦͕̫͌͢ ̧͈̬͖̼͙̪͕̃̑̽̈ͤE̿̈̈́̋̈̿̏̋҉̤̰̬͖͙̠͍̮͉͢
Can you put screenshots of your map in the description
Thanks For playing! And yes, I took a lot of inspiration from Hellbound.
Do you know this mod is compatible with Duke it out in Doom mod.
Im not sure if you saw the comment on I made on your last upload, but you shouldn't include the doom 2 wad file in the upload. And I was able to play the map without testing it in doom builder, so that isn't needed either. Other than that, your level design improved a bit, although still unplayable without using cheats. If you have any questions about anything, feel free to ask.
Hey, I played your level and there are a few common beginner mistakes I noticed you made.
1) You don't need doom builder to open the map. You can just drag your file "FUNHOUSE.wad" into gzdoom, then when gzdoom opens up you open the cheat menu, and type in, "map funhouse" and you will be sent to the map. Or ideally you can just rename your map to "map01" instead of funhouse which will make it replace the first map of doom 2. So Doom Builder should be removed from your upload.
2) It contains the wad file for doom 2, which is a commercial product that cannot be distributed, so that should be removed from your upload also.
If you need any more help with Doom level editing, there are plenty of doombuilder tutorials online that can help you.
You should try downloading doom builder to make levels. It's easy to use, plus it's free.
Thanks for the feedback. I watched your stream and I fixed the window problem, and also the problem with the text in the story screen getting cut off. I always test my maps in gzdoom so I didn't come across the missing sky texture, but I did fix that issue by putting a wall texture instead of having it be sky. I will test in gzdoom and zdoom for now on though
keeul18
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