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Comment History
Grof9
Grof9 - - 17 comments @ Video Preview: Mordor

Keep up the great work!

Good karma+4 votes
Grof9
Grof9 - - 17 comments @ Video Preview: One Ring-scripts

Looks amazing, can't wait!

Good karma+6 votes
Grof9
Grof9 - - 17 comments @ Now and ahead

Oh Isildur, your folly will be your undoing!

Good karma+4 votes
Grof9
Grof9 - - 17 comments @ DCI:LA Fan Cinematic! (link in description)

Beautiful unit design, can't wait!

Good karma+3 votes
Grof9
Grof9 - - 17 comments @ Divide and Conquer

Does that mean I get the Elvenkings Guard as if I've chosen to reject the alliance or I don't get anything?

Good karma+1 vote
Grof9
Grof9 - - 17 comments @ Divide and Conquer

Yes it did, it is in the Third_Age -> data folder. It's called Large Address Aware. You should watch Galu's installation guide video, everything is explained there, step by step. I hope it helps :)

Good karma+1 vote
Grof9
Grof9 - - 17 comments @ Divide and Conquer

My best guess would be to try and reinstall the game following exactly the instructions and the installation guide/video. Make sure you've applied the LAA patch, though. gl

Good karma+1 vote
Grof9
Grof9 - - 17 comments @ Divide and Conquer

What happens to the Elven Alliance script if Lothlorien dies before it kicks in? I'm playing as The Woodland Realm and have been allied with them from the turn 10 or so. They were wiped out around turn 40 before the script started :/

Good karma+1 vote
Grof9
Grof9 - - 17 comments @ DCI: Last Alliance

First of all, from what I can see, it will be an amazing and compelling mod, so thank you for making this possible! :D Secondly, regarding the fragmented geographical situation of the Dwarves, have you tested how does the AI handle it? Usually, they can't get around it and expand normally like a human player would. Rather, they remain passive, unable to decide where to go and how to move troops, so that would be a major argument against it. (maybe lore-breaking but game mechanics could demand it)

Good karma+1 vote
Grof9
Grof9 - - 17 comments @ Divide and Conquer

simply amazing!

Good karma+2 votes
Grof9
Grof9 - - 17 comments @ DCI: Last Alliance

There is no doubt that your work is exceptional. And you should know it is duly appreciated by the whole community.

Good karma+2 votes
Grof9
Grof9 - - 17 comments @ DCI: Last Alliance

Wow you've really gone an extra mile on this one, one of the most immersive mods out there. Can't wait for the release! Keep up the great work!

Good karma+3 votes
Grof9
Grof9 - - 17 comments @ Divide and Conquer

He was like Grima Wormtongue

Good karma+3 votes
Grof9
Grof9 - - 17 comments @ Divide and Conquer

I don't know about the others but I am able to play the Khazad-dum campaign without any problems at all. Currently at turn 157... Is my case the exception or are the others who can't play it?

Good karma+1 vote
Grof9
Grof9 - - 17 comments @ Divide and Conquer

That's exactly my point :)

Good karma+1 vote
Grof9
Grof9 - - 17 comments @ Divide and Conquer

I have noticed in many places in Tolkiens Middle-earth writings he uses the number 7.

Some examples...

In reference to Men

7 Stars...The heraldic emblem used by the Dunedain of Gondor, followers of Elendil.
7 Gates/Wall of Minas Tirith.
7 Northern Beacons of Gondor

In reference to Elves

7 Sons of Feanor
7 Seeing-Stones of the Faithful
7 Gates of Gondolin
Gondolin- the City of Seven Names

In reference to the Valar

7 male Vala. (Not counting Melkor, the outcast)
7 female Vala.
7 Stars of The Valacirca. (Sickle of The Valar)[Ursa Major]

In reference to Rivers.

7 Rivers of Ossiriand.
7 Rivers of Southern Gondor.

In reference to Dwarves

7 Fathers of Dwarves.
7 Treasure Hoards of Dwarves.
7 Dwarven Rings of Power Rings.
7 Stars...A heraldic emblem used by The dwarves of Durins House.
7th Level of Khazad-dum, where The Chamber of Mazarbul is located.
7 Stars of Durins Crown. Representing the constellation of (The Plough) first seen by Durin I. The constellation reflected around his head in Kheled-Ziram (Mirrormere), where it could seen even in the daytime.
Durin VII. The 7th and last King of Durins Folk.

Seven is a magic number. It is thus in a variety of tales and tradditions. This fact is usually explained by its being the sum of 3, and four which both have powerful associations, expecially three. However, the ultimate origin of such things is beyond me. When Arachír wrote 7 he could have meant almost anything or nothing at all...

Good karma+4 votes
Grof9
Grof9 - - 17 comments @ DCI: Last Alliance

I am a huge fan of this mod and the work you have done. It is simply a work of art. I can't wait for it to be completed. I am sure that I speak for all of us when I say how grateful we are and that you have the full support of the community. Keep up the good work :D

Good karma+2 votes