Looks interesting.
Thanks for your reply which I totally missed, I'd like to keep using vanilla Q3. At this point I think I get that is a limitation of the engine.
So no enhanced texture packs or models for me, I guess.
Thanks anyway, much appreciated.
When running Q3 with the neural upscaled texture pack I get constant CTDs with "Z_Malloc: failed on allocation of 16777240 bytes from the main zone" error.
+set com_zoneMegs 128 +set com_hunkMegs 192 doesn't help, do you have any advice to run the game with these enhanced texture packs?
Thanks.
Hello, do you plan to release the game on GOG as well?
I'm trying to run Quake III Arena with 1.6 TUP with all you texture packs but it CTD with error: Z_Malloc: failed on allocation of 16777240 bytes from the main zone.
+set com_zoneMegs 128 +set com_hunkMegs 192 didn't work.
+set com_zoneMegs 48 +set com_hunkMegs 192 Didnt work either.
Any idea?
Just stumbled in this project.
Good stuff!
Thanks for your hard work.
Hope to see a Steam-Free version of your game to buy.
Looks great, keep on.
All the addons are built in by default or can be added as a choice?
Your mod looks stunning and has a lot of interesting features.
I'm looking forward to play it.
Will it be stand alone or addon?
Thanks for your work.
That is a great addition to reality and immersion.
Godd job, all anims and AI look well done.
Damn this looks very good.
Maybe a little too much blur/depth of field for my tastes but otherwise looks gorgeous.
Looks good, glass' refractions seem wrong though.
Looks really good, maybe tone down a little the interference effect?
Wow, looks really good.
Keep on the good work guys.
This is sad. I hope your real lives are ok. Wish you the best of luck.
Thanks for your work and your commitment, you guys are awesome.
I want moreee of this!!!!
I own and played Condemned 1, I'd like to play the the 2 and a new game as well.
Welcome on MODDB, wish you the best of luck and don't let this project die please, please, please.
Thanks for the invite and hi to everybody.
There's a common error in all the animations: when a automatic/semi-automatic gun fires the last round, the bolt stays open.
Usually to close the bolt when a new magazine is inserted in the gun the bolt is released by pressing a button or bu pulling and then releasing the bolt itself.
I don't know if animations are still early but just in case keep in mind this thing.
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