Wishing you great success! \ [T] /
Wishing you great success! \ [T] /
Ну в теории можно было вообще перевести как Kalashnikov's Automatic gun, смысл не теряется. Я не вижу грубых ошибок :)
Автомат по-английски submachinegun, в России отличная от западной классификация огнестрелов. То что называется штурмовыми винтовками - у нас называется автоматами. Автомат =/= Пистолет Пулемет. Я давал буквальный перевод, для того, чтобы объяснить значение букв в названии. В чем я ошибся?
Honestly, I'd say you achieve better looking stuff in your close to realistic grunge looking works rather than simplistic style such as this one.
However still pretty good image, nothing less.
I'll recommend to play around with color schemes. In my point of view that kind of lowpoly stuff goes extremely well with more saturated color pallets and more simplistic lighting.
P.S.: I have no idea why I suddenly wrote this comment. Really like to see new stuff from you, really inspiring and cool looking stuff. So keep on doing it :D
My guess it's now a stand alone game, not a mod anymore. It's pretty cool tho.
Looks promising! Wooden set looks perfect. Stone is hilarious tho, but very cool and stylized, like it too c:
Good luck in development guys.
WE're working on it, improving content and fixing things. It's not even close to death, so don't worry, it won't die ;)
hm... Photo scanned stumps? Looks pretty cool.
Your outdoor environments keep impressing since this project was mod.
Huh, I thought I've already seen that. Good job anyway. And have a happy new Year! c:
*texture is placeholder* C:
Looks fantastic. Do you plan to use these in your upcoming map?
I guess it's called iceworld because it's got fy_iceworld's map layout from CS games.
I have to say one thing.
All of this stuff is WIP and will improve by time. We're open for suggestions and tips about visual stuff. c:
Just curious why Russian APC have name of American Bear?
I'd say too soon for steam, but good luck with it! Hope game will grow big and strong /o/
now you have to edit tree bracnches normals so they'll face from tree (not sure how to call it properly but here's link to what i mean)
Wiki.polycount.com
Looking good /o/
New stuff looks very awesome, these little crops(or what is it?) are looking a bit strange though. I'd recommend to make these with bushes and groups, instead of separate little crops.
Also these small rocks will look better with additional rocky/gravel-ish texture on the surface below them.
And Cliff models can have some sand on the bottom to blend better with environment.
I hope my tips won't offend anybody, I like what I see. Just saying my thoughts C:
And never worry about long updates, because everyone knows what good stuff require tons of work and time.
Only good stuff anyway. Good luck with this project!
That foggy thing looks pretty awesome.
Doesn't have any STALKER-ish vibe as I see it. :|
Normal maps looks a bit low res compared to everything else, but design and texture work looks pretty good. Good job! c:
Looking good. And that "big blobby thing" looks really cool.
Was watching news of this game quite awhile, randomly spotting these in moddb "Latest Articles". Your tiny robot at the bottom of article actually convinced me to tap on 'Start Tracking', lol :D
HUD mock ups looks pretty good!
Wow, in motion and with sounds it's much more impressive! Stunning work, really high quaality!
Djeeshka
Sergey S. joined
My nick names: (old) G Man; (old) Dr. G Man; (some times used) just_call_me_G; (current) Djeeshka / Джишка. | Texture artist, modeller, level-designer. Currently I'm in Hypovolemia development team. | Steam page: steamcommunity.com/id/djeeshka/ | VK.com: vk.com/the_g_man