Right, what I mean is I'd like the limits on sway in scope specifically to be drastically increased. Even if I max out scope sway and lower ironsight sway a good deal, it's disproportionate. Hope that clarifies :)
Right, what I mean is I'd like the limits on sway in scope specifically to be drastically increased. Even if I max out scope sway and lower ironsight sway a good deal, it's disproportionate. Hope that clarifies :)
this mod modifies different things. BAO focuses more on squads/factions having different jobs (hunting, artifact hunting, faction wars), whereas this mod focuses specifically on how stalkers react to enemy contact. The two mods could probably be used together.
Love using this mod, makes gunplay feel way better! Could the scope sway be increased by like 5x, at least in options? Scopes are way more steady than iron sights, proportionally speaking. Makes variable zoom optics very OP
mod seems extremely broken, crashes at mission selection when I open RCWC folder, tons of missing config entries, and broken text on 1985 Returning campaign.
Hi! I have a problem with very blue light from the moon at night, here's the worst example I've seen so far.
Any tips on how to fix this?
No, you can install/uninstall it at any time.
Only gripe I have with the mod right now is some weapon/mag compatibility groups seem incomplete. Example:
AK magazines should be separated by caliber (7.62x39 mags aren't compatible with 5.45 or 5.56, etc).
The FAMAS 3, FN2000, FNC, L85, and LR300 should all take M16 mags. They're all "STANAG" mags (same exact type, pretty much always interchangeable).
XM8 should take G36 mags (XM8 is essentially a G36 with a different shell).
Other than that, I absolutely love this mod. I think it'd be cool if you made rifle magazines 2x1 or even 3x1 (RPK mags for example), maybe following Tarkov's lead. If you want, I could work with you to get some nice icons for them.
Love this mod! One thing I've noticed, the Flea Market traders in the Garbage seem to only sell old/damaged ammo. I can easily fix this myself, but you might want to add a little patch switching those out for their normal counterparts.
This brings up a good memory of The Faction Wars for Clear Sky.
In it, there was a similar loot claiming system, but in TFW, if you looted something that another stalker claimed, they would run up to you and demand you give it up. You could then 1) give it up immediately, or 2) insist that it's yours, and I think there was a random selection between the stalker giving up, or opening fire. It may have been tied to reputation/experience.
You might look into it, Moddb.com
Your mod is extremely unstable for me, and I can't provide a log because mine is always cleared after it crashes. I went to try and clear the ranger station of bandits, to get some money/equipment to sell, and at some point either when I kill a bandit or I get killed, the game crashes (replicated it about 10+ times). I'm using the 1.12.3 patch and the "Remove Annoying Radio & Fly Sounds" addon, playing as a Sniper.
If others are saying previous patches fix this, perhaps you should yourselves roll back to that previous patch and rebuild it. I doubt you'll get any crash reports to clarify the cause of the instability, because people's logs are getting cleared.
I'm sure this has been reported before, but right-clicking on magazines in a box or dead body causes game crash, here:
`Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: ...k.e.r. - anomaly 1.5.0\gamedata\scripts\wuut_mags.script:855: attempt to compare number with nil
stack trace:`
I can provide the full log if needed.
Exciting news! I always thought yours was the best STALKER mod for gunplay and combat in general, so I can't wait to see how you've adapted it for CoC.
I can't get your translation to work with the 4.4 version I found either :(. Really want to try this mod out, seems like a nice Arsenal Overhaul-type mod for SoC.
Any chance of a translation for 4.5? It's far more accessible than 4.4 now (I think most links to 4.4 have been deleted, and there's a Serega_Lus repack for 4.5 now).
I tried applying the 4.4 translation to 4.5 but there's script and config files that are removed/vastly different.
I wish I could translate it myself but I no longer have the tools to do so since I reformatted my computer.
Freedom absolutely thinks the Zone should be studied, what are you talking about? Straight from the wiki: "Freedom is a clan of stalkers who fight for free access to the Zone".
yes they are.
Hell yeah! Arguably the best sub machine gun of the war.
Heads up, /sg/ moved all their repositories. Call of Chernobyl one is here:
Mega.nz
Seems reasonable. Different caliber will make a difference in sound IMO, just because of the different dimensions of various parts and how that will absorb/emit sound differently. I think the biggest difference will be in muzzle brakes, however. Muzzle brakes on AK-74s, AK-103s, etc. give off a larger and more distinct sound signature, AFAIK.
That gas mask looks perfect, I love those. Agree about the gritty/dirty comment, would love to see some weathering on their gear.
It's whatever though, dude, these are all amazing. You're doing God's work.
FAL and Protecta are looking sick!
Is the G3 world model size fixed? I remember it being baby sized previously
Aw, I like looking at the left side of those receivers without the dovetail mounts. It's so uniform and pretty, the dovetail stands out and is a different finish color. I only really ever use ironsights unless I'm using an SVD or something.
Just google STCoP 2.9 and you'll find it, it's on the ap-pro.ru forums. All in Russian, though.
Huzzah! Can't wait to check it out!
Georg_Ravioli
STOLKIR joined
How did you do in P.E. today?