It's weird because I've played Guncaster with Brutal Doom v21 monsters and headshots work as normal (unless I try to play on Dragon difficulty).
It's weird because I've played Guncaster with Brutal Doom v21 monsters and headshots work as normal (unless I try to play on Dragon difficulty).
I noticed a bug when playing this mod with the latest version of Guncaster; while the headshot hitboxes for zombiemem and imps will still show up on Target Spy, actually shooting them in the head has no effect.
I'm getting the following error when I try to launch it: "Script error, "BD_WW2WeaponPack.pk3.modeldef.txt" line 2: MODELDEF: Unknown actor type 'Shermanalvaz'" It happens with every spawner. I don't have any other addons loaded, so I don't know what's wrong.
It happens I press X to put the scope on the rifle, then switch to another weapon without detaching the scope. If I remember to remove the scope before switching, it doesn't happen.
Playing with the UK spawner; the Lee-Enfield has a tendency to randomly disappear from my arsenal until I pick up a new one.
EDIT: I think I've figured out the problem. Equipping the scope then switching to another weapon seems to cause it.
That would be great.
I'm getting the following error when I try to launch this with the latest version of GZDoom.
"Script error, "CODBW_FileB_LW_v2_pk3:zzbrutalxcodbg_bcoding_b3.wad:SBARINFO" line 49: Unknown font 'INDEXFON'"
Given how many of the weapons are either powerful but with large drawbacks or completely useless, I think Extreme Weapons Pack would be a better comparison.
I don't mean to bug you, but the crosshair still remains on the screen when you go into ADS mode.
Does this only work with Brutal Doom 64? I tried loading it with Doom 64 for Doom II, and it still played the D64D2 soundtrack.
Why doesn't the crosshair go away when you aim down the sights? I thought that was fixed.
I did copy all of the files you said, and I still got nothing.
I replaced the dll files with the corresponding files from the "extras" and it still won't start.
Every time I try to launch it, I get "couldn't load gfx.wad".
For some reason, I keep having to rebind the Reload, Grenade, Taunt, and Dual-Wield keys every time I start up the game. This doesn't happen whenever I'm using other mods.
I'm using Doom II and Brutal Doom v21 with the Doom 3 Weapons Pack.
The exit to MAP58 (The Mansion) takes me to MAP17 (Hell Keep) instead of MAP45 (Tenements). Same thing happens with the exit for MAP59 (Club Doom).
I'd recommend increasing the amount of ammo from pickups. It's kind of ridiculous that picking up a shotgun only gives you one round.
I tried loading this with ZVX's ADS Crosshair patch. Now I can't aim down the sights with the pistol (It basically behaves like the pistol from vanilla BDv21) or use the assault rifle's grenade launcher (it gives me the "You must have two identical weapons to dual-wield" message).
JAS2021
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