This member has provided no bio about themself...
Can you make the Revolver reload a little faster?
Bug: When you shoot the arm off a black zombie scientist and goes to critical mode the arm is a black Imp arm.
The brown Imp variant that was added has a bug where it does the leaping attack and the sprites turn to a regular Imp during it. You should disable the shared leaping attack code for the brown imp variant so the bug does not happen. Or if you want the brown imp variant to do a leaping attack with the correct appearance you should create sprites for it.
Are you still gonna make the FG42 with scope?
About the sprites they are fine but if the tomtefars silenced pistol sprites are be kept then the normal reload sprites should also be changed so it matches.
You said you could add the silencer to the standard pistol sprites so do what you think is best.
Maybe the silencer can be equipped by pressing the reload key when having a full magazine.
Can you maybe add a silencer upgrade to the pistol? The Combat MG already has a silencer that can be attached but what I said is just an idea.
I like the new updates but I don't like how the rocket launcher is sequential reloaded so I changed it back to the magazine reload.
For some reason im not getting the dry reload animation on the Compact MG.
Can you add the frag rounds for the assault shotgun from Enhanced Weapons Mutator v2.1?
The flicker still covers all the walls and floors in a large room even if i'm a fair distance from a specific area in the room it will still flicker.
It lights up entire rooms and thus does not look right. It should only be a flickering light close to the player when using the flamethrower.
Having the Flamethrower equipped will cause the screen to start flashing.
The Compact MG uses the normal BD pistol shell casing and not the new ones from the addon.
You can shoot during the charging handle animation of the Assault Rifle when reloading. The Tactical Rifle uses the normal reload sound immediately when reloading it doesn't match with the animation at all.
I can't seem to find a silencer for the Compact MG and unable to spawn the silencer in the console. Can you check on this?
The SSG zombie has an issue with the death animation where the helmet falls off, if you kick the helmet it will turn into a zombieman head.
Can you add the feature from Tomtefars Extension where the cocking handle of the Assault Rifle and MP40 is pulled when performing a dry reload?
The AK-47 is glitched it dosen't need to reload when you have fired all rounds in the clip.
You should add a fatality to the super shotgun zombie.
Idea: Doomguy takes the super shotgun from the zombie and kicks the zombie down and shoots its head off.
Ok I'll just spawn the weapons with the console. One question what do I type to spawn a quad barrel shotgun in the console?
I have an issue running this with Enhanced Weapons Mutator v1.1
If I load the weapons mutator first with the monster expansion the new weapons will not be usable/selectable but will spawn and dropped by enemies, If I load the weapons mutator after the monster expansion the new weapons will be usable/selectable but won't spawn anywhere in game or dropped by enemies and can only be spawned with the console. Can you fix this issue?
Can this addon be made compatible with Enhanced Weapons Mutator v1.1?
I suggest the female fire death sound from Max Payne.
Kicking a female zombie scientist crashes the game. The female zombie scientist could also use a female scream for it's fire death.
I like this Shotgun reskin but can you include a version that has a strap?
The Z-Spec Ops tactical smg is usable if you use this addon Moddb.com It is called the compactmg and if you find a silencer you can equip it on the weapon.
I agree what you said. It would be better if you replaced the rifle zombie with the helmeted version then it would be more visually distinct. Like you said adding a helmet SG guy would remove the streamlined threat identification and adding a non-helmet SSG guy would require a lot of work.