Description

Sorry for the long Hiatus for this Addon. (Preview Image is a place holder) Adds a PlayStation Doom and Final Doom. The music is now the PlayStation doom music as well as an echo effect. Colored lighting. Darker places. Maps replicating the PlayStation doom maps. Levels added like the marshes and club doom. New enemy the nightmare specter and reverbs. Works only with Doom 2 wad. (Lost Levels are Officially completed)

Preview
PSX-BD-PSX-BDBE
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eviltechno
eviltechno - - 502 comments

Very nice upload. Using it with brutal doom and purist mode. Thanks for sharing

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Mr.Blazkowicz
Mr.Blazkowicz - - 36 comments

Can you make an addon for the 20th anniversary music to use with this?, here's the music: Youtu.be

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

Yeah, but what should I do with the bonus tracks?

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Mr.Blazkowicz
Mr.Blazkowicz - - 36 comments

which extra tracks?

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

Ultimate DOOM / DOOM II
Bonus 1 - Total Lamentations!
Bonus 2 - Sufficate
Bonus 3 - Plague Rats

Final Doom
Bonus 1 - Dark Wind Of Despair
Bonus 2 - Grounge Sacculations
Bonus 3 - Screech Mongrels
Bonus 4 - Garbulation
Bonus 5 - Shadow Howls
Bonus 6 - Foul Fluctuations
Bonus 7 - Insidious Infesation
Bonus 8 - The Wobulation Of Hell
Bonus 9 - The End Of It All

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Mr.Blazkowicz
Mr.Blazkowicz - - 36 comments

This can sound stupid but, maybe use them on the no rest for the living and lost maps?, because some of them sound really creepy, like "pulse-a-tron" and "Final Transmission" aaand "Distortica"

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

What tracks would be good for what Levels? The Lost Levels has 29 levels and No Rest For The Living has 9 levels.

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Mr.Blazkowicz
Mr.Blazkowicz - - 36 comments

Final Doom bonus Tracks for "no rest for the living", 9 tracks for 9 level,put them in order like how the list above go, they actually fit quite well on NRFTL, and the bonus 1,2,3 from Doom/Doom II uhm... scrap them, suffication is the only one that is worth for a level but idk where that one can be...

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

Uploaded it to the github page heres the link to it Github.com converted the mp3 to ogg file for space saving

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Mr.Blazkowicz
Mr.Blazkowicz - - 36 comments

Thank you so much, one last thing, load order for this?

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Mr.Blazkowicz
Mr.Blazkowicz - - 36 comments

i think, it's not working, i don't hear the difference

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

I'm not sure if there's suppose to be a diffrence in sound just in length.

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Mr.Blazkowicz
Mr.Blazkowicz - - 36 comments

yeah, well the lenght it's the same but the music change is slightly different

here is the 20th menu: Youtu.be

and here the original menu: Youtu.be

also the "Endings" from doom 2 are different

Original: Youtu.be

20th Version: Youtu.be

some of them don't change at all like the *intermission* music

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

Now lets try it. Had to use Mediafire.com since github's large file size bandwidth was exceded by .68 GigaByte's

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THE-FALLENGATEKEEPER
THE-FALLENGATEKEEPER - - 152 comments

Hey any chance u can update this mod as BDBE no longer works as V3.3.7 is out something like that

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JAS2021
JAS2021 - - 20 comments

The exit to MAP58 (The Mansion) takes me to MAP17 (Hell Keep) instead of MAP45 (Tenements). Same thing happens with the exit for MAP59 (Club Doom).

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Brutaldoomisawesome Author
Brutaldoomisawesome - - 166 comments

That't kinda strange it takes me to the correct maps. What is the base wad your using and what mod?

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JAS2021
JAS2021 - - 20 comments

I'm using Doom II and Brutal Doom v21 with the Doom 3 Weapons Pack.

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yurichi
yurichi - - 96 comments

I found some bug when play Normal mode. If i use fist especially with berserk, I'm always get this error message
Drive.google.com
Drive.google.com

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guest_134532
guest_134532 - - 224 comments

report them on there: Github.com

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Exotiv
Exotiv - - 2 comments

I foun a problem too, when I select the fists in the game it appears this: JUMP TARGET "READYNIGHTMAREIMPFATALITY" NOT FOUND IN MELEE_ATTACKS

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Cataflexia
Cataflexia - - 70 comments

Nice job! Can you add neural textures and liquids from PSXDOOM.CE-2.1.1? This look incredible and with your mod will be spectacular to play it!
Moddb.com

Media.moddb.com

The main improvement to play with your mod is:
2x AI upscaled textures.
PBR materials.
Brightmaps for sprites and textures.

I know that's not a easy work, but is good to mention it.

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Aquahutch
Aquahutch - - 1 comments

I've got this working great, but I have a sorta minor grip and I'm hoping I can do something about it. I'm using every extra .pkg that comes with this bundle. I'm noticing there are places in the maps (like the very first map Hangar) where it sounds like my footsteps are making a very loud and heavy THUD! sound. When you start in Hangar and make a left to go up those stairs that lead to the green armor, that's a good example. It's really jarring! If anyone else knows what I'm talking about, do you know which .pkg it's coming from?

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Dirtlover
Dirtlover - - 3 comments

Wonderful mod. PS1 Doom was my favorite and this coupled with BD Platinum is simply amazing! Thanks!

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