Description

Public Beta version 1 of the Expansion pack for Abysm 2. Includes a new singleplayer Campaign with new Weapons, Monsters and Quests.

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Spirit Falcon - EXPANSION PACK  - Release v1.1
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Fyshtako
Fyshtako - - 29 comments

Heya, so happy to see this already in beta! Just a question, what kind of state is it in? All areas complete, only some? Just so I have an idea of what's what before jumping in to do some testing :)Sorry if you already talked about this, I can't see any mention of the state in beta in the Zdoom post or this post. Again, love your stuff and so excited to jump in and see if I can find some obscure bugs ;)

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jazzmaster909 Author
jazzmaster909 - - 38 comments

Areas in this are finished. The beta is mostly here for Balancing and Bug fixing, but the game is 100% beatable.

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Conmiester
Conmiester - - 69 comments

Just finished the second expansion as a thief set on normal difficulty, no double damage amulet (again) and level 10 in a few hours. It became a fantastic experience, as much I enjoyed Pharaoh's Judgement V1.1, this one is a no exception with it's unique theme, and world setting. Surprisingly enough, It really feels like an inspiration from Alpha/Beta and Retail of Classic Shadow Warrior which it fits fine in the end. On the difficulty side, it's definitely an improvement from the 1st expansion, the enemy variety got better, some of them are pretty unique and they do sometimes provide some sort of challenge here and there.
With that being said, here are 3 issues I found during the 1st playthrough:

-After getting the final weapon part from Shaded Village and upon entering Satsuma Castle, there's this message: P_StartScript: Unknown script "fugitiviemove"
-A little grammar issue in the first sentence of the last dialogue with Traveler Satsuki before ending the game, "I'll will escort you to your ship."
-In Yanagi Castle level, somehow 2 sentinels on the 3rd small pillar from left to right that is close to the castle's entrance get stuck together.

Perhaps I'll find out more issues in second playthrough later but that's all I discovered for now.

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Guest
Guest - - 690,482 comments

I am very glad that the mod is not only good but also constantly updated.

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Nightmarekiller
Nightmarekiller - - 250 comments

Very impressive, a samurai like theme now eh ? Reminds me of Shadow Warrior for some reason LOL.

I enjoyed your Abysm series a lot but if there is 1 huge difference from the other mods, is that this one is quite heavy in graphics. I don't have a potato PC but still is heavy, even if I disable a dozens of graphical options, it will still have some minor lag.

My request to you if that is possible, is to create a pk3/wad file that you can play the game with lighter textures or vise versa, create a HD Texture file.

PS: Also the water is too colorful, that I can barely see where I am swimming.

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Zerodarkage13
Zerodarkage13 - - 66 comments

Would be so cool if Abysm: Dawn of Innocence become a "Remastered" Expansion Pack for Abysm 2: Infernal Contract!!!

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jazzmaster909 Author
jazzmaster909 - - 38 comments

I had considered that a few times, Might be a good idea for a future expansion

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Zerodarkage13
Zerodarkage13 - - 66 comments

Now I'm even more hyped! xD
Abysm 2 is really awesome!

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g-darius
g-darius - - 178 comments

Great job!.

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jazzmaster909 Author
jazzmaster909 - - 38 comments

Thank you :D

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ImAfraidOfFurry
ImAfraidOfFurry - - 13 comments

Is this work on Gzdoom 3.8.2?

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SadCack
SadCack - - 80 comments

How close is this to a final release?

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bak
bak - - 70 comments

The huge bow only does either 120, or 240, or 360 damage. Something wrong with its RNG coding?

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jazzmaster909 Author
jazzmaster909 - - 38 comments

It's a 1d3 random damage for the weapons, just like in regular doom.

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