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Comment History
GroovyReject
GroovyReject - - 28 comments @ Hl 1 Official Prefabs

Did you make some of the stuff that's in this? Like this is very rad stuff man. I just downloaded it so making some default stuff like soda machines and black mesa vans wasn't a hassle but then there's like mounted fully brush work sniper rifles , watch towers, this big cargo carrier plane thing and a lot of other cool stuff. Thanks for making this man!

Good karma+1 vote
GroovyReject
GroovyReject - - 28 comments @ Forklift

Loving the brush work on it!

Good karma+3 votes
GroovyReject
GroovyReject - - 28 comments @ Levels by the Groovy Intelligent Reject

Oh whoa ok man, thanks! I really didn't expect a gameplay vid to be made on it since gameplay is pretty much non-existent.

Good karma+1 vote
GroovyReject
GroovyReject - - 28 comments @ (OUTDATED) Decay: Solo Mission (Demo 1)

This isn't just rad, it's hlrad.exe! Keep this up man!

Good karma+4 votes
GroovyReject
GroovyReject - - 28 comments @ no signal...

This mod looks amazing! I can't wait until a playable demo/version of this comes out. Keep up the groovy work man this is awesome!

Good karma+2 votes
GroovyReject
GroovyReject - - 28 comments @ Cube: Project

Will there be a multiplayer, where you and a group of friends half to find the exit?

Good karma+1 vote
GroovyReject
GroovyReject - - 28 comments @ Levels by the Groovy Intelligent Reject

I've downloaded the mod to see if I did a mistake somewhere when uploading it but the sensitivity was set to 2.4 by default, so I don't know what to tell you. I appreciate the helpful feedback and criticism and I'll be sure to apply it to version 3 when I start working on it. If anyone is having this same mouse sensitivity problem, please leave a comment/reply if you have the same issue so we can get this thing sorted out. I'm sure it can be fixed by changing the mouse sensitivity in the mouse control options.

Good karma+1 vote
GroovyReject
GroovyReject - - 28 comments @ Levels by the Groovy Intelligent Reject

That's weird, I thought I fixed the camera? When you go to the mouse sensitivity settings is it turned way up?

Good karma+1 vote
GroovyReject
GroovyReject - - 28 comments @ GIR #2 Trailer

The crazy visual effects aren't in the mod of course.

Good karma+1 vote
GroovyReject
GroovyReject - - 28 comments @ GIR #2 Trailer

The song in the video is "Born Slippy" by Underworld.

Good karma+3 votes
GroovyReject
GroovyReject - - 28 comments @ Outside

Oh I'm going there.

Good karma+2 votes
GroovyReject
GroovyReject - - 28 comments @ Levels by the Groovy Intelligent Reject

I'm glad you like it! I always reply to comments so feel free to ask me anything about the mod! :)

Good karma+3 votes
GroovyReject
GroovyReject - - 28 comments @ Levels by the Groovy Intelligent Reject

Most of the songs I used in the mod are old 80's songs that I slowed down. Then I would trim out a part that can be looped. Here's a list of the songs I edited for the mod.

Palm Tree Tropicana - Act Like You Know by Fat Larry's Band

Garden Skies - Voices in my Head by Naked Eyes

Autumn Forest Trails - Everybody Wants to Rule the World by Tears for Fears

The other songs for the Selection Hub and Office Plains were made in a free midi software called OpenMPT. It's very old...

Good karma+2 votes
GroovyReject
GroovyReject - - 28 comments @ Xash3D Engine

Can I make mods for the Steam version of Half-life using this? If so how do I set everything up?

Good karma+1 vote
GroovyReject
GroovyReject - - 28 comments @ Half Life Modding Kit

Does it go over fog in this? My mod can really use it. I have no idea what to do first, my PC can't handle the Visual Studio installer, so can I just use something like Notepad++, or does it half to be Visual Studio...

Good karma+1 vote
GroovyReject
GroovyReject - - 28 comments @ Levels by the Groovy Intelligent Reject

Thank you very much for the feedback! The mouse sensitivity though is set so high because of my personal control settings. You do have the option to fix the controls to your preference, but thanks for the acknowledgment. I'll be sure to set everything control wise to default in the future.

And I also mute the audio when testing the maps, so I'm not sure if that carried over to the mod or not. It can be fixed via the audio settings, but I'll be sure to fix that as well.

This mod will be released in multiple versions, with every version adding 4 more maps and some fixes. I heavily encourage feedback on the mod, since this is the first mod I've ever posted to moddb, so I'm still getting the hang of things.

Thanks again for the feedback! And sorry for the dizziness. I'll be sure to add a review option (which I didn't know that was a thing till now so thanks for mentioning it).

Good karma+4 votes
GroovyReject
GroovyReject - - 28 comments @ Over Hell

What engine do you use? (spirit of half-life, xash, etc)
I use spirit which does have an env_fog entity, but it doesn't work. I don't know if it's something to do with the engine, or the fact that I use an hp laptop that I got about 3-4 years ago.

Also is the mod going to be in first person, or third person? Just curious.

Good karma+1 vote
GroovyReject
GroovyReject - - 28 comments @ girlev #1 (fixed splash screen)

A little note, you might half to turn up the audio. I usually mute it when testing and I think that might have carried over to the mod...

Good karma+1 vote
GroovyReject
GroovyReject - - 28 comments @ GIR #1 Trailer

The song in the video is "No Flowers Please" by Naked Eyes.

Good karma+1 vote
GroovyReject
GroovyReject - - 28 comments @ Sailing Away

Version #1 is coming out this Halloween!

Good karma+2 votes
GroovyReject
GroovyReject - - 28 comments @ Over Hell

How'd you do the fog? Did you half to code it in? (Just curious)

Good karma+1 vote
GroovyReject
GroovyReject - - 28 comments @ Levels by the Groovy Intelligent Reject

Concrete Capital was actually very inspired off of the Half-Quake black and white style, and was also inspired by the Violence District from LSD Dream Emulator (old PS1 game)

This game is heavily inspired by games like Yummy Niki and LSD Dream Emulator, it might have a few story bits here and there but I won't count on it. The story is non-existent.

If you have any more questions just ask, I'll reply (probably).

Good karma+1 vote
GroovyReject
GroovyReject - - 28 comments @ Spirit of Half Life

What is the latest SoHL that has working env_fog entities?

Good karma+3 votes
GroovyReject
GroovyReject - - 28 comments @ Levels by the Groovy Intelligent Reject

Thank you! And I hope you're doing good on the Starlight mod you're working on, very awesome stuff. Can't wait to play it!

Good karma+2 votes
GroovyReject
GroovyReject - - 28 comments @ SoHL fog test

Nevermind, just found when this was made...

Good karma+2 votes
GroovyReject
GroovyReject - - 28 comments @ SoHL fog test

I thought env_fog was bugged in the recent SoHL engine. How do you do fog? Whenever I try doing fog it doesn't show up.

Good karma+1 vote
GroovyReject
GroovyReject - - 28 comments @ Levels by the Groovy Intelligent Reject

I prefer to stay independent with my mods (for now), but thanks for suggesting to help out! :D

Good karma+2 votes