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Comment History
hwybuster
hwybuster - - 22 comments @ Red Alert 3: Shock Therapy

never noticed that, i will have to get eyes checked i guess lol

Good karma+1 vote
hwybuster
hwybuster - - 22 comments @ Red Alert 3 Reloaded

lame :(

Good karma+4 votes
hwybuster
hwybuster - - 22 comments @ Red Alert 3: Shock Therapy

it can just don't put jav in it. but it would be nice if it was fixed

Good karma+1 vote
hwybuster
hwybuster - - 22 comments @ Red Alert 3: Shock Therapy

is there going to be a newer therapy off or should i start looking for the old one?

Good karma+1 vote
hwybuster
hwybuster - - 22 comments @ Red Alert 3 Reloaded

Appollos will not target aircarft. wtf?

Good karma+2 votes
hwybuster
hwybuster - - 22 comments @ Shock Therapy Revised version 1.01c

Is there still gonna be a new ver. of therapy off?

Good karma+1 vote
hwybuster
hwybuster - - 22 comments @ Red Alert 3: Shock Therapy

as far as bunkers go i think the eng bunker should be left alone, but the bunkers built by conyard sould be bigger like old RA2 style take 4spaces instade of one, more health, longer build time than eng bunker, no turrents or drones(a turrent or a drone on a bunker just seams dumb to me)

Good karma+1 vote
hwybuster
hwybuster - - 22 comments @ Soviet Combat Engineer needs new Bunker

How about leaveine the eng abilty the way it is and make the buildabile bunker(from conyard) biger like the one's in ra2. that take 4 spaces instade of one space

Good karma+1 vote
hwybuster
hwybuster - - 22 comments @ Red Alert 3 : Unleashed

less power, lower cost

Good karma+1 vote
hwybuster
hwybuster - - 22 comments @ Red Alert 3 : Unleashed

if u have 2 ore nodes side by side buil one refinery in the middle with 2 harvesters

Good karma+1 vote
hwybuster
hwybuster - - 22 comments @ Red Alert 3: Shock Therapy

everybody vote I want to see this mod at the TOP!!!!!!!!

Good karma+1 vote
hwybuster
hwybuster - - 22 comments @ Red Alert 3: Shock Therapy

Hey Comm-Link I posted a few suggtions in the fourms section, check them out when you can, great mod

Good karma+1 vote
hwybuster
hwybuster - - 22 comments @ The Red Star, version beta 2.8

Has the Building que area been fixed for 2.8?

Good karma+1 vote
hwybuster
hwybuster - - 22 comments @ CnC: Condition Red

looks really great. can't wait

Good karma+1 vote
hwybuster
hwybuster - - 22 comments @ The Surge

what if u put a heroic tesla tank charging a coil will it still bounce?

Good karma+2 votes
hwybuster
hwybuster - - 22 comments @ Still Alive

Top 10? this is the best mod for RA3

Good karma+1 vote
hwybuster
hwybuster - - 22 comments @ Red Alert 3: Shock Therapy

Personally I think the long rang Units should be left on

Good karma+1 vote
hwybuster
hwybuster - - 22 comments @ Red Alert 3: Shock Therapy

It's just a thought. The Allied's could use a larger tank to go against apoc tank and king onni

Good karma+1 vote
hwybuster
hwybuster - - 22 comments @ Red Alert 3: Shock Therapy

Also any chance of bringing back the Battle Fortress for the Allied's

Good karma+1 vote
hwybuster
hwybuster - - 22 comments @ CnC: Condition Red

Whats the eta on this mod?

Good karma-1 votes
hwybuster
hwybuster - - 22 comments @ Red Alert 3: Shock Therapy

Are the protocals going to be rearanged or put back in the orangal order in the new release. And in would be nice if the unit upgrade protocals (advanced areo,rockect upgrade,grinder treads,ect) were avibil for therphy off.

Good karma+1 vote