The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

Enhanced Weapons Mutator has returned with more and more, frag rounds, new animations, new features and new weapons while retaining the essence of Brutal DOOM v21

Preview
Enhanced Weapons Mutator v2.1
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Addontester
Addontester - - 478 comments

cool!

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JonnyNava367
JonnyNava367 - - 12 comments

I load them in order, but appears:
"1 errors during actor postprocessing"
I'm using Zandronum, and I tried with any other Zdoom version I have and still doesn't work.

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XV117 Author
XV117 - - 178 comments

you need to load the bloodwolf patch before ewm, you can get it in this link Moddb.com

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JonnyNava367
JonnyNava367 - - 12 comments

It worked, thanks.

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Guest
Guest - - 687,512 comments

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Addontester
Addontester - - 478 comments

the shotgun disappears for one sec when i select the slug rounds

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XV117 Author
XV117 - - 178 comments

I've already corrected it along with a couple of things in the next version, I'm just waiting for bloodwolf to release its patch before

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delphiarya
delphiarya - - 19 comments

is this compatible with tomtefars extension mod?

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XV117 Author
XV117 - - 178 comments

It is not, but I am thinking of carrying EWM weapons to Tomtefars Extension in a separate package

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Guest
Guest - - 687,512 comments

nice good to know

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Tomtefar1988
Tomtefar1988 - - 404 comments

Let me know if you need help ;)

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OMXGAMERZ
OMXGAMERZ - - 298 comments

Why not to create a full bd fork you 3.. it will be the best bd fork of course.. you have the same style/skill yet..
For example:
XV117 can make the hud, inventory items, objects, armors, spheres of power, fog and light level
Professor to combine the monsters
And tomtefar the weapons and the base mode
and where is th X117 and professor they are not active since 2020
i guess they are the same account and tomtefars is the preserved account

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ProfessorExistential
ProfessorExistential - - 468 comments

Great work as usual!
Check out the add-on I put together where I combine parts of EWM and parts of Tomtefars. I also implemented a slew of other tweaks (see change log) which might give you ideas or inspiration.

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AnonBruh
AnonBruh - - 104 comments

Why is it that I'm unable to switch weapons whilst using the mutator?

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XV117 Author
XV117 - - 178 comments

If no weapon can be changed, it means that you are loading the addon incorrectly, use this loading order

-brutalv21.pk3
-bd21.0.4.pk3 or lastest
-b21mut_ewm21.pk3

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Addontester
Addontester - - 478 comments

have any plans to update doom 2016 arsenal mod for brutal doom v21?

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Tomiechan
Tomiechan - - 162 comments

Are you going to update this ?

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Banana_JiXxY
Banana_JiXxY - - 36 comments

i found a bug, when i shoot the dual pistols, PlamaRifle doesn't alert the monsters and when i hit with the shield towards the wall, not alert the enemies but the rest of weapons is normal.
*Please fix the bug*


Sorry For my eng

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migvillamizarc94
migvillamizarc94 - - 83 comments

There is a bug with the slug rounds that does not appear in brutal doom v21 mode realistic.Could you fix it?

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WAcrobat19
WAcrobat19 - - 85 comments

you gotta fix the screen shake for the assault rifle during ads, as the very little screen shake makes it feel pretty underpowered. Could you probably update your monster expansion addon to have these weapons used by other zombies?

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Shulbocka
Shulbocka - - 73 comments

How do you set the new keys such as the firing mode select because I don't see any new control key settings when I load this up? Great addon by the way. I like the addition of the riot shield a lot. Reminds me of playing Urban Chaos.

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Darkened_Pilgrim
Darkened_Pilgrim - - 24 comments

Unmaker is too weak

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GrechHerald
GrechHerald - - 202 comments

what are the commands to summon these weapons? I want to know because I do custom scenarios and what not using the default levels

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DanielChief
DanielChief - - 8 comments

Awesome weapon mod! I like the fire mode changing idea. However, I encountered a bug: when you throw the axe (weapon special action keybind), the game crashes. Zandronum version: 3.0.1-r191013

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Batter_purifier
Batter_purifier - - 93 comments

When shooting the quad shotgun in single fire the sprite desapears for a frame, you can't shoot while holding the right mouse button with the smg's (mp40 and pdw) and when used along with your monster extension mod the monsters don't drop their weapons correctly (aka the quad barrel zombie drops the ssg) other than that this version of ewm is ******* dope

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shaikharhamazhar17
shaikharhamazhar17 - - 31 comments

Does this work with Brutal Doom Platinum v1.2? (Formerly known as Dox's personalized add-on)

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