This member has provided no bio about themself...

Comment History  (0 - 30 of 50)
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Forgotten Hope 2

Yes, I know and I agree, but all I would like to emphasize is that everybody will surely feel even more cheerful and satisfied to see the refurbishment of a complete and perfect-looking Italo-German combined Axis Forces in WW2 North-African Campaign.

In addition, besides "Sidi-Rezegh 1941", another map of "Tunis 1943" in FH2 also exactly contains the same Italo-German combined desert-army on its Axis-side, however, the only difference is that there are no vehicles usable on "Tunis 1943" ("Tunis" is only an infantry close-quarter-combat map), but on "Sidi-Rezegh 1941" there are vehicles, aeroplanes and battle-tanks applicable, therefore, German and Italian dual flags and all their corresponding dual cultural symbols can also be inserted into Tunis-1943 map. :-)

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Forgotten Hope 2

Dear FH2 developers,
besides sincerely requesting for adding both the German and Italian dual-flagpoles to the Italo-German-combined Axis-side of the map "Sidi-Rezegh-1941",
now I would also strongly hope that You can add single-player-bots to the "16-Players mode" of the Map "Fall-of-Tobruk",
this is because : On such a small close-quarter-combat map of "Fall-of-Tobruk 16-Players" without any vehicle,
if You add Navigation-Mesh to it, all our players will surely be able to enjoy exciting awesome "Counter-Strike" liked "close-quarter-combat experiences" with computer bots on such a delicate and beautiful desert map with a church and multiple enter-able houses on it !!!
Thanks !

Good karma0 votes
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Forgotten Hope 2

Hello Dear FH2 developers,

I feel so excited and cheerful to see You now having inserted the Italian-army's vocal commands and dialogues along with its original German dialogues into the desert map of "SIDI-Rezegh 1941" to facilitate a thorough set of combined-Axis Italo-German Forces human-voice package for this map !

This modification on the human-vocal voices of this map has made The Battle of Sidi-Rezegh fought by a combined Italo-German Axis troop much more realistic and rational !!!

However, on the Map of "Sidi-Rezegh 1941", only converting the vocals used by Axis-side to Italo-German bilingual version is far far not enough !

Therefore, I strongly suggest and recommend Your developer-team to deliberately add one more tangible flag-pole closely next to each ordinary singular German-flag pole at the Axis base and each capture-point on this map to enable the hoisting and flying of both the Nazi-German and Fascist-Italian Armies' flags side-by-side after the Axis has successfully taken each position,
simply-speaking, dual Axis flag poles should be present instead of just the single German flag,
moreover, all in-game Axis-army logos and decal-icons shown on the spawn-menu and mini-geographical-map of this Sidi-Rezegh map should also be changed from solely "Germany" to "Germany + Italy" which contain both countries' names and flag-symbols,
otherwise, a pretended "combined Axis-forces" with only the German flag and German icon displayed will definitely still look very fake, visually-unnatural and disrespecting to the participation of the Italian Army !

Good karma+2 votes
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Forgotten Hope 2

Oh... if we really insist only adding the battle-maps occurred after December 1941, then the most famous battle-map of "the invasion of Poland by Germany" where "Nazi Germany vs. Poland" happened in September 1939 would also be omitted, then the insertion of the New Allied Faction of "Polish Army" into FH2 would also be postponed.

Good karma+2 votes
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Forgotten Hope 2

Besides "Nationalist Chinese troops vs. japs" maps can be created,
the examples of "Communist Chinese guerrilla troops vs. japs" during the Chinese anti-jap War in WW2 are listed as follow:

1) The famous Chinese victory at PingXing Pass on 25th September,1937/ The Battle of PingXinGuan Mountain-Pass,
at where Chinese Communist "Eighth-Route Army Number 115th Corp" vs. japs, that was a successful Chinese sudden large-scaled ambush on a large logistic-regiment of around 1000 japs marching through a deep and narrow valley near PingXin-Pass in ShanXi Province of China,
the entire logistic-supply japanese troop of around 1000 personnel was totally wiped off by Eighth-Route Army 115th Corp,

Reference from WIKIPEDIA: De.wikipedia.org

2) The ShenTou-Ridge Ambush Combat on 16th March,1938,
at where Chinese Communist "Eighth-Route Army" vs. japs, eliminated 1500 jap-invaders,

Reference from WIKIPEDIA:
Zh.wikipedia.org

3) The LuFang Breakthrough Battle on 11th May,1939,
at where Chinese Communist "Eighth-Route Army" vs. japs, eliminated 1300 jap-invaders,

Reference from WIKIPEDIA:
Zh.wikipedia.org

4) The most famous and the largest-scaled
"Hundred-Regiments-Offensive" in Northern-China from August 1940 to December 1940, lasting for totally four-months !
at where Chinese Communist "Eighth-Route Army" vs. japs,

Reference from WIKIPEDIA:
En.wikipedia.org

5) The small "Liu-Lao-Zhuang Village intercepting-combat" in Year 1943,
at where Chinese Communist "New-Fourth Army" vs. japs, eliminated 170 jap-invaders, and then the last 82 New-Fourth Army's Chinese Communist soldiers who insisted to resist to the end were all sacrificed !

Internet Source of reference: America.cgtn.com

6) The "Che-Qiao/TrolleyCar-Bridge Assault" in Year 1944,
it was the biggest victory of the "New Fourth Army",
at where Chinese Communist "New-Fourth Army" vs. japs & pro-jap puppet troops, eliminated 756 jap-invaders and pro-jap puppets,

Reference from WIKIPEDIA:
Zh.wikipedia.org

Therefore,

In addition to regular Nationalist-KuoMinTang(KMT) Chinese forces,
also looking forward to see some "Communist Chinese troops vs. japs" maps too in the next and next update.

Good karma+2 votes
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Battleground 44

Great ! and battle-horses can also be added to guerrilla cavalry troops and mountain-battle-cavalry-divisions on the Chinese anti-jap battlefields as vehicles for them to ride and shoot/lance on horses' backs too !
Just like how recently the "Battlefield 1918" mod's team has done on many of their Austro-Hungarian and Serbian maps of their WW1 mod.

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Battleground 44

Hello again Anthony and all Your developer-teammates,
let's further discuss about my country China's anti-jap-invasion war's contents included inside Your mod.

Although temporarily at this moment,
the mod only contains the "K.M.T. Nationalist Chinese Army" for the Faction CHINA,
I can still start considering and advising You about adding the "Communist Chinese guerrilla Army (either they will be the "Eighth-Route-Army" or "New-Fourth-Army")" into the mod in the very sooner future, the key features and criteria of the Communist Chinese troops within "the entire WW2 Faction of CHINA" would be as follow:

1) There still needs some tiny visual differences between the in-game flag/icon of the Communist Chinese troops and those of the Nationalist Chinese troops so as to let all players to distinguish their different unique identities respectively,
for instance, eventhough both the Nationalist and Communist Chinese Armies had formed a "national unified anti-jap frontline" in year 1937 that forced them using that same "12-triangular-horn white-sun and blue-sky red-ground Chinese-republican-flag symbol" to represent both two sides as Chinese-armies,
however, I strongly suggest that the Communist troops should still add a piece of "bright-red-coloured cloth/ribbon" onto the symbol to distinguish themselves out from the Nationalists, or even they would directly use a Communist-Party's red-flag to represent themselves instead of that original Republic-of-China-flag in the mod, what do You think ?

2) Comparing to the Nationalist Chinese forces' uniforms,
the formats and styles of Communists' uniforms were instead very dis-unified and mixed/mingled, some might even wear farmer's hats and different colours of coats/shirts/trousers (You can actually do an information-research on these historical photos),
since at that time many Communist Chinese soldiers were peasants emerging from poorer villages, the clothes they wore on the battlefield were rather untidy, disorderly and contained many variations while only the regular Nationalist Chinese troops could wear standard unified uniforms, as a result, these sorts of special visual attributes and appearances need to be illustrated and implemented in the mod;

3) The Communist Chinese troops' firearms and weapons might be a bit more obsolete than those of the regular Nationalist troops',
for example, we may add some short-barreled/doubled-barreled muskets, traditional Chinese red-headed long spur-lances, older rifles and fire-cracker-explosives into the arsenal spawning-kits of the Communist Chinese guerrilla army's arsenal, then they will look more unique and impressive from ordinary Nationalist troops' armaments;

4) The types of combating venues/locations/maps of Communist Chinese soldiers would also be very unlike to that of regular Nationalist Chinese Army, since Communist troops mainly were active "behind enemy's lines" in the jap-occupied-zones in Northern China's mountainous rural areas, Communist Chinese forces used ambushing and guerrilla tactics to attack and frequently disturb the jap-invaders around villages, forests and bushes, which were quite different from frontier urban city-warfare faced by the Nationalist-Chinese instead;

5) During WW2, Communist Chinese forces besides fighting against jap-invasion, sometimes, occasionally in several cases, they even had military-confrontation and collision with their own compatriots of another political-party---the Nationalist-Chinese-Army too, for example during "the Battle of Huang-Qiao/Yellow-Bridge" and "the Wannan Incident in January 1941", so some of these "China vs. China" abnormal civil-war-styled gaming-maps can also be created and inserted into the mod too besides normal "Communist Chinese vs. japs" and normal "Nationalist Chinese vs. japs" battles.

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Battleground 44

Here's another much clearer close-image of the WW2 Italian Army's Alpini hat:

Pbs.twimg.com

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ eXpirience World War II:Forgotten Battles

According to historical facts of WWII, in Your mod,
" Italy vs. Russia (Soviet Union) " maps are also feasible to be created !

Since on the Eastern Front in Russia after Operation Barbarossa,
"Italian Expeditionary Forces" were also sent to the Eastern Front to aid the German Forces' advance as a member of the Axis Powers,
for example, Italians fought bravely and harshly during "the Battle of Petrikowka" and "the Siege of Odessa", at where Italians vs. Soviets battles could be seen,

However, in the mod, Italian army on the Eastern Front should wear long-sleeved big-coat winter costumes/uniforms under the cold weather instead, which would be totally different from the sand-yellowish desert uniforms they wore in the North-African Campaign as the ordinary Italian desert army,
in addition, as far as I know, Italians departed to Russia were only equipped with L3 Carro Veloce 33/35 tankettes, L6/40 light-tanks, anti-tank guns, Molotov-cocktails and numerous Fiat logistic trucks, they didn't use the typical Carro Armato M13/40 medium-tanks on the Eastern Front.

Good karma+2 votes
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Cart

Doesn't matter, just try Your best to improve/optimize their motion effects will be fine !

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Battleground 44

According to historical facts of WWII, in Your mod,
" Italy vs. Russia (Soviet Union) " maps are also feasible to be created !

Since on the Eastern Front in Russia after Operation Barbarossa,
"Italian Expeditionary Forces" were also sent to the Eastern Front to aid the German Forces' advance as a member of the Axis Powers,
for example, Italians fought bravely and harshly during "the Battle of Petrikowka" and "the Siege of Odessa", at where Italians vs. Soviets battles could be seen,

However, in the mod, Italian army on the Eastern Front should wear long-sleeved big-coat winter costumes/uniforms under the cold weather instead, which would be totally different from the sand-yellowish desert uniforms they wore in the North-African Campaign as the ordinary Italian desert army,
in addition, as far as I know, Italians departed to Russia were only equipped with L3 Carro Veloce 33/35 tankettes, L6/40 light-tanks, anti-tank guns, Molotov-cocktails and numerous Fiat logistic trucks, they didn't use the typical Carro Armato M13/40 medium-tanks on the Eastern Front.

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Cart

Can the legs and limbs of the horses move and perform motions realistically when the trolley is being driven during the gameplay ?

Furthermore, can all the horses' legs perform realistic movements when they are running on other maps too ?

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Battleground 44

Anthony, if You port the Counter Strike's DUST map into Your mod,
then I highly-recommend You setting its Axis-side as "Fascist Italian Desert Army" and setting its Allied as "British Commonwealth desert forces" so as to use this "DUST" map to directly depict/simulate a small close-quarter combat during the WW2 North African Campaign in Libya in 1940, let's make it "Italy vs. Britain" on sands !
Since DUST itself is already an obvious desert map with full of yellow-sand on its ground as ordinary ! :-D

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Battlefield 1918

Thank You very much, Dear developers, for the clarification and upcoming solution ! :-D

Good karma+2 votes
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Battlefield 1918

Thank You very much, Dear developers, for the clarification and upcoming solution ! :-D

Good karma+2 votes
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Battlefield 1918

* One more singleplayer-mode crash report :

The Map "BattleAxe 1918" in this BF1918 mod,

it always encounters "Crash back to DeskTop" crashing-error after entering SinglePlayer/COOP mode with bots for 2-3 minutes AT EVERYTIME,

Please fix the SinglePlayer-mode of "BattleAxe1918" map, thanks !

Good karma+2 votes
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Battlefield 1918

Thanks Andrey15 !

4) Yes, You are correct ! Originally the soldier-uniform formats of all spawning-classes inside the same team on the same map pre-fixed by "E.A. Game's Battlefield 1942 engine" can only be unified and singular, they are all constrained to wear the same set of uniform.

As far as I know, we might feel hard in establishing a realistic multi-national mixed team for a map,
UNLESS:

we try to set/re-edit the "3pbody geometry" of soldier-uniforms as "randoms" attribute for each individual soldier-class inside the ".Con" files of the map,
so as to make each of them pointing/linking to various types of appropriate uniforms they should wear separately,

Might this be a technical tip ?
See whether this will work...

Good karma+2 votes
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Battlefield 1918

Hello Dear Mr. Andrey15 of BF1918 modding-team !
Thank You very much Andrey15 for Your enthusiastic and abundant reply to my most recent additional-Pre-WW1-battles suggestion for BF1918 add-on mod in the future !

Then we might need to start considering:
How should we name "the pair of general-terms for bloc-identities" of those two sides opposing each other respectively on the maps in the upcoming side-wars add-on pack ?

For example: previously,
we name those two teams "Axis vs. Allied" in WW2 mods;
we name those two teams "Central Powers vs. Entente" in WW1 mods;
moreover, how should we name those two teams on the maps of "pre-WW1 add-on expansion pack" of BF1918 mod ?

Let me suggest: They are " Attacker vs. Defender" or "Active-Intruder vs. Passive-Stationer"...
Do these terms sound good and reasonable for representing them on each add-on map of early 20th Century warfare ? I don't know...

* My replies to the previous post's bullet-points :

2) Once if You decide to replace the Germans and Americans with Turkish and Italians on the "Tobruk 1918" map, then the name of this map should better be changed into "Tobruk 1911" please,

the Year 1911 was also coincidentally and exactly the same year of the monarchist regime of Qing-Dynasty being successfully overthrown by revolutionists in my Country China sooner before the establishment of the new "Republic of China" later-on,
so in that same year Italy also invaded Ottoman's Libya to build up a new Italian colony there,
on the map of Tobruk1911, the Italians should deploy numerous "Fiat-3000 light-tanks" and "Lancia-IZ armoured-cars" on their head-quarter base as attackers, and the Turkish should be set as defenders along the lines-of-defense on the desert. For similar battle-scenery reference about Italian colonization of Libya, You may probably refer to a movie called "Lion of the Desert" as I remember it.

3) At that time, Qing-Chinese bought and used some European (British, French, German) battleships in the First Sino-japanese War to fight against the japs, as a result, ordinary European warships contained inside BF1918 mod can also be directly adopted into the upcoming Qing-Dynasty's Chinese fleet.

4) In year 1900, there was an eight-nation-alliance invasion-army consisted of UK, USA, Germany, France, Russia, japs, Italy and Austro-Hungary which united together to invade the Qing-Dynasty of my Country China to fight against the "Righteous-Harmonious Society's Boxers" and the "Chinese Qing-Dynasty's Army" during the Boxer-Rebellion,

However, the problem is:
there can only be 5-spawning-classes on the menu for a team at maximum in this BF1918 mod (sometimes might be modified to 6-classes like how BattleGroup42 mod did) for the "eight-nation-alliance invaders" side,
if we set each spawning-class as a soldier from each individual nation among those 8 nations, we can at most only have 5 or 6 different countries representing that "8-Armies Faction" on the menu of "Boxer-Rebellion maps",
how about the other remaining 2 or 3 invader-countries ?
We can't have more spared spawning-class-quotas to enable them participating on the same map.

Best Wishes !

Good karma+3 votes
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Battlefield 1918

Dear BF1918 developers,

Would You consider utilizing the current resources inside Your mod to start creating the battle-maps of :

1) Russo-japanese War ( Imperial Russia of the Tsar vs. the japs,
from 1902 - 1904, fought mainly in North-East China's Manchuria and LiaoNing-Province, especially fought vigorously on the "203 Highland" of where many japs were molested in a large-scale by the Russians with machine-guns and cannons from the heavily-fortified bunkers built uphill ) ;

2) Italo-Turkish War ( The Kingdom of Italy vs. Ottoman Empire Turkey,
in year of 1911, started from the Italian invasion of Ottoman's North-African Libya, of where the battles were mainly fought in Libya's Cyrenaica and Tripolitania regions, at first the Italians sailed heavy cruisers and battleships to bombard Turkish Libyan coast, and then Italy sent light-bombers to bomb Ottoman's ground forces too, later on, Italians landed onto Libyan beaches to establish their new colony in Libya which had been looted from Ottoman Empire ) ;

3) The First Sino-japanese War ( The Qing-Dynasty of China vs. the japs,
from 1894 - 1895, fought mainly on the Korean Peninsula and in North-East China, in such a case, You mod-developers will need to create a totally new Faction,
that will be "the Qing-Dynasty's Army of China", which was represented by the Chinese-Qing national-flag of a "Triangular yellow-backgrounded dragon flag". )

* Although these several warfare scenarios I mention above occurred out of the time-range from 1914-1918,
however, these wars were still very close to the era of World-War-One on the timeline which shared plenty of similarities in terms of "armaments, weapons, soldier-uniforms, national-identities plus flags and war-tactics" with WW1,

as a result, all those relevant ordinary resources and models of Russia, japs, Italy and Turkey from the BF1918 mod can also be instantly and easily applied onto the making of the above wars I have suggested too, which seems very convenient to also include these new battle-maps of the pre-WW1 era !

Good karma+2 votes
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Battleground 44

However, honestly-speaking, in terms of the contribution on fighting against japs' invasion, the K.M.T.-Nationalist-Chinese-troops took up a much larger portion of at least over 80% of efforts and sacrifice in killing the jap-invaders, while the Communist-Chinese-troops only at most contributed 20% to the anti-jap war of China comparing to that of the K.M.T.-Nationalists. This is the real historical fact.

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Battleground 44

In conclusion, during WW2, the "insurgencies/opponents" of Communist Chinese guerrilla troops include both the japs and Nationalist Chinese troops, sadly, although peripherally both these two Chinese political-parties had agreed to unite together to resist japs' invasion, they sometimes still would fight against each other because of internal power-and-land-rivalry and political-statement-quarrels.

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Battleground 44

Yes ! Especially it will be surprising and incredible to play as the Communist Chinese Forces to ambush the japs who were passing through the long-twisty-ravine at PingXing mountain-pass on 25th September 1937 and also storm the japs' fortified-stands during the large-scaled "Hundred-Regiments-Offensive" from August to December of year 1940,
Communist Chinese forces also conducted numerous guerrilla-warfares against the japs around villages and rural-areas on northern China's battlefield too, though sometimes Communist-Chinese did have some civil-war confrontations with the Nationalist-Chinese in certain cases mentioned above,

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ 如果祖国遭受了侵害 热血男儿当自强...

However, honestly-speaking, in terms of the contribution on fighting against japs' invasion, the K.M.T.-Nationalist-Chinese-troops took up a much larger portion of at least over 80% of efforts and sacrifice in killing the jap-invaders, while the Communist-Chinese-troops only at most contributed 20% to the anti-jap war of China comparing to that of the K.M.T.-Nationalists. This is the real historical fact.

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ 如果祖国遭受了侵害 热血男儿当自强...

In conclusion, during WW2, the "insurgencies/opponents" of Communist Chinese guerrilla troops include both the japs and Nationalist Chinese troops, sadly, although peripherally both these two Chinese political-parties had agreed to unite together to resist japs' invasion, they sometimes still would fight against each other because of internal power-and-land-rivalry and political-statement-quarrels.

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ eXpirience World War II:Forgotten Battles

Cool ! Are You going to create "the Wannan Incident" map for the genre of "China vs. China" battles ?
Since BG42 mod has already contained "the Wannan Incident" map, so if You wouldn't like to repeat doing this BG42 map, then You may just instead build "the Battle of Huang-Qiao Yellow-Bridge" map under the "China vs. China" topic...

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ eXpirience World War II:Forgotten Battles

It would be very funny and unique to also include some historical maps of
"Two armies from the same country fighting against each other" during WW2,
for example:

1) France vs. France ( Free-France vs. Vichy-France during the "Operation Torch" in the North-African Campaign in Year 1943,
while the Free-French Army along with the American troops landing on the northern Algerian coast to try liberating Algeria from Vichy-French control ) ;

2) China vs. China ( Nationalist Chinese Army vs. Communist Chinese New-Fourth-Army, during both "the Battle of Huang-Qiao [the Battle of Yellow-Bridge] in October 1940" and "the Wannan Incident in January 1941" ) :

Information source reference for "the Battle of Huang-Qiao (the Battle of Yellow-Bridge)" in China:
"https://ww2db.com/battle_spec.php?battle_id=321"
"https://zh.wikipedia.org/wiki/%E9%BB%84%E6%A1%A5%E6%88%98%E5%BD%B9"

Information source reference for "the Wannan Incident" in China:
"https://en.wikipedia.org/wiki/New_Fourth_Army_incident"
"https://zh.wikipedia.org/wiki/%E7%9A%96%E5%8D%97%E4%BA%8B%E5%8F%98"

3) Italy vs. Italy ( Anti-Fascist Italian resistance guerrilla troops vs. pro-Nazi Italian-Socialist-Republic, in Year 1943 during the Allied invasion of Italy in Sicily and Southern Italy ).

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ Battleground 44

It would be very funny and unique to also include some historical maps of
"Two armies from the same country fighting against each other" during WW2,
for example:

1) France vs. France ( Free-France vs. Vichy-France during the "Operation Torch" in the North-African Campaign in Year 1943,
while the Free-French Army along with the American troops landing on the northern Algerian coast to try liberating Algeria from Vichy-French control ) ;

2) China vs. China ( Nationalist Chinese Army vs. Communist Chinese New-Fourth-Army, during both "the Battle of Huang-Qiao [the Battle of Yellow-Bridge] in October 1940" and "the Wannan Incident in January 1941" ) :

Information source reference for "the Battle of Huang-Qiao (the Battle of Yellow-Bridge)" in China:
"https://ww2db.com/battle_spec.php?battle_id=321"
"https://zh.wikipedia.org/wiki/%E9%BB%84%E6%A1%A5%E6%88%98%E5%BD%B9"

Information source reference for "the Wannan Incident" in China:
"https://en.wikipedia.org/wiki/New_Fourth_Army_incident"
"https://zh.wikipedia.org/wiki/%E7%9A%96%E5%8D%97%E4%BA%8B%E5%8F%98"

3) Italy vs. Italy ( Anti-Fascist Italian resistance guerrilla troops vs. pro-Nazi Italian-Socialist-Republic, in Year 1943 during the Allied invasion of Italy in Sicily and Southern Italy ).

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ eXpirience World War II:Forgotten Battles

Moreover, here's one more useful Singleplayer-bots editing tutorial, about "PathMapping with ED42":

"http://www.cajunwolf.com/pathmapping_with_ed42.html"

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ eXpirience World War II:Forgotten Battles

Yes, sure, here's one of the detailed website which teaches modders using the "Botinator 5" Singleplayer A.I. editing tool:

"http://www.cajunwolf.com/Botinator 5 Tutorial.html"

Good karma+1 vote
HongKongChineseBoy
HongKongChineseBoy - - 50 comments @ eXpirience World War II:Forgotten Battles

After having tested with the original XWW2 Mod for a long time, actually, there are tremendous number of bugs and glitches on the behaviour of singleplayer/COOP bots on many of their maps, those XWW2 bots perform poorly, they either always run into obstacles/objects and get stuck or just stay idle at certain positions without fast movements,

hence, in this upcoming XWW2:Extended mod, You better improve the bots' behaviour and reactions in singleplayer/COOP mode,

furthermore, there was only one single "China vs. japs" map in the original XWW2 mod which was built poorly (it might look like the Battle of WuHan or ChangSha ? I don't know...), it was mostly just a large plain full of grasses grown on its ground surface, the most ridiculous feature was that "the Nationalist Chinese Army's soldiers" on that map spoke japanese ! That was absolutely unacceptable.

Good karma+1 vote