A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
Callum brings us another concept for the Jiralhanae faction coming to Sins of the Prophets. What do you think this ship does?
perfect))
im gonna say its similar to a CCS
It is mostly influenced by the conglomeration that is the Covenant, given how its a mix of multiple aliens and cultures.
Reminds me of the thing that cloaks units in halo wars 2.
I like this, especially the main "body" of it, with the 90 degree angles underneath the armor, really feels brutish! As well as a mix of soft and harsh shapes, like somewhere between Covenant and UNSC designs. I'd say combine main body of the ship here with the rear engines of the other concept and it would be pretty good!
Looks like the Banished base in Halo Wars 2, with the red round teleporter in the middle and all.
Ship definitely looks like a Brute desing, very curious about the weapons, looks like it are coilguns beneath the bow, implying they will be coilgun heavy ?
All these Brute designs remind me so much of The Banished from Halo Wars 2
Because that's what they're based off
Jiralhanae and the banished are all about brute force [pun intended].So consider their technology is like that. Dangerous but one dimensional. For this ship specifically, I could see 1 of 3 functions:
- Single-target laser with increasing damage over time. Think a Starcraft II Voidray.
- Slow firing rocket barrage that is also single-target. Has ability to switch into anti-fighter rocket flak instead.
Decent concept. But the exposed top is something even the Brutes would have figured out needed to be remedied.