Hello, Im not able to recreate this crash at all.
Does GZDoom throw you an error message?
Also be sure you don't have ANY OTHER mods autoloaded.
Hello, Im not able to recreate this crash at all.
Does GZDoom throw you an error message?
Also be sure you don't have ANY OTHER mods autoloaded.
You will need to update to the latest version of GZDoom
Hello, which version of GZDoom where you using and what error were you getting on crash?
thank you. glad you enjoyed them :D
You're welcome. glad you enjoyed it :D
It's a 1d3 random damage for the weapons, just like in regular doom.
It takes elements from Diablo but its not necessarily a diablo-like.
its possible, but will require a ton of work with how i set up the expansions to the point I don't feel its worth the potential headache.
unfortunately not possible since the RPG system for this one may conflict with WOCs cod.
A spin-off sequel, Abysm X: Dance of Blood is currently in the works. Keep an eye out for that.
Not in a way that could easily be done. it would require me to split the overworld in multiple parts which is going to be a nightmare to script which it was already a nightmare to work on as is
Wrath of God is an Area of Effect spell that produces an explosion around the player.
You can see the ring's effects by opening the Inventory and equipping them or checking the Manual.
Thank you :D
The Area with the Book and 3 pedestals is from the first expansion. Pharaoh's Judgement
I had considered that a few times, Might be a good idea for a future expansion
You need to craft them using Iron Shards. Be sure to bind the Ammo Crafting.
Don't forget that one Star Trek quote.
Areas in this are finished. The beta is mostly here for Balancing and Bug fixing, but the game is 100% beatable.
thank you for the feedback. Glad you enjoyed the beta.
in regards to enemy variety, I did want to make sure the bestiary didn't become to bloated but I'll still look into additional enemy types or alternate enemy placement.
Also right now I'm experimenting with ring powerup balance so I'll certainly look into it as well.
That's because each shot is calculated individually rounded to the nearest integer.
Thats how it works in GZDoom currently, but I'll try to find a workaround.
Upgrading the Serpent Staff or even just leveling STR a bit WILL show results.
Thank you. I did try to replicate it a few times, but it opened like normal
I'll see if there is anything else causing it.
Thank you so for the feedback.
I do have one question, which "secret boss" is the one with the broken door? is it the one in the Tower of Stone or the other boss?
I can't seem to replicate this bug.
Thank you so much for the kind words. I'm glad you enjoyed the mod :)
You can play Abysm 1 fist, but it's not required. Abysm 1 and 2's storylines are for the most part separate.
Hello, make sure you are not using the GZDoom Alternate HUD and also have the HUD set to the standard Doom hud and not the Fullscreen hud.
Giggle? :P
Killing the Smelter Demon should automatically give you the "core of the Smelter Demon". it doesn't look like a regular Boss soul.
Thank you for your feedback.
The mod features an entire score composed by PRIMEVAL. We made the deliberate choice to make the music in a Digital Audio format instead of General MIDI to maximize our compositions.
at some point we may consider making a lightweight midi soundtrack.
Tested out the bossfight and I was not able to replicate this Glitch. Did you load this with other gameplay mods?
jazzmaster909
joined
Gamer | Level Designer | Aspiring Game Developer | Likes: Video Games, Anime, Music, Pixel Art and much more.