well, I changed the brightness on this one a little bit
well, I changed the brightness on this one a little bit
Just played this too.
I'd say the first puzzle room is too small. I don't know how hardcore you want this mod to be, but if you increased both height and width, it would be easier to maneuver. Then you could also make the obstacles move faster because you don't have to worry about precise jumping to not take too much damage. I just think they feel a little bit too slow and cumbersome right now.
Second part of the puzzle I have more problems with. I didn't notice the platform which makes the elevator inaccessible moving the first time so I just noclipped. Maybe make the ladder longer and only close it off once the player tries to climb it, so it sends a clear message.
You can totally break the waterblocks. That's just annoying when you're trying to solve a timed puzzle, not difficult. Fix that. Also maybe move the opening to drop down into the room where you're supposed to put the blocks, so that the player can see that they're supposed to do something there. Or make it more visible.
But all around not bad, I think this could be interesting.
goopity poop scoopity goop
Thanks Ethosaur, very cool!
Well, I guess some frustration would definitely be unavoidable with a project this big. But don't let it swallow you near the final stretch, that would be a shame.
I don't get it, these are all just pics of real world locations?
;)
I.imgur.com
Yeah, the button is easy to miss :)
I decided to not release anything so soon like that, it would probably be pointless right now considering how it's still so wip. Maybe a small preview map somewhere down the line, but don't take my word for it lol. I like watching lots of playthroughs of other maps/mods but I don't think I was inspired by any particular ones to make this.
VERY cool
It kinda started as a half jokey/ half abstract mod, but I decided to go in a more serious direction. I definitely agree there's never enough atmospheric, strange mods. However, the gameplay is difficult to figure out for such a mod and my biggest obstacle to overcome right now, next to level design. So I'm learning as I go along, which is obviously gonna take a while. At least that means the preview pictures are gonna get progressively more interesting (I hope). Thanks for the comment!
Just realized Source 2 was announced 3 years ago. The wait is killing me.
Where are you getting some of this information from? E3? A store page? I don't think so.
definitely yay
Nice sneak peek as always.
How do you go about making those prefabs, if you don't mind me asking? Do you have them sorted by chapter + some that can be used anywhere in the mod?
Fair enough. I stopped working on this for a looong while for various reasons. However, I've got some new ideas that will hopefully lead somewhere. I hope to at least release some maps in a few weeks
Dunno about her, but I sure am ready.
Grip-hearttin
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