Knee Deep In The Inferno v1
Full Version 3 commentsThis is a wad that makes all knee-deep in the dead levels, into hell levels with more enemies and the super shotgun. This wad requires doom 2
This is a wad that makes all knee-deep in the dead levels, into hell levels with more enemies and guns that were not originally there(ssg,plasmagun,bfg). This wad requires doom 2
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
This is a wad that makes all knee-deep in the dead levels, into hell levels with more enemies and the super shotgun. This wad requires doom 2
Fight of The forces of Hell with new abilities, and 10 levels! Take on beasts, and explore Facilities, Ruins and other places! Made for ZDoom, But Should...
A xp/rank/reward/mobility modification with visual/sound/text notifications. Custom "Doom Exp Settings" menu, Improved Sounds & effects and More Gore!
BlooM is a mod based on ZBlood/ZBloodX created by Bloom Team (www.bloomteam666.com), which merges Blood and DooM game series.
Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon...
PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom...
Project Brutality 3.0 Monsters for Brutal DOOM v21 Gold, with both GZDoom and Zandronum for Multiplayer support. Excludes the zombies from Project Brutality...
I like it. Even though there are a couple of monsters stuck in the linedefs it's pretty good and I like how the maps are expanded on and not just retextured. Maybe as a future project you might can do one with Inferno episode maps redone like Knee Deep in the Dead maps.
so, i recently did a stream of this mod. and it was pretty cool. i did notice some window grate things, not being locked or whatever to where you can't pass through some of them. had to noclip during one of my runs of a level or 2. i noticed the sky on the last level has some textures missing or something. but i guess that was cause of when i tried Software mode
Thanks for the feedback. I watched your stream and I fixed the window problem, and also the problem with the text in the story screen getting cut off. I always test my maps in gzdoom so I didn't come across the missing sky texture, but I did fix that issue by putting a wall texture instead of having it be sky. I will test in gzdoom and zdoom for now on though
you saw my stream huh? hope ya enjoyed it. but yeah. i didn't know the sky issue was cause of the software mode. but i may replay this mod again someday with a different gameplay mod