are you going to include the campaign as well. :) Eventually anyway.
are you going to include the campaign as well. :) Eventually anyway.
I'v played this mod more than any other. The variety is just awesome. Good work guys.
RA3 is comming out soon, do you guys think you might use anything from that? Either way the mod is looking great!
Fuel air stuff is a lil underpowered. It takes 4 SW general's auras to destroy most buildings now...
Hey guys, My friend downloaded this mod and is trying to unistall it. He says it came with no readme telling him how so he just unistalled generals...well he says now there are files in there weired ones he thinks are form the mod that he can't delete...like when he trys to it gives him a weried messege saying it can;t be moved or deleted. any advice?
They're in the middle of a patch now. :)
Try reinstalling the mod, and make sure you don;t have any other mod files in your ZH folder.
They look way better than orginal generals rangers! nice work!
Talk about some eye candy, the models are amazing! look forward to playing this.
I reinstalled and started playing your mod again today. I have some sugjestions though. I like how you scaled down the infantry, looks more realistic, but the mammoth tanks...they're a little small and their guns are kind of short. The mammoth was this huge lumbering tank. =) Also, the GDI airstrike and ion cannon need some major beefing up. And as already said the AI could use some more challenge but save that for once you're done with the actual gameplay stuff. overall though it's really nice, keep it up.
I must say, I played the demo and it was VERY impressive. Keep up the good work.
the longer the better honestly (withen reason ;P) think about it, the longer you wait, the more you want it, the more you want it, the more fun it will be when it comes out. Aside from all that, the longer they take, means it will be that much better. ya know?
woot! the infantry are gonna have guns and not unskined blocks! =)
I actually prefer the dozer system at points. You don;t depend on a single building (being the con yard) and expanding is soo much easier.
one questions, like....granger is the airforce general right? What category is ironside in? and the other new ones?
wow over 1200 downloads already, congratz. Is allstars up for mod of the year? If it is how do I vote, because all-satrs definitly deserves it.
Is it just me or does the RAA seem a lil underpowered to you guys? Seems everytime I force an attack it is easily brushed off...I mean...a quad cannon was beating my apoc a second ago and this pair of overlords was tearing through EVERYTHING I threw at them and I threw 2 of every units RAA has...back in the RA2 days, apocs and kirovs were heavily armoed and had weapons powerfull enough to anialate any light vehicle with a few shots. It just seems like The RAA units are just really weakly armored and can;t hit other units that hard at all.
The game still worked and all, everything on the screen just kinda freaked out color and visual wise. Iv only used the minelayer twice for fear I might mess something up useing it with it messing the game up like that, it did it on seaside mutinay I think that it's called, the one with 3 oils to the side and artillery platforms to each base. I forget the name of the other.
Hope you figure the problem out though.
Ooo, playmp's comment reminded me, the AI's could be more formidible if they used more units, The RAA seems to make evey ground assult with just apocs and prisims, while the TC only uses Titans and a few infantry.
Hmm, indeed the generals elite are a bit better than the other two, but they all act very strange. The AI's have an impressive will to survive, they defend their bases pretty well...but they are not the best at attacking is all.
They are okay with their use of airforce tactics on your defenses, but have weaky ground defenses and take a while to come at you. If you release a patch, might I sugjest giving the AI some rush tactics to start off with? It just doesnt seem very agressive. Like, it will attack, but if it fails it won;t attack again for quite a while. (least with ground forces anyway)
Oh, and I found a bug, it seems whenever I build a minelayer for the RAA, the graphics start to get all freaked out (buildings disapear, tanks turn white or black, can't even see the minelayer), IDK if it's jsut the map or what, because the same thing happend with longbows on alpine assult. The minelayer has done it everytime though.
CB, I will agree with you on the AI, it isn't that formidable but it can at least hold its own for a while. That alone makes all-stars better than most mods with cheap or even no AIs. The AI may not be challenging beyond belief but it is impressive useing the con yard system.
I have to disagree with the gen. powers, Cronoing in grizzlies and then throwing the iron curtain on them leads to loads of fun. :D
All units, yea there are some units Id like to see but the teams are pretty solid, though I wish the GE team had a few more tanks.
how did you know that....
oooo I forgot, I mentiond that me and him wanted to play all-stars together but had to ask about TFDcus he had it....okay creeped me out that you knew that for a second lol.
Yea, but he plays Generals alot too, I'm not gonna ask to borrow it or anything, too much installing uninstalling to try and switch, plus TFD runs slower in my opinion and all-stars is taxing my computer enough as is...sorry dude. I'll gladly play normal Genrals if you want to though.
I'm glad I downloaded it early. ;P Couldn't sleep much knowing it was comming out lol. I was so surpised, there was a big group of people all playing all-stars online. :D
Hope you guys can get the web problems all fixed.
angry mob*
golly I can't type sometimes. :P
lol I knew an agnrey mod would form and cause this mod some sort of trouble lol. Glad I woke up early.
Jester401
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