Whats worse than having an out of date mod? A dead mod website that no one responds to you... At all.

Comment History  (0 - 30 of 54)
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Star Fox: Event Horizon

Alroight so quite a few issues I have with the game as of rn because either the "Difficulty" bar doesn't have an actual effect upon the mod or something else is going on. (And btw this is the current and up-to-date release)

My first gripe is that there are far too few health/ammo dropping. While ammo itself isn't an issue in the slightest, the main crutch of the issue comes from the occasional sudden collisions, the fighters who love to swarm and wants nothing but to cuddle and know nothing about social distance, and the occasional attacks that don't line up with the models and their guns, as a few big ships with the large beam attacks can indeed target you even when you're on the complete opposite side of the ships, and Andross' hands themselves don't need to come up in order to spit a few rainbow rings of damage at you, much like you don't need to wait for them to come up in order to damage them.

Bolse:
Waaaaaay too many flights of fighters spawns right on top of you, often requiring abandoning the station to take shelter from Great Fox's Flaks, or spam barrel roll and slowly take them all out in a 5-yard-furball with charged lasers and spend about.... 2ish minutes to earn about half a minute of space and breathing room to recognize where you are, where the station is, and where the targets on the station is.

Venmom, post-scripted-event: Spoiler's ship is invulnerable from gun spots to stern, but he's quite happy to immediately kill you regardless of distance until he finally leaves.... Not quite certain how or why, but having to immediately gun AWAY from him and then wait to come back after he leaves isn't my idea of having a good time.

Andross himself:
Well, I've already spoken about his hands being funny. His eyeballs are invulnerable so I'm not certain if thats the feature or bug since I remember shooting them out to have a bit of breathing space in N64. Speaking of Andross' attacks, was it intentional that all his attacks are Shield-Penetrating? Because with both Phoenix and Arwing 2, I kept losing more hull than I ever saw my shield bar hit 0 and thus die because of it despite my shields being half full or full...

Final Andross Form:
(Smacks lips) olordy. His big beam of death attack has serious aimbot issues, because I could run circles around him, using charged laser blasts on the targets, aaaand nonna that is gonna matter because I'm seemingly doomed to always die within 1 or maybe 2 beams depending on how long the fight goes on, aaand no amount of barrel rolling or hiding behind things is gonna save me. IDK if that's scripted for punishing people for taking too long or having positioned themselves and Andross in an incorrect way, but uh... Yeah...

And alla that was on labeled "Easy" as I was still getting a feel for both Freespace 2 and the mod.

Still love this mod, can't wait for future releases.

Good karma+1 vote
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Take Evasive Action

In terms of balance, that's a pretty good guess. I'd probably add on that theres an increasing chance of missing with each type of ships.

Good karma+2 votes
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Durge

the mad lad T-posing for dominance

Good karma+11 votes
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Brute Ship Concept by Callum

It is mostly influenced by the conglomeration that is the Covenant, given how its a mix of multiple aliens and cultures.

Good karma+3 votes
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ A Timeline of Star Wars: Interregnum, Part 9 - Terrors from the Void

As much as the Vong would be in an advantageous position, I think that the Sins factions already had a taste of what happens when they decide that one threat is greater than each other. And if something comes along and starts presenting themselves as great of a threat, they're more likely to stop, say "ok you're the biggest problem here" and kill off the threat before going back to their personal wars.

Though thats a pretty significant "if" should they find the Vong a difficult problem.

Good karma+3 votes
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Third Age - Total War 3.0 Part 1of2

wait why is this an Application file?

Good karma+1 vote
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Third Age - Total War 3.0 Part 1of2

Hey why does the downloaded files happen to be Application files rather than zip?

Good karma+1 vote
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Third Age - Total War 3.0 Part 1of2

Hol' up why's it an application file?

Good karma+1 vote
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Project Damocles

Sounds interdasting

Good karma+1 vote
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Prepare for Launch! [Intro Battle Cinematic]

Is a bit slow and short, but I like it

Good karma+21 votes
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ A Galaxy Divided

Coming back to see this now, the whole end result of the wars happening in that galaxy ended up being more broken than China's historical cycle of breaking up and gluing itself back together.

Good karma+2 votes
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Enhanced 5X

Pretty.

Good karma+3 votes
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Interregnum Opening Crawl

*for a skilled commander

idk that seems more flowing than "that a skilled commander"

Good karma+1 vote
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ The three types of Sins mods

Good read. pretty much summarizes the mod community.

Good karma+2 votes
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Sins of a Galactic Empire

OK, update after an hour of bullshittery with Steam (running as admin and forcing retrieval of a missing file) I got the minimods to kinda work after forcefully adding in addons via the EnabledMods.txt file.

Good karma+1 vote
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Sins of a Galactic Empire

Well first off, I'm blind about the addons.
Did a series of verifying, reverifying, and did some reinstalling.
While my game did have a missing file, and loaded the mod itself, I still can't load addons.

Good karma+1 vote
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Sins of a Galactic Empire

Also I seem to be having problems with some of your addons.
Previously, those addons did load in correctly, even for Rebellion, however now those same addons don't seem to work or load at all and when I try to force any of them to load, the game itself crashes and complains about verifying files (which I did the first time)
Then again, when I came here to see if redownloading worked, the addons either were removed or changed to only fit Entrenchment.

Good karma+1 vote
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Sins of the Prophets v0.88.6 Released!

Did you eventually *Locke* up the Flood and throw away the *Keyes*?

Good karma+5 votes
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Sins of a Galactic Empire

Is there gon be another update?

Good karma+1 vote
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Tim's Sins Rebellion Map Pack V2

Liiiiiitle eerie about .exe files. I'd rather download .GALAXY files, as they're the more sure-fire way of getting downloads.

Good karma+1 vote
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Battle For The Star v2

This is making my antivirus act up. That normal or there something we don't know?

Good karma+2 votes
itsdakoolaiddude
itsdakoolaiddude - - 54 comments @ Sins of the Prophets v0.88.5 Released!

O 'scuse me, I've been occupied by a most demanding task called "sleeping while waiting for the update"

BUT NOW I'M AWAKE

Good karma+3 votes