Alroight so quite a few issues I have with the game as of rn because either the "Difficulty" bar doesn't have an actual effect upon the mod or something else is going on. (And btw this is the current and up-to-date release)
My first gripe is that there are far too few health/ammo dropping. While ammo itself isn't an issue in the slightest, the main crutch of the issue comes from the occasional sudden collisions, the fighters who love to swarm and wants nothing but to cuddle and know nothing about social distance, and the occasional attacks that don't line up with the models and their guns, as a few big ships with the large beam attacks can indeed target you even when you're on the complete opposite side of the ships, and Andross' hands themselves don't need to come up in order to spit a few rainbow rings of damage at you, much like you don't need to wait for them to come up in order to damage them.
Bolse:
Waaaaaay too many flights of fighters spawns right on top of you, often requiring abandoning the station to take shelter from Great Fox's Flaks, or spam barrel roll and slowly take them all out in a 5-yard-furball with charged lasers and spend about.... 2ish minutes to earn about half a minute of space and breathing room to recognize where you are, where the station is, and where the targets on the station is.
Venmom, post-scripted-event: Spoiler's ship is invulnerable from gun spots to stern, but he's quite happy to immediately kill you regardless of distance until he finally leaves.... Not quite certain how or why, but having to immediately gun AWAY from him and then wait to come back after he leaves isn't my idea of having a good time.
Andross himself:
Well, I've already spoken about his hands being funny. His eyeballs are invulnerable so I'm not certain if thats the feature or bug since I remember shooting them out to have a bit of breathing space in N64. Speaking of Andross' attacks, was it intentional that all his attacks are Shield-Penetrating? Because with both Phoenix and Arwing 2, I kept losing more hull than I ever saw my shield bar hit 0 and thus die because of it despite my shields being half full or full...
Final Andross Form:
(Smacks lips) olordy. His big beam of death attack has serious aimbot issues, because I could run circles around him, using charged laser blasts on the targets, aaaand nonna that is gonna matter because I'm seemingly doomed to always die within 1 or maybe 2 beams depending on how long the fight goes on, aaand no amount of barrel rolling or hiding behind things is gonna save me. IDK if that's scripted for punishing people for taking too long or having positioned themselves and Andross in an incorrect way, but uh... Yeah...
And alla that was on labeled "Easy" as I was still getting a feel for both Freespace 2 and the mod.
Still love this mod, can't wait for future releases.
itsdakoolaiddude
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Whats worse than having an out of date mod? A dead mod website that no one responds to you... At all.