This level was originally made as a viewer submission for Decino back in 2020. The level received praise, but also a lot of well-deserved criticisms like, the level being too bare, too few enemies, too dark, etcetera. After that, I wanted to make improvements to the level, based on the criticism I received.Sidenote: This is my second attempt at doing this, because the first time around, the file got lost.
After 3 long years, I decided to return to it, now with more level design experience. I made improvements to the level geometry, enemy/item placement, flow, and I added new areas, custom textures, and tons of new detail.
Sidenote: This is my second attempt at doing this, because the first time around, the file got lost.
The gameplay of this wad contains a mix of close-quarters combat, with large open areas, and hordes of enemies. This wad was designed for Boom, but should be playable with most limit-removing source ports, and should work with whatever mod you want to play it with. Mouselook is recommended because of the verticality of the map, but not required. Jumping and crouching is fine, I don't think there is anywhere you can sequence break with it.
Credits
-Doomkid for the midi used in the level (Whipped n Chained).
-3D Realms for the Duke Nukem textures, and Tormentor667 for the texture pack on Realm667.
-Samuel Villarreal, and Emil Brundage for the idtex texture pack on Realm667.
-Nick Baker, and Tormentor667, for the Useful Flats Texture Pack.
-Night Cafe, for some ai generated paintings I put around the level.
Gothic Team and Tormentor667 for Gothic Texture Pack
All other custom content that you see is made my me, unless I forgot to credit something.
This is great, the map reminds me of that megawad called Hellbound.
Thanks For playing! And yes, I took a lot of inspiration from Hellbound.
It is a wonderful map in the best Hellbound style, very replayable 10/10